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<title>tp/include/d/d_stage.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>d_path / d_vibration debug work (#3138)</title>
<updated>2026-03-29T23:43:00+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-03-29T23:43:00+00:00</published>
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<id>cb6ee4b21e25cb40a08c0f1effeebda79896a7e5</id>
<content type='text'>
* dpath debug

* dvibration debug

* d_meter2_info debug

* gcyl/gpsh debug</content>
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<pre>
* dpath debug

* dvibration debug

* d_meter2_info debug

* gcyl/gpsh debug</pre>
</div>
</content>
</entry>
<entry>
<title>d_s_room / d_s_name / d_a_title debug work (#3123)</title>
<updated>2026-03-07T06:30:25+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-03-07T06:30:25+00:00</published>
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<id>30e839c28be83fb07bfbe008d3eb9eb9127e3801</id>
<content type='text'>
* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions</content>
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<pre>
* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions</pre>
</div>
</content>
</entry>
<entry>
<title>d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)</title>
<updated>2026-03-01T21:19:48+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-03-01T21:19:48+00:00</published>
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<id>6e149819e13b1f70ecbf8a4c66b030c17ffed2bb</id>
<content type='text'>
* d_a_kago cleanup

* d_s_logo wii/shield work

* d_s_logo / d_s_play debug work

* fix missing profile class sizeof's

* fix phase-&gt;id values

* build fixes

* fix dCamera_c and camera profile</content>
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<pre>
* d_a_kago cleanup

* d_s_logo wii/shield work

* d_s_logo / d_s_play debug work

* fix missing profile class sizeof's

* fix phase-&gt;id values

* build fixes

* fix dCamera_c and camera profile</pre>
</div>
</content>
</entry>
<entry>
<title>More GCC compatibility/warning fixes (#3118)</title>
<updated>2026-03-01T04:19:17+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-03-01T04:19:17+00:00</published>
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<id>6a48380461bc9baabe1706ba57ca0cedfa2d0c51</id>
<content type='text'>
* Wrap &gt;4-char literals in a MULTI_CHAR macro

Modern compilers do not support CW's non-standard behavior with
&gt;4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves &lt;=4 char literals
unchanged.

* Replace non-pointer usages of NULL with 0

* Define NULL to nullptr on C++11 and above

* Fix more -Wpointer-arith and -Woverflow warnings

* Replace u32/s32 with uintptr_t/intptr_t where appropriate

* JSUOutputStream: Overload all standard int types</content>
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<pre>
* Wrap &gt;4-char literals in a MULTI_CHAR macro

Modern compilers do not support CW's non-standard behavior with
&gt;4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves &lt;=4 char literals
unchanged.

* Replace non-pointer usages of NULL with 0

* Define NULL to nullptr on C++11 and above

* Fix more -Wpointer-arith and -Woverflow warnings

* Replace u32/s32 with uintptr_t/intptr_t where appropriate

* JSUOutputStream: Overload all standard int types</pre>
</div>
</content>
</entry>
<entry>
<title>d_com_inf_game debug (#3075)</title>
<updated>2026-01-30T02:58:59+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2026-01-30T02:58:59+00:00</published>
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<id>21de544196bdc235b75fc1e51a1c395b806a7c59</id>
<content type='text'>
* d_com_inf_game debug

* inline sorting</content>
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<pre>
* d_com_inf_game debug

* inline sorting</pre>
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</content>
</entry>
<entry>
<title>d_map debug (#3066)</title>
<updated>2026-01-26T05:17:59+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2026-01-26T05:17:59+00:00</published>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)</title>
<updated>2026-01-25T07:36:23+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-01-25T07:36:23+00:00</published>
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<id>5867eaf68b97bfe359849aafe93af5f73313c782</id>
<content type='text'>
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix</pre>
</div>
</content>
</entry>
<entry>
<title>d_stage debug (#3063)</title>
<updated>2026-01-23T05:11:28+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2026-01-23T05:11:28+00:00</published>
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<id>86fddd48d54f5b8fb126cf71f130a4733c8f0ded</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>d_a_alink cleanup / debug work (#3045)</title>
<updated>2026-01-17T13:44:37+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-01-17T13:44:37+00:00</published>
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<id>b1f44ce5322d0844758bebd487b3f3f5c0363823</id>
<content type='text'>
* start d_a_alink debug cleanup

* d_a_alink_damage debug

* d_a_alink_guard debug

* d_a_alink_bow debug

* d_a_alink_boom debug

* d_a_alink_copyrod debug

* d_a_alink_hvyboots debug

* d_a_alink_grab debug

* d_a_alink_sumou debug

* d_a_alink_horse debug

* d_a_alink_canoe debug

* d_a_alink_crawl / d_a_alink_hang debug

* d_a_alink_swim debug

* d_a_alink_hook / d_a_alink_iceleaf debug

* d_a_alink_bottle debug

* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug

* d_a_alink_demo debug

* d_a_alink_effect debug

* d_a_alink_wolf debug

* d_a_alink debug / cleanup

* cleanup button status enums</content>
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<pre>
* start d_a_alink debug cleanup

* d_a_alink_damage debug

* d_a_alink_guard debug

* d_a_alink_bow debug

* d_a_alink_boom debug

* d_a_alink_copyrod debug

* d_a_alink_hvyboots debug

* d_a_alink_grab debug

* d_a_alink_sumou debug

* d_a_alink_horse debug

* d_a_alink_canoe debug

* d_a_alink_crawl / d_a_alink_hang debug

* d_a_alink_swim debug

* d_a_alink_hook / d_a_alink_iceleaf debug

* d_a_alink_bottle debug

* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug

* d_a_alink_demo debug

* d_a_alink_effect debug

* d_a_alink_wolf debug

* d_a_alink debug / cleanup

* cleanup button status enums</pre>
</div>
</content>
</entry>
<entry>
<title>d_camera debug almost matching (#3032)</title>
<updated>2026-01-12T03:20:17+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2026-01-12T03:20:17+00:00</published>
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<id>decb0c543799398b7e1d1ccb8fbbfe6937f5dbc0</id>
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</content>
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<pre>
</pre>
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</content>
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