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<title>tp/include/f_ap, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Another round of GCC fixes (#3115)</title>
<updated>2026-02-28T21:35:07+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-02-28T21:35:07+00:00</published>
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<id>b5d3b8c059c10711370437f7db7539cd90f1cb29</id>
<content type='text'>
* Fix remaining &lt;string&gt; -&gt; &lt;cstring&gt; for GCC compilation (#3114 follow-up)

MWerks' &lt;string&gt; header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's &lt;string&gt; is the C++
std::string header. These files all use C string functions and should
include &lt;cstring&gt; instead.

* Use std::isnan instead of isnan for GCC compilation

GCC's &lt;cmath&gt; places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.

* Fix cCcD_Src types: s32 -&gt; u32 for bitmask fields

cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.

Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.

* Mark dummy() functions as static to avoid multiple definition errors

These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.</content>
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<pre>
* Fix remaining &lt;string&gt; -&gt; &lt;cstring&gt; for GCC compilation (#3114 follow-up)

MWerks' &lt;string&gt; header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's &lt;string&gt; is the C++
std::string header. These files all use C string functions and should
include &lt;cstring&gt; instead.

* Use std::isnan instead of isnan for GCC compilation

GCC's &lt;cmath&gt; places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.

* Fix cCcD_Src types: s32 -&gt; u32 for bitmask fields

cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.

Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.

* Mark dummy() functions as static to avoid multiple definition errors

These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.</pre>
</div>
</content>
</entry>
<entry>
<title>d_stage debug (#3063)</title>
<updated>2026-01-23T05:11:28+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2026-01-23T05:11:28+00:00</published>
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<id>86fddd48d54f5b8fb126cf71f130a4733c8f0ded</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Work on c_damagereaction and f_ap_game debug (#3033)</title>
<updated>2026-01-12T03:22:57+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2026-01-12T03:22:57+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>f_pc mostly linked for Wii/Shield (#3015)</title>
<updated>2026-01-06T12:45:15+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2026-01-06T12:45:15+00:00</published>
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<id>fd863582d657bb2c70f7ac73d5f534c6b0be7aa6</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add guards around std library headers (#3013)</title>
<updated>2026-01-05T11:50:45+00:00</updated>
<author>
<name>kipcode66</name>
<email>kipcode66@gmail.com</email>
</author>
<published>2026-01-05T11:50:45+00:00</published>
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<id>1d2a0d956851e10549c56be039fd42f6f0937802</id>
<content type='text'>
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes</content>
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<pre>
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes</pre>
</div>
</content>
</entry>
<entry>
<title>m_Do debug (#3017)</title>
<updated>2026-01-05T10:19:14+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2026-01-05T10:19:14+00:00</published>
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<id>b897ed3ec9b63001ce74411569a087cacc4f23d9</id>
<content type='text'>
* m_Do debug

* d_particle fix</content>
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* m_Do debug

* d_particle fix</pre>
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</content>
</entry>
<entry>
<title>Various debug conditional compilation cleanup (#2915)</title>
<updated>2025-12-06T21:34:47+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-12-06T21:34:47+00:00</published>
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<id>a30e617e5a9b8264053788429a587ee1763eae73</id>
<content type='text'>
* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code</content>
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<pre>
* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code</pre>
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</content>
</entry>
<entry>
<title>project cleanup (#2895)</title>
<updated>2025-11-30T22:23:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-30T22:23:42+00:00</published>
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<id>a6e76c0841cae03cae0c0e6ac75c32f979043093</id>
<content type='text'>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</content>
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<pre>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</pre>
</div>
</content>
</entry>
<entry>
<title>wii building OK / m_Do_graphic debug work (#2815)</title>
<updated>2025-11-17T18:01:03+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-17T18:01:03+00:00</published>
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<id>540217c31b88246d5c3abd57bb3fbd97cff6d31c</id>
<content type='text'>
* wii building OK + m_Do_graphic debug work

* d_meter_HIO debug cleanup

* wii m_Do_graphic stuff

* tag_attack_item OK, mirror_chain almost

* fix build

* mg_fshop matching</content>
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<pre>
* wii building OK + m_Do_graphic debug work

* d_meter_HIO debug cleanup

* wii m_Do_graphic stuff

* tag_attack_item OK, mirror_chain almost

* fix build

* mg_fshop matching</pre>
</div>
</content>
</entry>
<entry>
<title>kankyo / m_do_ext debug stuff (#2759)</title>
<updated>2025-10-28T03:55:46+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-10-28T03:55:46+00:00</published>
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<id>73927f50a94d85cac09bd31aff71a7ffb5194cbd</id>
<content type='text'>
* kankyo debug work

* finish draw packets</content>
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<pre>
* kankyo debug work

* finish draw packets</pre>
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</content>
</entry>
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