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<title>tp/include/f_pc/f_pc_debug_sv.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Reorganize library code into `libs/` (#3119)</title>
<updated>2026-03-01T22:35:36+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-03-01T22:35:36+00:00</published>
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<id>9649319ec4926457ef85e6094f8207474c977c2d</id>
<content type='text'>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</content>
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<pre>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</pre>
</div>
</content>
</entry>
<entry>
<title>Improving standard compiler compatibility (#2926)</title>
<updated>2025-12-09T04:31:22+00:00</updated>
<author>
<name>kipcode66</name>
<email>kipcode66@gmail.com</email>
</author>
<published>2025-12-09T04:31:22+00:00</published>
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<id>3b26aae5321f14fcdfaf4360605daaa4da6a99cf</id>
<content type='text'>
* Adding explicit dolphin/ prefix &amp; fix characters

* Rename ShiftJIS to SJIS

* Separate JASSeqReader read methods implementation between compilers.

* Fix pointer.h

* fix d_item_data typo

* fix gcn matching issue</content>
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<pre>
* Adding explicit dolphin/ prefix &amp; fix characters

* Rename ShiftJIS to SJIS

* Separate JASSeqReader read methods implementation between compilers.

* Fix pointer.h

* fix d_item_data typo

* fix gcn matching issue</pre>
</div>
</content>
</entry>
<entry>
<title>Various debug conditional compilation cleanup (#2915)</title>
<updated>2025-12-06T21:34:47+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-12-06T21:34:47+00:00</published>
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<id>a30e617e5a9b8264053788429a587ee1763eae73</id>
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* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code</content>
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* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code</pre>
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</content>
</entry>
<entry>
<title>d_a_e_pz equivalent (#2330)</title>
<updated>2025-03-18T19:45:44+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-03-18T19:45:44+00:00</published>
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<id>d3e9175bfb5ca4fce4633e473d8d8a3556c3d3ef</id>
<content type='text'>
* d_a_e_pz equivalent

* rename var

* match f_pc closer to debug

* hopefully fix decompctx

* sdk done

* remove unneeded file</content>
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<pre>
* d_a_e_pz equivalent

* rename var

* match f_pc closer to debug

* hopefully fix decompctx

* sdk done

* remove unneeded file</pre>
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</content>
</entry>
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