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<title>tp/libs/JSystem/JKernel/JKRHeap.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>switch to dtk setup (#2203)</title>
<updated>2024-10-10T14:29:58+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-10-10T14:29:58+00:00</published>
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<id>12eb254d769d84743b5cc6cd5424057c57eaf0ad</id>
<content type='text'>
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</content>
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<pre>
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_e_fz work, doxygen revamp (#2127)</title>
<updated>2024-04-12T06:10:30+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2024-04-12T06:10:30+00:00</published>
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<id>a61e3491f7c46b698514af50464cf71ba76bd3a3</id>
<content type='text'>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</pre>
</div>
</content>
</entry>
<entry>
<title>more various JSystem work (#2046)</title>
<updated>2024-01-24T12:00:46+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-01-24T12:00:46+00:00</published>
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<id>ba44ade90c3f04f5c163278fcadc4361c263acbb</id>
<content type='text'>
* most of J3DAnmLoader done

* J3D / JKernel / JUTConsole work

* remove asm

* fix build

* dol 50%</content>
<content type='xhtml'>
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<pre>
* most of J3DAnmLoader done

* J3D / JKernel / JUTConsole work

* remove asm

* fix build

* dol 50%</pre>
</div>
</content>
</entry>
<entry>
<title>almost all of dolphin matched (#2036)</title>
<updated>2024-01-20T00:22:19+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-01-20T00:22:19+00:00</published>
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<id>981cfe7283c0a39b8d1845d8ba59f3bb1e192932</id>
<content type='text'>
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches</content>
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<pre>
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches</pre>
</div>
</content>
</entry>
<entry>
<title>k_wmark / k_wpillar OK, fop actor enums / debug building (#1946)</title>
<updated>2023-09-28T19:01:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-09-28T19:01:42+00:00</published>
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<id>84e413505363e1c2fcef6c559bcc24037d340a38</id>
<content type='text'>
* d_k_wmark / d_k_wpillar OK

* make debug buildable / add assert functionality

* add more fop actor enums

* remove asm</content>
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<pre>
* d_k_wmark / d_k_wpillar OK

* make debug buildable / add assert functionality

* add more fop actor enums

* remove asm</pre>
</div>
</content>
</entry>
<entry>
<title>JKRHeap void state_register (#1941)</title>
<updated>2023-09-22T20:28:58+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2023-09-22T20:28:58+00:00</published>
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<id>f26fc0a26c64810dbd28e5d5c8f32df947d24721</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>fix/simplify assert macros (#1929)</title>
<updated>2023-09-16T17:17:56+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-09-16T17:17:56+00:00</published>
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<id>76b94a8916b98879820e514b7243ec779e3c25c0</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>JKRHeap (#1927)</title>
<updated>2023-09-15T23:02:47+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2023-09-15T23:02:47+00:00</published>
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<id>c2193c41eb2001add35be0faedffad3d611ed53b</id>
<content type='text'>
* JKRHeap

* d_a_link</content>
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<pre>
* JKRHeap

* d_a_link</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)</title>
<updated>2023-08-16T19:07:52+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2023-08-16T19:07:52+00:00</published>
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<id>7fd7d0c1f3ac84a4f10b41fab925c18e0be0c5dc</id>
<content type='text'>
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</pre>
</div>
</content>
</entry>
<entry>
<title>Jsystem work (#399)</title>
<updated>2023-08-06T03:12:26+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2023-08-06T03:12:26+00:00</published>
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<id>dc985026fa6545bede38d841b7100eceb34e97e4</id>
<content type='text'>
* Almost match JASBasicInst

* JASDrumSet OK

* Some JAudio2 struct adjustment

* Match JKRHeap::callAllDisposer

* JAISe OK

* Fix setAutoDelete

* JAISound OK

* Match a few functions in linklist

* Few matches in d_a_e_ym

* JUTTexture OK

* Work on JUTGamePad

* Import JUTResource

* Work on JUTResFont::getFontCode</content>
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<pre>
* Almost match JASBasicInst

* JASDrumSet OK

* Some JAudio2 struct adjustment

* Match JKRHeap::callAllDisposer

* JAISe OK

* Fix setAutoDelete

* JAISound OK

* Match a few functions in linklist

* Few matches in d_a_e_ym

* JUTTexture OK

* Work on JUTGamePad

* Import JUTResource

* Work on JUTResFont::getFontCode</pre>
</div>
</content>
</entry>
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