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<title>tp/libs/SSystem/SComponent/c_API_graphic.cpp, branch dol2asm</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)</title>
<updated>2023-12-25T15:31:05+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-12-25T15:31:05+00:00</published>
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<id>a7edd19f16685e9a1e505eec642318250553e399</id>
<content type='text'>
* cleanup SSystem files

* MSL_C fully matched

* fix build

* remove asm

* reorganize MSL_C/Runtime libs into more accurate setup

* little more cleanup

* cleanup some MSL headers

* obj_rgate OK

* remove asm

* some rgate documentation</content>
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* cleanup SSystem files

* MSL_C fully matched

* fix build

* remove asm

* reorganize MSL_C/Runtime libs into more accurate setup

* little more cleanup

* cleanup some MSL headers

* obj_rgate OK

* remove asm

* some rgate documentation</pre>
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</content>
</entry>
<entry>
<title>d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)</title>
<updated>2023-08-16T19:07:52+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2023-08-16T19:07:52+00:00</published>
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<id>7fd7d0c1f3ac84a4f10b41fab925c18e0be0c5dc</id>
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* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</content>
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* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</pre>
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</content>
</entry>
<entry>
<title>c_API</title>
<updated>2021-03-31T22:15:05+00:00</updated>
<author>
<name>lepelog</name>
<email>lepelog@users.noreply.github.com</email>
</author>
<published>2021-03-31T22:15:05+00:00</published>
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<id>87bc0e711b4fb2f990f3c37ca681be1fc027d554</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>re-generate with bug fixes</title>
<updated>2021-03-29T23:58:08+00:00</updated>
<author>
<name>Julgodis</name>
<email></email>
</author>
<published>2021-03-29T23:58:08+00:00</published>
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</entry>
<entry>
<title>clang-format</title>
<updated>2021-03-28T22:10:25+00:00</updated>
<author>
<name>Julgodis</name>
<email></email>
</author>
<published>2021-03-28T22:10:25+00:00</published>
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<id>815c1a2039a8579d5dc81615250501b6942800d6</id>
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<pre>
</pre>
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</entry>
<entry>
<title>dol2asm OK</title>
<updated>2021-03-28T20:49:05+00:00</updated>
<author>
<name>Julgodis</name>
<email></email>
</author>
<published>2021-03-28T20:49:05+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>remove functions.h</title>
<updated>2021-01-31T20:33:34+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2021-01-31T20:33:34+00:00</published>
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</entry>
<entry>
<title>Split SComponent (#45)</title>
<updated>2021-01-07T01:04:53+00:00</updated>
<author>
<name>lepelog</name>
<email>lepelog@users.noreply.github.com</email>
</author>
<published>2021-01-07T01:04:53+00:00</published>
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<id>0cf65151b3a1a85a5d3ad74a367045e596aee1aa</id>
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* split c_math

* split c_angle

* split c_API_controller_pad

* split c_API_graphic

* split c_bg_s_chk

* c_bg_s_gnd_chk split

* more c_bg split

* split c_cc_d

* delete asm

* split c_cc_s

* split c_lib

* split c_m2d and c_m3d_g_aab

* split c_m3d_g_cir

* split c_m3d_g_cps

* split rest of c_m3d_g

* split c_m3d

* split c_malloc

* split c_request

* split c_sxyz

* split and partly decompile c_xyz

* format

* c_angle.h

* begin c_angle decomp

* c_angle

* progress adding stub classes for SComponent

* more c_m3d

* remove some asm and format

* more m3d headers

* more c_angle decomp

* c_lib headers

* add public to classes

* fix csXyz member names

* c_sxyz partly OK

* move Zero csXyz to c_sxyz header

* c_API_graphic

* delete some unused asm

* move math extern data, decompile some functions

* delete unused asm

* fix duplicated c_angle.h

* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)

* format

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</content>
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* split c_math

* split c_angle

* split c_API_controller_pad

* split c_API_graphic

* split c_bg_s_chk

* c_bg_s_gnd_chk split

* more c_bg split

* split c_cc_d

* delete asm

* split c_cc_s

* split c_lib

* split c_m2d and c_m3d_g_aab

* split c_m3d_g_cir

* split c_m3d_g_cps

* split rest of c_m3d_g

* split c_m3d

* split c_malloc

* split c_request

* split c_sxyz

* split and partly decompile c_xyz

* format

* c_angle.h

* begin c_angle decomp

* c_angle

* progress adding stub classes for SComponent

* more c_m3d

* remove some asm and format

* more m3d headers

* more c_angle decomp

* c_lib headers

* add public to classes

* fix csXyz member names

* c_sxyz partly OK

* move Zero csXyz to c_sxyz header

* c_API_graphic

* delete some unused asm

* move math extern data, decompile some functions

* delete unused asm

* fix duplicated c_angle.h

* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)

* format

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok</title>
<updated>2020-11-27T02:35:46+00:00</updated>
<author>
<name>unknown</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2020-11-27T02:35:46+00:00</published>
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