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<title>tp/libs/SSystem/SComponent/c_m3d_g_cir.cpp, branch dol2asm</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)</title>
<updated>2023-12-25T15:31:05+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-12-25T15:31:05+00:00</published>
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<id>a7edd19f16685e9a1e505eec642318250553e399</id>
<content type='text'>
* cleanup SSystem files

* MSL_C fully matched

* fix build

* remove asm

* reorganize MSL_C/Runtime libs into more accurate setup

* little more cleanup

* cleanup some MSL headers

* obj_rgate OK

* remove asm

* some rgate documentation</content>
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* cleanup SSystem files

* MSL_C fully matched

* fix build

* remove asm

* reorganize MSL_C/Runtime libs into more accurate setup

* little more cleanup

* cleanup some MSL headers

* obj_rgate OK

* remove asm

* some rgate documentation</pre>
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</content>
</entry>
<entry>
<title>d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)</title>
<updated>2023-08-16T19:07:52+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2023-08-16T19:07:52+00:00</published>
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<id>7fd7d0c1f3ac84a4f10b41fab925c18e0be0c5dc</id>
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* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</content>
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* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</pre>
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</entry>
<entry>
<title>move Z2Calc, c_math and f_op_draw_iter (#125)</title>
<updated>2021-05-02T17:46:36+00:00</updated>
<author>
<name>lepelog</name>
<email>lepelog@users.noreply.github.com</email>
</author>
<published>2021-05-02T17:46:36+00:00</published>
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<id>63cd9416f2770b829a7c81c4a44b6d52d293e299</id>
<content type='text'>
* Z2Calc

* port over c_math

* fop_draw_iter

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</content>
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* Z2Calc

* port over c_math

* fop_draw_iter

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</pre>
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</entry>
<entry>
<title>start c_m3d</title>
<updated>2021-03-30T22:50:18+00:00</updated>
<author>
<name>lepelog</name>
<email>lepelog@users.noreply.github.com</email>
</author>
<published>2021-03-30T22:50:18+00:00</published>
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<id>0b09be34fb4f1e06e9627ec8670def708386fcf1</id>
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</pre>
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</entry>
<entry>
<title>clang-format</title>
<updated>2021-03-28T22:10:25+00:00</updated>
<author>
<name>Julgodis</name>
<email></email>
</author>
<published>2021-03-28T22:10:25+00:00</published>
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<id>815c1a2039a8579d5dc81615250501b6942800d6</id>
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<entry>
<title>dol2asm OK</title>
<updated>2021-03-28T20:49:05+00:00</updated>
<author>
<name>Julgodis</name>
<email></email>
</author>
<published>2021-03-28T20:49:05+00:00</published>
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<id>d244b7cb0d961cb42f76cb30b57ab35820c3c48e</id>
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<entry>
<title>Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)</title>
<updated>2021-02-19T15:51:02+00:00</updated>
<author>
<name>lepelog</name>
<email>lepelog@users.noreply.github.com</email>
</author>
<published>2021-02-19T15:51:02+00:00</published>
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<id>5c83d2532c610dc9eb5fb4f36c250174c79964e4</id>
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* data for c_angle

* data c_sxyz

* partially migrated c_xyz data

* c_xyz data

* c_xyz data decomp

* c_math data

* c_math data

* c_lib data, some cleanup

* rename some unnamed functions and create header for them

* header for string functions

* format and fix fabsf

* cleanup

* remove more unneded function prototypes

* move fpclassify to math.h</content>
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* data for c_angle

* data c_sxyz

* partially migrated c_xyz data

* c_xyz data

* c_xyz data decomp

* c_math data

* c_math data

* c_lib data, some cleanup

* rename some unnamed functions and create header for them

* header for string functions

* format and fix fabsf

* cleanup

* remove more unneded function prototypes

* move fpclassify to math.h</pre>
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</content>
</entry>
<entry>
<title>Merge branch 'functions'</title>
<updated>2021-01-31T20:39:31+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2021-01-31T20:39:31+00:00</published>
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<id>fb0493b1713842b23fd446513a43ee04c8a19481</id>
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<entry>
<title>remove functions.h</title>
<updated>2021-01-31T20:33:34+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2021-01-31T20:33:34+00:00</published>
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</entry>
<entry>
<title>some c_m3d (#97)</title>
<updated>2021-01-26T22:48:47+00:00</updated>
<author>
<name>lepelog</name>
<email>lepelog@users.noreply.github.com</email>
</author>
<published>2021-01-26T22:48:47+00:00</published>
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<id>1e105b87f104badeadcb1d2b0ddbdff1310eb5be</id>
<content type='text'>
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</content>
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<pre>
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</pre>
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