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<title>tp/rel/d/a/obj/d_a_obj_movebox, branch dol2asm</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/'/>
<entry>
<title>Work on d_msg_object (#2186)</title>
<updated>2024-08-07T10:18:30+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2024-08-07T10:18:30+00:00</published>
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<id>106d72032c3c62fb5fd930a1044a38bf44cc1036</id>
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</pre>
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<entry>
<title>some cc doc and obj_brg work (#2184)</title>
<updated>2024-07-22T18:33:37+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-07-22T18:33:37+00:00</published>
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<id>6bf2f3cc5578f3e3108df8337a462ee4c618915a</id>
<content type='text'>
* some cc doc

* document dCcD material types

* work on d_a_obj_brg</content>
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* some cc doc

* document dCcD material types

* work on d_a_obj_brg</pre>
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</content>
</entry>
<entry>
<title>obj_movebox mostly done (#2181)</title>
<updated>2024-07-17T19:51:24+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-07-17T19:51:24+00:00</published>
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<pre>
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</entry>
<entry>
<title>Setup d_a_obj Actors (#2161)</title>
<updated>2024-05-29T07:49:10+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2024-05-29T07:49:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=2e7510db5fecda69fa5719ff664a29a6649e73ba'/>
<id>2e7510db5fecda69fa5719ff664a29a6649e73ba</id>
<content type='text'>
* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* finish

* add class comments

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* finish

* add class comments

* rm duplicate comments

* fix build</content>
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* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* finish

* add class comments

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* finish

* add class comments

* rm duplicate comments

* fix build</pre>
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</content>
</entry>
<entry>
<title>d_a_e_fz work, doxygen revamp (#2127)</title>
<updated>2024-04-12T06:10:30+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2024-04-12T06:10:30+00:00</published>
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<id>a61e3491f7c46b698514af50464cf71ba76bd3a3</id>
<content type='text'>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</content>
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* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</pre>
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</content>
</entry>
<entry>
<title>d_a_obj_wind_stone OK (#2066)</title>
<updated>2024-02-08T12:35:24+00:00</updated>
<author>
<name>Trueffel</name>
<email>106771418+Trueffeloot@users.noreply.github.com</email>
</author>
<published>2024-02-08T12:35:24+00:00</published>
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<id>95176edb8226b8907947652f817eb7933357adfc</id>
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* set up TU

* d_a_obj_wind_stone OK</content>
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* set up TU

* d_a_obj_wind_stone OK</pre>
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</content>
</entry>
<entry>
<title>d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)</title>
<updated>2023-08-16T19:07:52+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2023-08-16T19:07:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=7fd7d0c1f3ac84a4f10b41fab925c18e0be0c5dc'/>
<id>7fd7d0c1f3ac84a4f10b41fab925c18e0be0c5dc</id>
<content type='text'>
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</content>
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* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</pre>
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</content>
</entry>
<entry>
<title>Generate makefiles from dol2asm</title>
<updated>2023-01-06T11:52:59+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2023-01-06T11:42:56+00:00</published>
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<pre>
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</entry>
<entry>
<title>Clean up and improvements to tools (#163)</title>
<updated>2021-12-02T22:38:37+00:00</updated>
<author>
<name>Jonathan Wase</name>
<email>jonathan@familjenwase.se</email>
</author>
<published>2021-12-02T22:38:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=bc428f7f65b97cc9035aed1dc1b71c54ff2e6c3d'/>
<id>bc428f7f65b97cc9035aed1dc1b71c54ff2e6c3d</id>
<content type='text'>
* moved elf2dol

* removed postprocess.py

* removed vtables.py

* find_unused_asm.py

* removed section2cpp.py

* removed splitter/*

* fixed symbol names due to iconv file rename

* fixed problem building RELs caused by #160

* improved performance of a few python tools

* added new tool for finding conflict when not OK

* added ./tp setup

* don't install dol2asm dependecies with requirements.txt

* format and check for imports

* remove unused tools/difftools.py

* fixed ignore to include elf2dol

* fix compiler patcher

* ok-check now creates the patched compiler at mwcceppc_patched.exe

* Add new command to copy the build folder to the expected folder

* 'make clean' will now only clean main.dol stuff. (added clean_rels and clean_all)

* './tp pull-request' and './tp check' now doesn't include RELs by default. Use '--rels' to include them in the process.

* './tp remove-unused-asm --check' added, exitcode 0==no files, 1==exists files

Co-authored-by: Julgodis &lt;&gt;</content>
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<pre>
* moved elf2dol

* removed postprocess.py

* removed vtables.py

* find_unused_asm.py

* removed section2cpp.py

* removed splitter/*

* fixed symbol names due to iconv file rename

* fixed problem building RELs caused by #160

* improved performance of a few python tools

* added new tool for finding conflict when not OK

* added ./tp setup

* don't install dol2asm dependecies with requirements.txt

* format and check for imports

* remove unused tools/difftools.py

* fixed ignore to include elf2dol

* fix compiler patcher

* ok-check now creates the patched compiler at mwcceppc_patched.exe

* Add new command to copy the build folder to the expected folder

* 'make clean' will now only clean main.dol stuff. (added clean_rels and clean_all)

* './tp pull-request' and './tp check' now doesn't include RELs by default. Use '--rels' to include them in the process.

* './tp remove-unused-asm --check' added, exitcode 0==no files, 1==exists files

Co-authored-by: Julgodis &lt;&gt;</pre>
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</content>
</entry>
<entry>
<title>Makefile fixes / JUTNameTab (#129)</title>
<updated>2021-05-10T15:54:07+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2021-05-10T15:54:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=462d71cbef02ef119fc2aa480b98cfeedde46441'/>
<id>462d71cbef02ef119fc2aa480b98cfeedde46441</id>
<content type='text'>
* Makefile: Fix issues with iconv causing it to break under devkitPro / msys

The version of iconv included in devkitPro does not have a -o option,
so replace it with normal shell redirection. Also, SHIFT-JIS does not
have a mapping for ~, so output the Windows CP932 variant instead,
which does. See:
https://en.wikipedia.org/wiki/Tilde#Unicode_and_Shift_JIS_encoding_of_wave_dash
https://en.wikipedia.org/wiki/Code_page_932_(Microsoft_Windows)#Single-byte_character_differences

* Update diff configuration

-Bbinary doesn't seem to work with my copy of
bjdump (it says it can't decode unknown architecture)

Cheese things by using expected/ instead of having
the user place things manually.

* JUTNameTab

* J3DPacket / J3DDrawBuffer

* format

Co-authored-by: lepelog &lt;lepelog@users.noreply.github.com&gt;</content>
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* Makefile: Fix issues with iconv causing it to break under devkitPro / msys

The version of iconv included in devkitPro does not have a -o option,
so replace it with normal shell redirection. Also, SHIFT-JIS does not
have a mapping for ~, so output the Windows CP932 variant instead,
which does. See:
https://en.wikipedia.org/wiki/Tilde#Unicode_and_Shift_JIS_encoding_of_wave_dash
https://en.wikipedia.org/wiki/Code_page_932_(Microsoft_Windows)#Single-byte_character_differences

* Update diff configuration

-Bbinary doesn't seem to work with my copy of
bjdump (it says it can't decode unknown architecture)

Cheese things by using expected/ instead of having
the user place things manually.

* JUTNameTab

* J3DPacket / J3DDrawBuffer

* format

Co-authored-by: lepelog &lt;lepelog@users.noreply.github.com&gt;</pre>
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