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<title>tp/src/d/actor/d_a_npc3.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>d_a_npc debug work (#2863)</title>
<updated>2025-11-25T20:32:01+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-11-25T20:32:01+00:00</published>
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<id>9f76ba2f69e32317377477fdd341f4951a012cf0</id>
<content type='text'>
* Remove d_a_npc3.cpp

This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.

* d_a_npc debug almost matching</content>
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* Remove d_a_npc3.cpp

This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.

* d_a_npc debug almost matching</pre>
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</content>
</entry>
<entry>
<title>Fix JUT_ASSERT and several other macros (#2711)</title>
<updated>2025-09-28T20:11:07+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-09-28T20:11:07+00:00</published>
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<id>9eea9289b1c4316d5856d1cb9602ee463d7de989</id>
<content type='text'>
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH</content>
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* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH</pre>
</div>
</content>
</entry>
<entry>
<title>Fix incorrect PCH being used in some framework objects (#2604)</title>
<updated>2025-08-25T22:34:26+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-08-25T22:34:26+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Add a precompiled header for RELs (#2597)</title>
<updated>2025-08-24T06:52:08+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-08-24T06:52:08+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>d_a_obj_gra2 work (#2482)</title>
<updated>2025-06-16T13:40:16+00:00</updated>
<author>
<name>Carco_21</name>
<email>144170194+carter-ktb21@users.noreply.github.com</email>
</author>
<published>2025-06-16T13:40:16+00:00</published>
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<id>ba4ea76d4dc5c4f1b315c33e4bf03d8881856294</id>
<content type='text'>
* Tiny start on d_a_obj_gra2

* Initial work

* Solid work done

* More work

* work on some rolling functions and deme camera

* Almost all functions worked on

* All functions worked on

* Fixed some BaseNpc functions I broke

* PR Cleanup

* PR cleanup part 2</content>
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<pre>
* Tiny start on d_a_obj_gra2

* Initial work

* Solid work done

* More work

* work on some rolling functions and deme camera

* Almost all functions worked on

* All functions worked on

* Fixed some BaseNpc functions I broke

* PR Cleanup

* PR cleanup part 2</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_npc cleanup (#2466)</title>
<updated>2025-05-31T12:18:54+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-05-31T12:18:54+00:00</published>
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* d_a_npc first cleanup pass

* more d_a_npc cleanup</content>
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* d_a_npc first cleanup pass

* more d_a_npc cleanup</pre>
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