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<title>tp/src/d/actor/d_a_spinner.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/'/>
<entry>
<title>Actor status consolidation &amp; process profile definition editing (#3117)</title>
<updated>2026-03-10T01:33:31+00:00</updated>
<author>
<name>Huitzi</name>
<email>73550465+marwernerh@users.noreply.github.com</email>
</author>
<published>2026-03-10T01:33:31+00:00</published>
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<id>0b0fdd1f60193d1e3e610326cc2cf2a7b558d366</id>
<content type='text'>
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name &amp; draw priority enums

* Move process profile name &amp; draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;

---------

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;</content>
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<pre>
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name &amp; draw priority enums

* Move process profile name &amp; draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;

---------

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>d_a_alink cleanup / debug work (#3045)</title>
<updated>2026-01-17T13:44:37+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-01-17T13:44:37+00:00</published>
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<id>b1f44ce5322d0844758bebd487b3f3f5c0363823</id>
<content type='text'>
* start d_a_alink debug cleanup

* d_a_alink_damage debug

* d_a_alink_guard debug

* d_a_alink_bow debug

* d_a_alink_boom debug

* d_a_alink_copyrod debug

* d_a_alink_hvyboots debug

* d_a_alink_grab debug

* d_a_alink_sumou debug

* d_a_alink_horse debug

* d_a_alink_canoe debug

* d_a_alink_crawl / d_a_alink_hang debug

* d_a_alink_swim debug

* d_a_alink_hook / d_a_alink_iceleaf debug

* d_a_alink_bottle debug

* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug

* d_a_alink_demo debug

* d_a_alink_effect debug

* d_a_alink_wolf debug

* d_a_alink debug / cleanup

* cleanup button status enums</content>
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* start d_a_alink debug cleanup

* d_a_alink_damage debug

* d_a_alink_guard debug

* d_a_alink_bow debug

* d_a_alink_boom debug

* d_a_alink_copyrod debug

* d_a_alink_hvyboots debug

* d_a_alink_grab debug

* d_a_alink_sumou debug

* d_a_alink_horse debug

* d_a_alink_canoe debug

* d_a_alink_crawl / d_a_alink_hang debug

* d_a_alink_swim debug

* d_a_alink_hook / d_a_alink_iceleaf debug

* d_a_alink_bottle debug

* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug

* d_a_alink_demo debug

* d_a_alink_effect debug

* d_a_alink_wolf debug

* d_a_alink debug / cleanup

* cleanup button status enums</pre>
</div>
</content>
</entry>
<entry>
<title>Work on d_cc_d debug (#3002)</title>
<updated>2025-12-29T12:12:01+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2025-12-29T12:12:01+00:00</published>
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<id>e77f841d351a2623490acdf0913eaf8f97f844d2</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)</title>
<updated>2025-12-23T23:53:10+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-12-23T23:53:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=877889c5105e59ee3aa4e57e53d3b0c5ffcfca77'/>
<id>877889c5105e59ee3aa4e57e53d3b0c5ffcfca77</id>
<content type='text'>
* Remove NDEBUG_DEFINED fakematch, clean up getName temps

* Fix ifdef

* Fix bad JSystem pch ifdef breaking decomp.me

* Remove Acch Chk fakematches

* Private Acch fields

* Fix some clangd errors in headers

* Add UNUSED macro for matching debug parameters

* Enable clangd unused-parameter warning

* Remove extern from initializers

Probably added by dol2asm?

* Fix process profile definitions

* Remove leftover dol2asm address comments

* Remove some unnecessary double casts

* Enable some more clangd warnings

* Fix missing usages of fopAcM_ct

* Fix wrong enum usage

* Fix more fakematches</content>
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<pre>
* Remove NDEBUG_DEFINED fakematch, clean up getName temps

* Fix ifdef

* Fix bad JSystem pch ifdef breaking decomp.me

* Remove Acch Chk fakematches

* Private Acch fields

* Fix some clangd errors in headers

* Add UNUSED macro for matching debug parameters

* Enable clangd unused-parameter warning

* Remove extern from initializers

Probably added by dol2asm?

* Fix process profile definitions

* Remove leftover dol2asm address comments

* Remove some unnecessary double casts

* Enable some more clangd warnings

* Fix missing usages of fopAcM_ct

* Fix wrong enum usage

* Fix more fakematches</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up conditional compilation a bit (#2943)</title>
<updated>2025-12-11T23:34:16+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-12-11T23:34:16+00:00</published>
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<id>8ad2d661a2c33a3c3e60d2a7089c9f5463ae2ab0</id>
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<pre>
</pre>
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</entry>
<entry>
<title>project cleanup (#2895)</title>
<updated>2025-11-30T22:23:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-30T22:23:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=a6e76c0841cae03cae0c0e6ac75c32f979043093'/>
<id>a6e76c0841cae03cae0c0e6ac75c32f979043093</id>
<content type='text'>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</content>
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<pre>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</pre>
</div>
</content>
</entry>
<entry>
<title>Misc fixes (#2860)</title>
<updated>2025-11-25T16:32:34+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-11-25T16:32:34+00:00</published>
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<id>2f2f37a7345d889aa1072b10e3a5022ad1bd15f1</id>
<content type='text'>
* Misc matches

* Remove more old dol2asm stuff

* Remove dCcS::SetMass-related fakematches

No longer necessary with the PCH for some reason.

* Use attention types enum in more places

* Remove more dol2asm stuff

* Clean up matDL_dis.py</content>
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<pre>
* Misc matches

* Remove more old dol2asm stuff

* Remove dCcS::SetMass-related fakematches

No longer necessary with the PCH for some reason.

* Use attention types enum in more places

* Remove more dol2asm stuff

* Clean up matDL_dis.py</pre>
</div>
</content>
</entry>
<entry>
<title>Misc fixes (#2830)</title>
<updated>2025-11-19T22:10:03+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-11-19T22:10:03+00:00</published>
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<id>4cf2c7e37d08cc2ae9c0ef42435fc89ab87734e7</id>
<content type='text'>
* Replace DANPCF_C_HACK with a better fakematch

* d_a_obj_item OK

* Fix ninja diff

* Misc debug/nonmatching fixes

* Fix ninja diff for PAL

* Fix bad PAL split</content>
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<pre>
* Replace DANPCF_C_HACK with a better fakematch

* d_a_obj_item OK

* Fix ninja diff

* Misc debug/nonmatching fixes

* Fix ninja diff for PAL

* Fix bad PAL split</pre>
</div>
</content>
</entry>
<entry>
<title>m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)</title>
<updated>2025-10-19T17:30:49+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-10-19T17:30:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=850fae1aa304f7703ef973cf2126f246048ca25d'/>
<id>850fae1aa304f7703ef973cf2126f246048ca25d</id>
<content type='text'>
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits</content>
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<pre>
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits</pre>
</div>
</content>
</entry>
<entry>
<title>Fix JUT_ASSERT and several other macros (#2711)</title>
<updated>2025-09-28T20:11:07+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-09-28T20:11:07+00:00</published>
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<id>9eea9289b1c4316d5856d1cb9602ee463d7de989</id>
<content type='text'>
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH</content>
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<pre>
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH</pre>
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</content>
</entry>
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