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<title>tp/src/d/bg/d_bg_s.cpp, branch dol2asm</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Lv5key / Iceblock done (#2177)</title>
<updated>2024-07-13T06:24:50+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-07-13T06:24:50+00:00</published>
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<id>ca1ece683b3eae1a9dcf4fe9ba971d2eb82b64ae</id>
<content type='text'>
* obj_lv5key

* obj_iceblock done

* remove asm</content>
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* obj_lv5key

* obj_iceblock done

* remove asm</pre>
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</content>
</entry>
<entry>
<title>work on d_camera / d_ev_camera (#2170)</title>
<updated>2024-06-25T14:34:59+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-06-25T14:34:59+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>d_a_e_fz work, doxygen revamp (#2127)</title>
<updated>2024-04-12T06:10:30+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2024-04-12T06:10:30+00:00</published>
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<id>a61e3491f7c46b698514af50464cf71ba76bd3a3</id>
<content type='text'>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</content>
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<pre>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</pre>
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</content>
</entry>
<entry>
<title>almost all of dolphin matched (#2036)</title>
<updated>2024-01-20T00:22:19+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-01-20T00:22:19+00:00</published>
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<id>981cfe7283c0a39b8d1845d8ba59f3bb1e192932</id>
<content type='text'>
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches</content>
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<pre>
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches</pre>
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</content>
</entry>
<entry>
<title>d_a_npc / d_a_tag_mhint / d_a_grass work (#1916)</title>
<updated>2023-09-08T04:22:55+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-09-08T04:22:55+00:00</published>
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<id>6deaa22a19c725fa62ee4db8eb6ec5a07e60b22f</id>
<content type='text'>
* some npc work / cleanup

* tag_mhint / grass work

* fix path / remove asm</content>
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* some npc work / cleanup

* tag_mhint / grass work

* fix path / remove asm</pre>
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</content>
</entry>
<entry>
<title>setup dolphin VEC/MTX function defines (#1903)</title>
<updated>2023-09-02T13:38:08+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-09-02T13:38:08+00:00</published>
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<id>6432e1541ebcf6ba1c535b07f5227bdd4a8d0e61</id>
<content type='text'>
* setup VEC function defines

* setup MTX function defines</content>
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* setup VEC function defines

* setup MTX function defines</pre>
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</content>
</entry>
<entry>
<title>obj_master_sword wip, fmobj mostly done, obj_usaku OK, some BG doc (#1897)</title>
<updated>2023-08-27T08:39:15+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-08-27T08:39:15+00:00</published>
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<id>d369e2908cbe20165b5a2aaf6875807ffcc5da6c</id>
<content type='text'>
* obj_master_sword work, fix tag_chgrestart

* fmobj mostly done

* some bg documentation

* d_a_obj_usaku OK

* remove asm</content>
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* obj_master_sword work, fix tag_chgrestart

* fmobj mostly done

* some bg documentation

* d_a_obj_usaku OK

* remove asm</pre>
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</content>
</entry>
<entry>
<title>Z2WolfHowlMgr, d_bg_s, quat OK (#1887)</title>
<updated>2023-08-18T07:01:51+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2023-08-18T07:01:51+00:00</published>
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<id>00bbaf6216935df56f2b88456d60ea894ac20a53</id>
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<pre>
</pre>
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</entry>
<entry>
<title>d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)</title>
<updated>2023-08-16T19:07:52+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2023-08-16T19:07:52+00:00</published>
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<id>7fd7d0c1f3ac84a4f10b41fab925c18e0be0c5dc</id>
<content type='text'>
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</content>
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<pre>
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</pre>
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</content>
</entry>
<entry>
<title>Work on d_resorce, d_vibration, d_tresure and others (#347)</title>
<updated>2023-06-19T20:39:09+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2023-06-19T20:39:09+00:00</published>
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<id>2e6e46892826c329a7a137e5ef081d81d2775a87</id>
<content type='text'>
* Work on d_resorce

* Work on d_a_tag_TWgate

* Work on d_meter_map

* d_tresure OK

* Work on d_vibration

* Work on d_a_npc

* Work on d_a_npc

* Work on d_a_npc</content>
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* Work on d_resorce

* Work on d_a_tag_TWgate

* Work on d_meter_map

* d_tresure OK

* Work on d_vibration

* Work on d_a_npc

* Work on d_a_npc

* Work on d_a_npc</pre>
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