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<title>tp/src/d/bg, branch dol2asm</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Lv5key / Iceblock done (#2177)</title>
<updated>2024-07-13T06:24:50+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-07-13T06:24:50+00:00</published>
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<id>ca1ece683b3eae1a9dcf4fe9ba971d2eb82b64ae</id>
<content type='text'>
* obj_lv5key

* obj_iceblock done

* remove asm</content>
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* obj_lv5key

* obj_iceblock done

* remove asm</pre>
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</content>
</entry>
<entry>
<title>work on d_camera / d_ev_camera (#2170)</title>
<updated>2024-06-25T14:34:59+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-06-25T14:34:59+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>d_bg_w done (#2169)</title>
<updated>2024-06-15T17:09:55+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-06-15T17:09:55+00:00</published>
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<id>3c82015f69403d22f7ee3809425cb217f5bdc3b5</id>
<content type='text'>
* ClassifyPlane matched

* d_bg_w full match

* remove asm</content>
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<pre>
* ClassifyPlane matched

* d_bg_w full match

* remove asm</pre>
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</content>
</entry>
<entry>
<title>d_a_e_fz work, doxygen revamp (#2127)</title>
<updated>2024-04-12T06:10:30+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2024-04-12T06:10:30+00:00</published>
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<id>a61e3491f7c46b698514af50464cf71ba76bd3a3</id>
<content type='text'>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</content>
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<pre>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</pre>
</div>
</content>
</entry>
<entry>
<title>remove "duplicated" inlines (#2099)</title>
<updated>2024-03-19T11:31:53+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-03-19T11:31:53+00:00</published>
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<id>25d51079a315a7e8e1b745f06ca857b2c48cf532</id>
<content type='text'>
* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes</content>
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<pre>
* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes</pre>
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</content>
</entry>
<entry>
<title>d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names (#2084)</title>
<updated>2024-03-05T01:33:13+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-03-05T01:33:13+00:00</published>
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<id>22e941fd8c506a8b8ee0d963c5e50dae7ba379bc</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>d_a_e_yd_leaf and d_a_e_ph done (#2070)</title>
<updated>2024-02-13T18:21:57+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-02-13T18:21:57+00:00</published>
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<id>e1c5bdb53935499993e03dd3a023e2b6e46e670e</id>
<content type='text'>
* d_a_e_yd_leaf done

* d_a_e_ph OK

* remove asm

* some e_ph doc

* match dBgS_Acch, fix f_op_actor_mng weak funcs

* dBgS_Acch done

* cleanup dBgS Chk TUs

* d_a_obj done</content>
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<pre>
* d_a_e_yd_leaf done

* d_a_e_ph OK

* remove asm

* some e_ph doc

* match dBgS_Acch, fix f_op_actor_mng weak funcs

* dBgS_Acch done

* cleanup dBgS Chk TUs

* d_a_obj done</pre>
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</content>
</entry>
<entry>
<title>various fixes / matches (#2052)</title>
<updated>2024-01-29T15:39:51+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-01-29T15:39:51+00:00</published>
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<id>36a29bc4fe6464d57d693ab24aedd97e4bb59310</id>
<content type='text'>
* some fixes in d/s, d_item, d_shop

* fix for dKankyo_DayProc weak generation

* d_cc_uty fix

* some d_name / d_com_inf_game / f_op_actor_mng matches

* fix some player inline virtuals

* remove asm</content>
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<pre>
* some fixes in d/s, d_item, d_shop

* fix for dKankyo_DayProc weak generation

* d_cc_uty fix

* some d_name / d_com_inf_game / f_op_actor_mng matches

* fix some player inline virtuals

* remove asm</pre>
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</content>
</entry>
<entry>
<title>almost all of dolphin matched (#2036)</title>
<updated>2024-01-20T00:22:19+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-01-20T00:22:19+00:00</published>
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<id>981cfe7283c0a39b8d1845d8ba59f3bb1e192932</id>
<content type='text'>
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches</content>
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<pre>
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches</pre>
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</content>
</entry>
<entry>
<title>Various Matches, J2DTextBoxEx and J2DTevs OK (#2025)</title>
<updated>2024-01-08T10:10:05+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2024-01-08T10:10:05+00:00</published>
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<id>a8a159ae2c18e2ce3c0f98b1cc54e36ed14cff60</id>
<content type='text'>
* Work on src/d/bg

* misc work

* J2dTextBoxEx OK

* J2DTevs OK

* Better return values for bool</content>
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<pre>
* Work on src/d/bg

* misc work

* J2dTextBoxEx OK

* J2DTevs OK

* Better return values for bool</pre>
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</content>
</entry>
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