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<title>tp/src/d/d_jcam_editor.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Replace magic constants derived from framebuffer size (#3144)</title>
<updated>2026-04-11T06:43:37+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2026-04-11T06:43:37+00:00</published>
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<pre>
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<entry>
<title>general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)</title>
<updated>2026-01-25T07:36:23+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-01-25T07:36:23+00:00</published>
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<id>5867eaf68b97bfe359849aafe93af5f73313c782</id>
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* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix</content>
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* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix</pre>
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