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<title>tp/src/d/d_kankyo_wether.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/'/>
<entry>
<title>d_s_room / d_s_name / d_a_title debug work (#3123)</title>
<updated>2026-03-07T06:30:25+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-03-07T06:30:25+00:00</published>
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<id>30e839c28be83fb07bfbe008d3eb9eb9127e3801</id>
<content type='text'>
* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions</content>
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<pre>
* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions</pre>
</div>
</content>
</entry>
<entry>
<title>Another round of GCC fixes (#3115)</title>
<updated>2026-02-28T21:35:07+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-02-28T21:35:07+00:00</published>
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<id>b5d3b8c059c10711370437f7db7539cd90f1cb29</id>
<content type='text'>
* Fix remaining &lt;string&gt; -&gt; &lt;cstring&gt; for GCC compilation (#3114 follow-up)

MWerks' &lt;string&gt; header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's &lt;string&gt; is the C++
std::string header. These files all use C string functions and should
include &lt;cstring&gt; instead.

* Use std::isnan instead of isnan for GCC compilation

GCC's &lt;cmath&gt; places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.

* Fix cCcD_Src types: s32 -&gt; u32 for bitmask fields

cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.

Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.

* Mark dummy() functions as static to avoid multiple definition errors

These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.</content>
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<pre>
* Fix remaining &lt;string&gt; -&gt; &lt;cstring&gt; for GCC compilation (#3114 follow-up)

MWerks' &lt;string&gt; header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's &lt;string&gt; is the C++
std::string header. These files all use C string functions and should
include &lt;cstring&gt; instead.

* Use std::isnan instead of isnan for GCC compilation

GCC's &lt;cmath&gt; places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.

* Fix cCcD_Src types: s32 -&gt; u32 for bitmask fields

cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.

Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.

* Mark dummy() functions as static to avoid multiple definition errors

These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.</pre>
</div>
</content>
</entry>
<entry>
<title>Add guards around std library headers (#3013)</title>
<updated>2026-01-05T11:50:45+00:00</updated>
<author>
<name>kipcode66</name>
<email>kipcode66@gmail.com</email>
</author>
<published>2026-01-05T11:50:45+00:00</published>
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<id>1d2a0d956851e10549c56be039fd42f6f0937802</id>
<content type='text'>
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes</content>
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<pre>
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes</pre>
</div>
</content>
</entry>
<entry>
<title>project cleanup (#2895)</title>
<updated>2025-11-30T22:23:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-30T22:23:42+00:00</published>
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<id>a6e76c0841cae03cae0c0e6ac75c32f979043093</id>
<content type='text'>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</content>
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<pre>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</pre>
</div>
</content>
</entry>
<entry>
<title>Some henna documentation (#2739)</title>
<updated>2025-10-17T22:11:34+00:00</updated>
<author>
<name>Luzagar</name>
<email>40547781+Luzagar@users.noreply.github.com</email>
</author>
<published>2025-10-17T22:11:34+00:00</published>
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<id>9e3d96843578cb53b254dd1a61e258d201bff1cb</id>
<content type='text'>
* henna minor cleanup

* rename light to kankyo

* more cleanup

* pos

* more cleanup

* fix build

* final fix</content>
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<pre>
* henna minor cleanup

* rename light to kankyo

* more cleanup

* pos

* more cleanup

* fix build

* final fix</pre>
</div>
</content>
</entry>
<entry>
<title>Fix JUT_ASSERT and several other macros (#2711)</title>
<updated>2025-09-28T20:11:07+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-09-28T20:11:07+00:00</published>
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<id>9eea9289b1c4316d5856d1cb9602ee463d7de989</id>
<content type='text'>
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH</pre>
</div>
</content>
</entry>
<entry>
<title>some J3D/misc cleanup (#2628)</title>
<updated>2025-09-04T14:56:59+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-09-04T14:56:59+00:00</published>
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<id>b45a089e15d79821b07be020db628e01a49b1fd2</id>
<content type='text'>
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup</content>
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<pre>
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup</pre>
</div>
</content>
</entry>
<entry>
<title>d_camera improvements (part 1) (#2623)</title>
<updated>2025-09-03T07:32:02+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-09-03T07:32:02+00:00</published>
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<id>adb62e947bfe70f3f611cbd45380e389f9461f67</id>
<content type='text'>
* Rename several dCamera_c fields

* Refactor mWork to generic buffer instead of union

* d_camera match improvements

* Implement several dCamera_c functions

* Remove d_camera.h from PCH

The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).</content>
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<pre>
* Rename several dCamera_c fields

* Refactor mWork to generic buffer instead of union

* d_camera match improvements

* Implement several dCamera_c functions

* Remove d_camera.h from PCH

The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).</pre>
</div>
</content>
</entry>
<entry>
<title>Add a precompiled header for RELs (#2597)</title>
<updated>2025-08-24T06:52:08+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-08-24T06:52:08+00:00</published>
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<id>513816ce5c055be898b80dfa3b7048bcaca876a7</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_bg_obj equivalent + misc (#2509)</title>
<updated>2025-06-30T03:38:04+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2025-06-30T03:38:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=214cfce7f6767cbe9781b36546de31c5082ff362'/>
<id>214cfce7f6767cbe9781b36546de31c5082ff362</id>
<content type='text'>
* d_a_bg_obj equivalent + misc

* More Z2LinkMgr Matches</content>
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<pre>
* d_a_bg_obj equivalent + misc

* More Z2LinkMgr Matches</pre>
</div>
</content>
</entry>
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