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<title>tp/src/d/d_msg_scrn_item.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Replace magic constants derived from framebuffer size (#3144)</title>
<updated>2026-04-11T06:43:37+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2026-04-11T06:43:37+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>More GCC compatibility/warning fixes (#3118)</title>
<updated>2026-03-01T04:19:17+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-03-01T04:19:17+00:00</published>
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<id>6a48380461bc9baabe1706ba57ca0cedfa2d0c51</id>
<content type='text'>
* Wrap &gt;4-char literals in a MULTI_CHAR macro

Modern compilers do not support CW's non-standard behavior with
&gt;4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves &lt;=4 char literals
unchanged.

* Replace non-pointer usages of NULL with 0

* Define NULL to nullptr on C++11 and above

* Fix more -Wpointer-arith and -Woverflow warnings

* Replace u32/s32 with uintptr_t/intptr_t where appropriate

* JSUOutputStream: Overload all standard int types</content>
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<pre>
* Wrap &gt;4-char literals in a MULTI_CHAR macro

Modern compilers do not support CW's non-standard behavior with
&gt;4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves &lt;=4 char literals
unchanged.

* Replace non-pointer usages of NULL with 0

* Define NULL to nullptr on C++11 and above

* Fix more -Wpointer-arith and -Woverflow warnings

* Replace u32/s32 with uintptr_t/intptr_t where appropriate

* JSUOutputStream: Overload all standard int types</pre>
</div>
</content>
</entry>
<entry>
<title>Some GCC compilation fixes (#3114)</title>
<updated>2026-02-28T20:11:00+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-02-28T20:11:00+00:00</published>
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<id>c900a043b89786d5e594ec883d9acd92e0db6bc7</id>
<content type='text'>
* Fix 6-byte multichar literals

* Add `struct` to `e_ga_class::ga_s`

* Fix remaining wrong forward declares (struct/class)

* Replace `#include &lt;string&gt;` with `#include &lt;cstring&gt;`

* Guard FLT_EPSILON define to prevent redefinition

* Add missing `#include &lt;cstring&gt;` for direct cstring function usage</content>
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<pre>
* Fix 6-byte multichar literals

* Add `struct` to `e_ga_class::ga_s`

* Fix remaining wrong forward declares (struct/class)

* Replace `#include &lt;string&gt;` with `#include &lt;cstring&gt;`

* Guard FLT_EPSILON define to prevent redefinition

* Add missing `#include &lt;cstring&gt;` for direct cstring function usage</pre>
</div>
</content>
</entry>
<entry>
<title>Resolve all gameInfo fakematches (#2995)</title>
<updated>2025-12-25T00:57:36+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-12-25T00:57:36+00:00</published>
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<id>229527daf71c76965ef0735abca530cee68b7358</id>
<content type='text'>
* Clean up various inlines/fakematches/comments

* Copy OptRuby inline name from TWW debug

* Resolve all dEvt_control_c related fakematches, return pointer instead of reference

* Fix some more missing inline usages</content>
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<pre>
* Clean up various inlines/fakematches/comments

* Copy OptRuby inline name from TWW debug

* Resolve all dEvt_control_c related fakematches, return pointer instead of reference

* Fix some more missing inline usages</pre>
</div>
</content>
</entry>
<entry>
<title>Various debug conditional compilation cleanup (#2915)</title>
<updated>2025-12-06T21:34:47+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-12-06T21:34:47+00:00</published>
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<id>a30e617e5a9b8264053788429a587ee1763eae73</id>
<content type='text'>
* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code</content>
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<pre>
* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code</pre>
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</content>
</entry>
<entry>
<title>project cleanup (#2895)</title>
<updated>2025-11-30T22:23:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-30T22:23:42+00:00</published>
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<id>a6e76c0841cae03cae0c0e6ac75c32f979043093</id>
<content type='text'>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</content>
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<pre>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</pre>
</div>
</content>
</entry>
<entry>
<title>Misc fixes (#2860)</title>
<updated>2025-11-25T16:32:34+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-11-25T16:32:34+00:00</published>
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<id>2f2f37a7345d889aa1072b10e3a5022ad1bd15f1</id>
<content type='text'>
* Misc matches

* Remove more old dol2asm stuff

* Remove dCcS::SetMass-related fakematches

No longer necessary with the PCH for some reason.

* Use attention types enum in more places

* Remove more dol2asm stuff

* Clean up matDL_dis.py</content>
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<pre>
* Misc matches

* Remove more old dol2asm stuff

* Remove dCcS::SetMass-related fakematches

No longer necessary with the PCH for some reason.

* Use attention types enum in more places

* Remove more dol2asm stuff

* Clean up matDL_dis.py</pre>
</div>
</content>
</entry>
<entry>
<title>wii building OK / m_Do_graphic debug work (#2815)</title>
<updated>2025-11-17T18:01:03+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-17T18:01:03+00:00</published>
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<id>540217c31b88246d5c3abd57bb3fbd97cff6d31c</id>
<content type='text'>
* wii building OK + m_Do_graphic debug work

* d_meter_HIO debug cleanup

* wii m_Do_graphic stuff

* tag_attack_item OK, mirror_chain almost

* fix build

* mg_fshop matching</content>
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<pre>
* wii building OK + m_Do_graphic debug work

* d_meter_HIO debug cleanup

* wii m_Do_graphic stuff

* tag_attack_item OK, mirror_chain almost

* fix build

* mg_fshop matching</pre>
</div>
</content>
</entry>
<entry>
<title>Fix JUT_ASSERT and several other macros (#2711)</title>
<updated>2025-09-28T20:11:07+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-09-28T20:11:07+00:00</published>
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<id>9eea9289b1c4316d5856d1cb9602ee463d7de989</id>
<content type='text'>
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH</pre>
</div>
</content>
</entry>
<entry>
<title>Link all oustanding US-matched TUs for JP (#2671)</title>
<updated>2025-09-19T18:32:05+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-09-19T18:32:05+00:00</published>
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<id>11ebeb3fe04496ec46ab30a5aebb424f2b1175e3</id>
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<pre>
</pre>
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