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<title>tp/src/d/particle, branch dol2asm</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>d_particle almost finished (#2193)</title>
<updated>2024-08-17T05:19:53+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2024-08-17T05:19:53+00:00</published>
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<id>18f4489dd6e7996152bc385ec89a340dccaafe8a</id>
<content type='text'>
* d_particle almost finished

* Remove dolasm.h include from JKRDvdRipper</content>
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<pre>
* d_particle almost finished

* Remove dolasm.h include from JKRDvdRipper</pre>
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</content>
</entry>
<entry>
<title>d_a_door_shutter OK (#2142)</title>
<updated>2024-05-01T00:08:21+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2024-05-01T00:08:21+00:00</published>
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<id>f2ab51e1d1888d11c1419199ab0cbd297c246a6c</id>
<content type='text'>
* a_d_door_shutter OK

* d_a_door_spiral OK</content>
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<pre>
* a_d_door_shutter OK

* d_a_door_spiral OK</pre>
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</content>
</entry>
<entry>
<title>d_a_tag_firewall done (#2137)</title>
<updated>2024-04-21T12:27:47+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-04-21T12:27:47+00:00</published>
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<id>b24b477fc4b641e58069455cdabfe80d5d0995b4</id>
<content type='text'>
* mostly fix TVec3 ctors

* d_a_tag_firewall done

* remove asm</content>
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<pre>
* mostly fix TVec3 ctors

* d_a_tag_firewall done

* remove asm</pre>
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</content>
</entry>
<entry>
<title>d_a_e_fz work, doxygen revamp (#2127)</title>
<updated>2024-04-12T06:10:30+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2024-04-12T06:10:30+00:00</published>
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<id>a61e3491f7c46b698514af50464cf71ba76bd3a3</id>
<content type='text'>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</content>
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<pre>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</pre>
</div>
</content>
</entry>
<entry>
<title>remove "duplicated" inlines (#2099)</title>
<updated>2024-03-19T11:31:53+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-03-19T11:31:53+00:00</published>
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<id>25d51079a315a7e8e1b745f06ca857b2c48cf532</id>
<content type='text'>
* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes</content>
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<pre>
* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes</pre>
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</content>
</entry>
<entry>
<title>almost all of dolphin matched (#2036)</title>
<updated>2024-01-20T00:22:19+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-01-20T00:22:19+00:00</published>
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<id>981cfe7283c0a39b8d1845d8ba59f3bb1e192932</id>
<content type='text'>
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches</content>
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<pre>
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches</pre>
</div>
</content>
</entry>
<entry>
<title>MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)</title>
<updated>2023-12-25T15:31:05+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-12-25T15:31:05+00:00</published>
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<id>a7edd19f16685e9a1e505eec642318250553e399</id>
<content type='text'>
* cleanup SSystem files

* MSL_C fully matched

* fix build

* remove asm

* reorganize MSL_C/Runtime libs into more accurate setup

* little more cleanup

* cleanup some MSL headers

* obj_rgate OK

* remove asm

* some rgate documentation</content>
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<pre>
* cleanup SSystem files

* MSL_C fully matched

* fix build

* remove asm

* reorganize MSL_C/Runtime libs into more accurate setup

* little more cleanup

* cleanup some MSL headers

* obj_rgate OK

* remove asm

* some rgate documentation</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_obj_grave_stone OK (#1999)</title>
<updated>2023-12-03T12:01:37+00:00</updated>
<author>
<name>Caroline Madsen</name>
<email>69010899+randomsalience@users.noreply.github.com</email>
</author>
<published>2023-12-03T12:01:37+00:00</published>
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<id>28fb711606c72bacbf625a97e7046d4ea72a7c44</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>d_kankyo work / d_particle_copoly OK (#1953)</title>
<updated>2023-10-01T03:53:18+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-10-01T03:53:18+00:00</published>
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<id>016a5e683ba58e542b9f10d55d5c4f46beabb071</id>
<content type='text'>
* d_kankyo work / d_particle_copoly OK

* remove asm</content>
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<pre>
* d_kankyo work / d_particle_copoly OK

* remove asm</pre>
</div>
</content>
</entry>
<entry>
<title>setup dolphin VEC/MTX function defines (#1903)</title>
<updated>2023-09-02T13:38:08+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-09-02T13:38:08+00:00</published>
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<id>6432e1541ebcf6ba1c535b07f5227bdd4a8d0e61</id>
<content type='text'>
* setup VEC function defines

* setup MTX function defines</content>
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<pre>
* setup VEC function defines

* setup MTX function defines</pre>
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</content>
</entry>
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