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<title>tp/src/d/s/d_s_play.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>switch to dtk setup (#2203)</title>
<updated>2024-10-10T14:29:58+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-10-10T14:29:58+00:00</published>
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<id>12eb254d769d84743b5cc6cd5424057c57eaf0ad</id>
<content type='text'>
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</content>
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<pre>
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</pre>
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</content>
</entry>
<entry>
<title>d_a_e_fz work, doxygen revamp (#2127)</title>
<updated>2024-04-12T06:10:30+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2024-04-12T06:10:30+00:00</published>
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<id>a61e3491f7c46b698514af50464cf71ba76bd3a3</id>
<content type='text'>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</content>
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<pre>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</pre>
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</content>
</entry>
<entry>
<title>remove "duplicated" inlines (#2099)</title>
<updated>2024-03-19T11:31:53+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-03-19T11:31:53+00:00</published>
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<id>25d51079a315a7e8e1b745f06ca857b2c48cf532</id>
<content type='text'>
* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes</content>
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<pre>
* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes</pre>
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</content>
</entry>
<entry>
<title>d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names (#2084)</title>
<updated>2024-03-05T01:33:13+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-03-05T01:33:13+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>various fixes / matches (#2052)</title>
<updated>2024-01-29T15:39:51+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-01-29T15:39:51+00:00</published>
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<id>36a29bc4fe6464d57d693ab24aedd97e4bb59310</id>
<content type='text'>
* some fixes in d/s, d_item, d_shop

* fix for dKankyo_DayProc weak generation

* d_cc_uty fix

* some d_name / d_com_inf_game / f_op_actor_mng matches

* fix some player inline virtuals

* remove asm</content>
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<pre>
* some fixes in d/s, d_item, d_shop

* fix for dKankyo_DayProc weak generation

* d_cc_uty fix

* some d_name / d_com_inf_game / f_op_actor_mng matches

* fix some player inline virtuals

* remove asm</pre>
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</content>
</entry>
<entry>
<title>d_s_play OK, work on d_a_ykgr (#2035)</title>
<updated>2024-01-17T23:19:10+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2024-01-17T23:19:10+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>all d_ovlp_fade done (#2031)</title>
<updated>2024-01-13T09:46:47+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-01-13T09:46:47+00:00</published>
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<id>6260020b3e40a5227572f4a129ddf5f970f7b72c</id>
<content type='text'>
* ovlp_fade / ovlp_fade2 done

* ovlp_fade3 done

* remove asm</content>
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<pre>
* ovlp_fade / ovlp_fade2 done

* ovlp_fade3 done

* remove asm</pre>
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</content>
</entry>
<entry>
<title>Match a few funcs, optimize some things (#1960)</title>
<updated>2023-10-13T02:56:17+00:00</updated>
<author>
<name>Trueffel</name>
<email>106771418+Trueffeloot@users.noreply.github.com</email>
</author>
<published>2023-10-13T02:56:17+00:00</published>
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<id>69e9173e0f7b8ec09fd7b1a42493dba4d3626029</id>
<content type='text'>
* match a few nonmatchings

* remove unused asm

* remove stale docs

* add LICENSE.md to project overview in readme</content>
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<pre>
* match a few nonmatchings

* remove unused asm

* remove stale docs

* add LICENSE.md to project overview in readme</pre>
</div>
</content>
</entry>
<entry>
<title>Kytag00 / Vrbox2 work, some cphase / kankyo doc (#1886)</title>
<updated>2023-08-16T20:32:40+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-08-16T20:32:40+00:00</published>
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<id>114582643fcdb8b99499984e7e8e1f6c4e0671da</id>
<content type='text'>
* kytag00 work

* d_a_vrbox2 close to done

* rename cPhase enum values

* some enums from noclip / kankyo doc

* remove asm

* use macro

* uncomment ok-check.yml</content>
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<pre>
* kytag00 work

* d_a_vrbox2 close to done

* rename cPhase enum values

* some enums from noclip / kankyo doc

* remove asm

* use macro

* uncomment ok-check.yml</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)</title>
<updated>2023-08-16T19:07:52+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2023-08-16T19:07:52+00:00</published>
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<id>7fd7d0c1f3ac84a4f10b41fab925c18e0be0c5dc</id>
<content type='text'>
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</content>
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<pre>
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</pre>
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</content>
</entry>
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