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<title>tp/src/f_op/f_op_camera.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>f_op debug work (#2991)</title>
<updated>2025-12-26T21:17:51+00:00</updated>
<author>
<name>Niklas Bauer</name>
<email>nikbau2000@gmail.com</email>
</author>
<published>2025-12-26T21:17:51+00:00</published>
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<id>67b576ad9aec15953fa0d52f33cc88e8a783b46b</id>
<content type='text'>
* f_op debug 1

* f_op debug 2

* f_op debug 3

* f_op debug 4

* f_op debug 5

* f_op_debug fix build

* f_op linking

* remove goto in fopac_create

* fix regressions

* fix regressions

* pr comments</content>
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<pre>
* f_op debug 1

* f_op debug 2

* f_op debug 3

* f_op debug 4

* f_op debug 5

* f_op_debug fix build

* f_op linking

* remove goto in fopac_create

* fix regressions

* fix regressions

* pr comments</pre>
</div>
</content>
</entry>
<entry>
<title>project cleanup (#2895)</title>
<updated>2025-11-30T22:23:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-30T22:23:42+00:00</published>
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<id>a6e76c0841cae03cae0c0e6ac75c32f979043093</id>
<content type='text'>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</content>
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<pre>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</pre>
</div>
</content>
</entry>
<entry>
<title>Remove unnecessary externs (#2705)</title>
<updated>2025-09-27T22:30:54+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-09-27T22:30:54+00:00</published>
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<id>54d8839d916beef73c29165932fb33f9b24f2394</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Use composition instead of inheritance for most f_op classes (#2700)</title>
<updated>2025-09-25T19:57:15+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-09-25T19:57:15+00:00</published>
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<id>dbf6abeb90ee70aeec18695f7eb589a0977ddb56</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>d_camera improvements (part 1) (#2623)</title>
<updated>2025-09-03T07:32:02+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-09-03T07:32:02+00:00</published>
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<id>adb62e947bfe70f3f611cbd45380e389f9461f67</id>
<content type='text'>
* Rename several dCamera_c fields

* Refactor mWork to generic buffer instead of union

* d_camera match improvements

* Implement several dCamera_c functions

* Remove d_camera.h from PCH

The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rename several dCamera_c fields

* Refactor mWork to generic buffer instead of union

* d_camera match improvements

* Implement several dCamera_c functions

* Remove d_camera.h from PCH

The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).</pre>
</div>
</content>
</entry>
<entry>
<title>some cleanup of f_pc/f_op files (#2254)</title>
<updated>2024-11-29T16:24:26+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-11-29T16:24:26+00:00</published>
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<id>24b72a5302ed7a5a1300dd19b81c64c632e0d9de</id>
<content type='text'>
* cleanup f_pc files

* cleanup f_op files

* fix a couple f_op_actor_mng functions

* minor JSystem work</content>
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<pre>
* cleanup f_pc files

* cleanup f_op files

* fix a couple f_op_actor_mng functions

* minor JSystem work</pre>
</div>
</content>
</entry>
<entry>
<title>switch to dtk setup (#2203)</title>
<updated>2024-10-10T14:29:58+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-10-10T14:29:58+00:00</published>
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<id>12eb254d769d84743b5cc6cd5424057c57eaf0ad</id>
<content type='text'>
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</content>
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<pre>
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_e_fz work, doxygen revamp (#2127)</title>
<updated>2024-04-12T06:10:30+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2024-04-12T06:10:30+00:00</published>
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<id>a61e3491f7c46b698514af50464cf71ba76bd3a3</id>
<content type='text'>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names (#2084)</title>
<updated>2024-03-05T01:33:13+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-03-05T01:33:13+00:00</published>
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<id>22e941fd8c506a8b8ee0d963c5e50dae7ba379bc</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>d_a_e_yd_leaf and d_a_e_ph done (#2070)</title>
<updated>2024-02-13T18:21:57+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-02-13T18:21:57+00:00</published>
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<id>e1c5bdb53935499993e03dd3a023e2b6e46e670e</id>
<content type='text'>
* d_a_e_yd_leaf done

* d_a_e_ph OK

* remove asm

* some e_ph doc

* match dBgS_Acch, fix f_op_actor_mng weak funcs

* dBgS_Acch done

* cleanup dBgS Chk TUs

* d_a_obj done</content>
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<pre>
* d_a_e_yd_leaf done

* d_a_e_ph OK

* remove asm

* some e_ph doc

* match dBgS_Acch, fix f_op_actor_mng weak funcs

* dBgS_Acch done

* cleanup dBgS Chk TUs

* d_a_obj done</pre>
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</content>
</entry>
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