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<title>tp/tools/converters, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>4th round of standard compiler fixes (#2984)</title>
<updated>2025-12-22T10:20:08+00:00</updated>
<author>
<name>kipcode66</name>
<email>kipcode66@gmail.com</email>
</author>
<published>2025-12-22T10:20:08+00:00</published>
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<id>47ac1d4a4cbc5a6835c80d80e7756d6b4a6cd0a6</id>
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* 4th round of standard compiler fixes

* use of fpcM_ERROR_PROCESS_ID_e in gWolfBustersID</content>
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* 4th round of standard compiler fixes

* use of fpcM_ERROR_PROCESS_ID_e in gWolfBustersID</pre>
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</entry>
<entry>
<title>project cleanup (#2895)</title>
<updated>2025-11-30T22:23:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-30T22:23:42+00:00</published>
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<content type='text'>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</content>
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* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</pre>
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</content>
</entry>
<entry>
<title>Adding tons of enum resource files (#2886)</title>
<updated>2025-11-29T03:10:04+00:00</updated>
<author>
<name>roeming</name>
<email>brother64youyou@gmail.com</email>
</author>
<published>2025-11-29T03:10:04+00:00</published>
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<content type='text'>
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums</content>
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<pre>
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums</pre>
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</content>
</entry>
<entry>
<title>Misc fixes (#2860)</title>
<updated>2025-11-25T16:32:34+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-11-25T16:32:34+00:00</published>
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<id>2f2f37a7345d889aa1072b10e3a5022ad1bd15f1</id>
<content type='text'>
* Misc matches

* Remove more old dol2asm stuff

* Remove dCcS::SetMass-related fakematches

No longer necessary with the PCH for some reason.

* Use attention types enum in more places

* Remove more dol2asm stuff

* Clean up matDL_dis.py</content>
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* Misc matches

* Remove more old dol2asm stuff

* Remove dCcS::SetMass-related fakematches

No longer necessary with the PCH for some reason.

* Use attention types enum in more places

* Remove more dol2asm stuff

* Clean up matDL_dis.py</pre>
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</content>
</entry>
<entry>
<title>d_a_grass Matching (#2858)</title>
<updated>2025-11-24T23:28:20+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2025-11-24T23:28:20+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Add ability to extract joint enums from bmd/bdl files (#2704)</title>
<updated>2025-09-27T22:30:13+00:00</updated>
<author>
<name>roeming</name>
<email>brother64youyou@gmail.com</email>
</author>
<published>2025-09-27T22:30:13+00:00</published>
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<id>3f37bad921166c8c47ef2a2b914bc8d3535bc87c</id>
<content type='text'>
* arc extraction will auto-create resource files

* Update enum extraction to extract joint enums

* Update enum extraction to use pathlib

* Move enum extraction to converters folder

* Added check to extract bmd file if src file is modded</content>
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* arc extraction will auto-create resource files

* Update enum extraction to extract joint enums

* Update enum extraction to use pathlib

* Move enum extraction to converters folder

* Added check to extract bmd file if src file is modded</pre>
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</content>
</entry>
<entry>
<title>Fix false pointer relocations in data breaking shiftability (#2296)</title>
<updated>2025-01-31T21:58:59+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-01-31T21:58:59+00:00</published>
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<id>ca3e9008357a096ed184343566c99b248520f827</id>
<content type='text'>
* Fix false pointer relocations in data breaking shiftability

* Update matDL_dis.py from tww

* remove debug prints from matDL build script
* matDL build rule: Allow specifying global/local scope

* Use asset extraction for ShieldD

* Set mode `+x` on executable Python scripts

* set `+x` on matDL_dis</content>
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* Fix false pointer relocations in data breaking shiftability

* Update matDL_dis.py from tww

* remove debug prints from matDL build script
* matDL build rule: Allow specifying global/local scope

* Use asset extraction for ShieldD

* Set mode `+x` on executable Python scripts

* set `+x` on matDL_dis</pre>
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</content>
</entry>
<entry>
<title>alink_grab done (#2234)</title>
<updated>2024-11-03T11:47:23+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-11-03T11:47:23+00:00</published>
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<id>499d4dfe745b9371f29649b3f2c461c350143e05</id>
<content type='text'>
* work on alink grab

* some grab work

* grab almost done

* finish alink grab

* alink_wolf mostly done

* fix cLib_minMaxLimit

* alink guard mostly done

* extract some embedded assets

* extract grass data. wip, alignment wrong</content>
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<pre>
* work on alink grab

* some grab work

* grab almost done

* finish alink grab

* alink_wolf mostly done

* fix cLib_minMaxLimit

* alink guard mostly done

* extract some embedded assets

* extract grass data. wip, alignment wrong</pre>
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</content>
</entry>
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