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<title>tp/tools/libdol2asm, branch dol2asm</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Various matches (#378)</title>
<updated>2023-07-21T02:39:25+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2023-07-21T02:39:25+00:00</published>
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* Maybe improve JMAEulerToQuat

* JKRFileLoader OK

* JUTCacheFont work

* Match J3DModel::prepareShapePackets

* JUTDirectFile OK

* JUTDirectPrint OK

* Work on JUTProcBar

* Work on JUTResFont</content>
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* Maybe improve JMAEulerToQuat

* JKRFileLoader OK

* JUTCacheFont work

* Match J3DModel::prepareShapePackets

* JUTDirectFile OK

* JUTDirectPrint OK

* Work on JUTProcBar

* Work on JUTResFont</pre>
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</entry>
<entry>
<title>dol2asm: generate makefiles that use header dependencies for smarter rebuilds</title>
<updated>2023-01-06T11:52:56+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2023-01-06T11:42:42+00:00</published>
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<entry>
<title>dol2asm: fix incorrect debug function importing into libdol2asm/exporter/makefile.py</title>
<updated>2023-01-06T11:52:55+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2023-01-06T11:38:20+00:00</published>
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<entry>
<title>dol2asm: move exi library, f070ee948f094e68e45fe888072ed042af7973e0</title>
<updated>2023-01-06T11:52:55+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2023-01-06T10:51:48+00:00</published>
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<entry>
<title>dol2asm: apply makefile changes from bc428f7f65b97cc9035aed1dc1b71c54ff2e6c3d</title>
<updated>2023-01-05T09:56:46+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2023-01-04T07:11:10+00:00</published>
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<entry>
<title>dol2asm: generate Unix paths in makefiles regardless of platform</title>
<updated>2023-01-05T09:56:46+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2023-01-04T07:09:28+00:00</published>
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<entry>
<title>dol2asm: fix game paths</title>
<updated>2023-01-05T09:56:45+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2023-01-04T07:03:26+00:00</published>
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<entry>
<title>Clean up and improvements to tools (#163)</title>
<updated>2021-12-02T22:38:37+00:00</updated>
<author>
<name>Jonathan Wase</name>
<email>jonathan@familjenwase.se</email>
</author>
<published>2021-12-02T22:38:37+00:00</published>
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* moved elf2dol

* removed postprocess.py

* removed vtables.py

* find_unused_asm.py

* removed section2cpp.py

* removed splitter/*

* fixed symbol names due to iconv file rename

* fixed problem building RELs caused by #160

* improved performance of a few python tools

* added new tool for finding conflict when not OK

* added ./tp setup

* don't install dol2asm dependecies with requirements.txt

* format and check for imports

* remove unused tools/difftools.py

* fixed ignore to include elf2dol

* fix compiler patcher

* ok-check now creates the patched compiler at mwcceppc_patched.exe

* Add new command to copy the build folder to the expected folder

* 'make clean' will now only clean main.dol stuff. (added clean_rels and clean_all)

* './tp pull-request' and './tp check' now doesn't include RELs by default. Use '--rels' to include them in the process.

* './tp remove-unused-asm --check' added, exitcode 0==no files, 1==exists files

Co-authored-by: Julgodis &lt;&gt;</content>
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* moved elf2dol

* removed postprocess.py

* removed vtables.py

* find_unused_asm.py

* removed section2cpp.py

* removed splitter/*

* fixed symbol names due to iconv file rename

* fixed problem building RELs caused by #160

* improved performance of a few python tools

* added new tool for finding conflict when not OK

* added ./tp setup

* don't install dol2asm dependecies with requirements.txt

* format and check for imports

* remove unused tools/difftools.py

* fixed ignore to include elf2dol

* fix compiler patcher

* ok-check now creates the patched compiler at mwcceppc_patched.exe

* Add new command to copy the build folder to the expected folder

* 'make clean' will now only clean main.dol stuff. (added clean_rels and clean_all)

* './tp pull-request' and './tp check' now doesn't include RELs by default. Use '--rels' to include them in the process.

* './tp remove-unused-asm --check' added, exitcode 0==no files, 1==exists files

Co-authored-by: Julgodis &lt;&gt;</pre>
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</entry>
<entry>
<title>Makefile fixes / JUTNameTab (#129)</title>
<updated>2021-05-10T15:54:07+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2021-05-10T15:54:07+00:00</published>
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<id>462d71cbef02ef119fc2aa480b98cfeedde46441</id>
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* Makefile: Fix issues with iconv causing it to break under devkitPro / msys

The version of iconv included in devkitPro does not have a -o option,
so replace it with normal shell redirection. Also, SHIFT-JIS does not
have a mapping for ~, so output the Windows CP932 variant instead,
which does. See:
https://en.wikipedia.org/wiki/Tilde#Unicode_and_Shift_JIS_encoding_of_wave_dash
https://en.wikipedia.org/wiki/Code_page_932_(Microsoft_Windows)#Single-byte_character_differences

* Update diff configuration

-Bbinary doesn't seem to work with my copy of
bjdump (it says it can't decode unknown architecture)

Cheese things by using expected/ instead of having
the user place things manually.

* JUTNameTab

* J3DPacket / J3DDrawBuffer

* format

Co-authored-by: lepelog &lt;lepelog@users.noreply.github.com&gt;</content>
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* Makefile: Fix issues with iconv causing it to break under devkitPro / msys

The version of iconv included in devkitPro does not have a -o option,
so replace it with normal shell redirection. Also, SHIFT-JIS does not
have a mapping for ~, so output the Windows CP932 variant instead,
which does. See:
https://en.wikipedia.org/wiki/Tilde#Unicode_and_Shift_JIS_encoding_of_wave_dash
https://en.wikipedia.org/wiki/Code_page_932_(Microsoft_Windows)#Single-byte_character_differences

* Update diff configuration

-Bbinary doesn't seem to work with my copy of
bjdump (it says it can't decode unknown architecture)

Cheese things by using expected/ instead of having
the user place things manually.

* JUTNameTab

* J3DPacket / J3DDrawBuffer

* format

Co-authored-by: lepelog &lt;lepelog@users.noreply.github.com&gt;</pre>
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</entry>
<entry>
<title>move d_a_itembase_static / d_a_item_static / Z2StatusMgr (#123)</title>
<updated>2021-05-02T17:13:14+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2021-05-02T17:13:14+00:00</published>
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<id>2f4904dae297e5d3f4df99fd6c34e61c124a230f</id>
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* move d_a_itembase_static

* move d_a_item_static

* moved Z2StatusMgr

* clang

* fixes

* clang?

* move d_save

* move d_meter2_info

* some d_meter2_info fixes

* move most d_a_player

* move d_bg_s stuff

* move c_cc_s stuff

* move d_cc stuff

* move d_attention / d_event / d_stage</content>
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* move d_a_itembase_static

* move d_a_item_static

* moved Z2StatusMgr

* clang

* fixes

* clang?

* move d_save

* move d_meter2_info

* some d_meter2_info fixes

* move most d_a_player

* move d_bg_s stuff

* move c_cc_s stuff

* move d_cc stuff

* move d_attention / d_event / d_stage</pre>
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