| Age | Commit message (Collapse) | Author |
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* fvb Matching
* J2DScreen debug work
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* Misc small matches
* Add J3DFrameCtrl::EMode_NULL enum
* Improve weak bss fakematch and remove a functionvalue fakematch
* demo00 OK
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* wii building OK + m_Do_graphic debug work
* d_meter_HIO debug cleanup
* wii m_Do_graphic stuff
* tag_attack_item OK, mirror_chain almost
* fix build
* mg_fshop matching
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* class decomped
* two funcs missing
* done
* s32 to int
* improve
* remove old nonmatching comment
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* Fix "0" asserts
* More debug and regalloc fixes
* Fix PTMF syntax for compatibility with other compilers
* Fix some fakematches, link more TUs for J/P
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* match all d_a_npc_gra functions in debug
* update all offsets to match release
* rename parameters
* add ct hack for d_a_npc_gra
* add suggestions
* fix type
* use sound enums
* fix sinit and one regswap
* fix wrong variable usage
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* Debug work + some retail regalloc fixes
* Use AUDIO_INSTANCES in places it's missing, link d_a_e_bee
* Link m_Do_machine
* Fix clang putting other includes before the pchs
* Link some more debug TUs that already match
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* obj_pdwall / obj_rw / obj_stopper2 done
* fix jp/pal
* Use NULL instead of 0
* Use dEvtCnd_CANDEMO_e
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* kankyo debug work
* finish draw packets
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* m_Do_main / f_ap_game debug stuff
* revolution sdk compatibility
* f_op_actor debug work
* rename fopAcM_SetupActor to fopAcM_ct
* fix build
* fix jp/pal splits
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* Fix JUT_ASSERT to be a nested define
* Switch names that appear in asserts to be constants instead of defines
* Replace `0` in asserts with `NULL` or `FALSE`
* Fix fpclassify
* Fix ARRAY_SIZE
* Use G_CM3D_F_INF
* More fixes for fpclassify
* Remove FLOAT_LABEL
* Remove incorrect FLAG_ON macro
* Remove UNK_BSS macro
* Silence clangd unused header warning for PCH
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* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
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* d_debug_camera mostly done
* update some alink demo stuff
* some misc debug stuff
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* initial work
* Almost matching
* missed formatting changes
* matching
* changed to equivalent
* PR cleanup, now matching
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* swpush5 done
* bhashi done
* gptaru done
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* scannon done
* scannon_crs done
* scannon_ten done
* pr
* attention debug stuff
* attn flags
* fix build
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* some j3d cleanup
* begin using uintptr_t
* j3dgraphbase cleanup
* j3dgraphanimator cleanup
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* Fix clang union handling (affects all TUs including d_camera.h)
Union members with non-trivial ctors/dtors is undefined behavior and clangd normally throws a fit and refuses to parse the whole union, but it seems to be possible to ifdef the problematic ctors out for non-mwerks compilers and explicitly tell modern compilers to use the defaults instead. Thanks to encounter for this fix.
* Link all TUs that already match on debug
In order to link TUs for debug, most functions seem to need to have their alignment set to 16 in symbols.txt. There are a few hundred functions that seem to be the exception and break when their alignment is set to 16, but I don't know the reason for this.
* Remove some fakematches (nosyminline/sym off) for weak func order in retail
* Fix clang not knowing that MSL_C++ is C++
* Link more debug TUs
* Fix missing PAL split
* Fix wrong slashes being used in includes
* RZDE01_00: Fix incorrect capitalization in config.yml
* Add RZDE01_00 to configure task
* Revert configure.py to use MatchingFor
* Fix PAL splits and symbols, link matching PAL TUs
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* d_a_ykgr OK
* Fix sqrtf for shield
* Fix pch caps
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* d_a_obj_gomikabe OK
* Remove unneeded include
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* d_a_obj_fallobj OK
* J3DMatBlock equivalent
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* Initial work
* Got to ke_control
* draw function
* tiny execute work
* all functions worked on
* PR cleanup
* Took out static keyword for dDemo_setDemoData
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* beautify_anm_data v2.0
* d_a_npc_besu 50% done
* d_a_npc_besu 70% done
* d_a_npc_besu until wait + indent fix
* d_a_npc_besu equivalent!
* Mark d_a_npc_besu as equiv in configure py
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* wii usa rev0 dol building ok
* wii dol cleanup
* some wii tests
* most rels building
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* Improve some J2DPictureEx matches
+ other minor debug improvements
* Fix JASTrack::channelStart
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* Fix debug build
* Add more J3D_ASSERTs
* Move J3DShapeMtx to correct header for assert
* Add VSCode task for ninja changes_all
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* Fix debug build
* getDemoIDData matched, fix up various inlines and template classes
* Remove nonmatching comments
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* Tiny start on d_a_obj_gra2
* Initial work
* Solid work done
* More work
* work on some rolling functions and deme camera
* Almost all functions worked on
* All functions worked on
* Fixed some BaseNpc functions I broke
* PR Cleanup
* PR cleanup part 2
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* Work on d_a_obj_flag3
* Fix JASBasicWaveBank::incWaveTable
* Match JASBNKParser::Ver0::createBasicBank
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* jmessage cleanup pass
* more JMessage cleanup
* d_msg_class cleanup
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* d_meter2_info cleanup
* parseBlock_next matching
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