| Age | Commit message (Collapse) | Author |
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* jstudio-object checkpoint
* jstudio-object OK
* Small debug improvements
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* e_md / coach2D done
* Update d_a_e_md.cpp
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* swball cleanup
* daSwc00_c OK
* Revert change in configure - we'll handle rel/dol changes in seperate PR
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* functionvalue 100%
* Fix ninja always thinking the build is dirty due to nonexistent dependent file
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* JKernel and JStudio cleanup
* JMessage cleanup
* JAudio cleanup
* JASBNKParser work
* functionvalue work
* fvb work
* J2D and J3D cleanup
* steal from tww
* J2DPictureEx mostly done
* fix build
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* object-id 100% on debug
Can't be linked due to .text alignment issues?
* J3DMaterialFactory and J3DMaterialFactory_v21 OK
* Match dKy_bg_MAxx_proc
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* Fix debug build
* object-actor OK
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* Fix debug build
* Minor fixes
* Match daAlink_c::getDemoLookActor
* Fix JStudio paths in ShieldD splits
* Fix JStudio not compiling on debug
* Fix JStudio not compiling on retail, add fake header
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* d_save debug cleanup / d_s_menu debug
* gameinfo / kankyo struct debug fixes
* pal building ok
* jp building ok
* some tests with jp
* some more pal/jp tests
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* WIP d_event_debug
* Implemented most functions close to matching
* Removed erroneous comment in d_com_inf_game.h
* Implemented getEventP in dEvDtBase_c
* Retyped dEvLib_callback_c function returns from BOOL to bool
* Implemented getHeader, getEventList, and setDbgData in dEvent_manager_c
* Moved relevant dEvDb_* classes from d_event.h to d_event_debug.h and changed to structs
* Extended JORFile mFilename character array from 8 to 256 characters
* Implemented combo boxes and update slider functionalities in JORMContext
* Named field_0xC of JORProperyEvent as id, based on use of field in d_event_debug.cpp
* Corrected debug event tables and created missing table
* Debug tables explicitly pasted in d_event_debug.cpp to circumvent ShiftJIS not properly encoding tables via #include directive
* Change return types for implemented virtual functions of actors that inherit from dEvLib_callback_c
* Add const modifier to several d_com_inf_game functions called in d_event_debug, and change respective fields in dEvDb_bit & reg_c to be const
* d_event_debug Equivalent
* Changed configure.py entry to equivalent instead of matching
* Preliminary documentation
* Remove debug tables from d_event.cpp
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* Fix debug build
* Debug build now takes .alf as input instead of .dol
I had to manually remove the following line from symbols.txt for DTK to work:
```
.data = .sbss:0x8074C97C; // type:object size:0x4 scope:local data:byte
```
After that it built OK, and DTK automatically modified all other lines in symbols.txt.
* Fix pragma in header messing up debug optimization level
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* Fix missing arg to JUT_ASSERT
* Fix some MWCC version diff errors
* Compile m_Do_ext, d_demo, actor_mng
* Add VSCode task to quickly switch between versions
* Unlink magLift for debug
* Update the hash of the debug dol
The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.
The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.
The DOL now builds OK.
* Fix all debug REL dtor splits
All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.
* Add genMessage declarations to all HIO subclasses
* Fixing more compilation errors
* m_Do_mtx 100% on debug
Cannot be linked due to weak function name mangling?
* Improve various matches
* Fix all remaining compilation errors
* Fix new compilation errors from main
* Fix retail regression
* Link f_pc_profile_lst
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* Z2LinkMgr work, Z2AudioArcLoader matching
* Z2SeMgr matching
* Z2SpeechMgr2 almost done, Z2SoundHandles matching
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* d_a_tag_allmato almost done
* d_a_swhit0 done
* some SSystem cleanup
* treesh done
* swball done, some other rel cleanup
* b_dr equivalent
* update dtk-template
* rename j3dframectrl mode enum
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* d_a_tag_allmato almost done
* d_a_swhit0 done
* some SSystem cleanup
* treesh done
* swball done, some other rel cleanup
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* d_a_obj_carry mostly done
* cleanup some acch inlines
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* move dolsdk2004 over
* cleanup some temp work
* finish and cleanup gf
* b_bh done
* d_a_e_mb done
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* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent
* Add simpleCalcMaterial implicit inline to J3DModelData (seen in debug)
* Basic documentation for both actors
* WIP debug build implementations (note TODOs)
* Update configure.py and note weak ordering issues for lv3Water2
* Actually add modified J3DModelData.h & explicitly note fake padding
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* Fix spurious differences when using ninja diff
* Fix some clangd errors/warnings
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* b_gm mostly done
* wip debug / pal building
* fix configure.py
* fix some debug macros / flags
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* checkpoint
* d_a_horse mostly done
* some horse doc
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* cleanup various TUs
* checkpoint
* d_attention doc
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* work on kankyo
* some more kankyo work
* kankyo almost done
* kankyo mostly done
* first cleanup pass
* some more renaming
* rename a bunch of kankyo vars
* fix regression
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* d_a_obj_wsStick, d_a_obj_onsenTaru OK
* d_a_obj_pdtile OK
* d_a_obj_stone equivalent
* d_a_npc_lf OK
* Z2SoundMgr OK
* Remove fixed nonmatching comment
* d_a_obj_kantera OK
* Remove unneeded header
* daMyna_c::deleteItem matching
* d_a_obj_crvsteel OK
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* obj_life_container mostly done
* obj_glowSphere done
* kankyo_rain mostly done
* some cleanup
* more kankyo_rain cleanup
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* d_vibration done
* JUTGamePad done
* cleanup JUTGamePad
* d_menu_window cleanup
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* cleanup f_pc files
* cleanup f_op files
* fix a couple f_op_actor_mng functions
* minor JSystem work
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* work on d_a_movie_player
* d_a_demo_item mostly done
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* d_a_horse work
* more work on alink horse
* finish alink horse
* little work on d_a_alink_link
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* d_a_alink_effect work
* more d_a_alink_effect work
* some d_a_alink data cleanup
* d_a_alink_effect mostly done
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* JAudio2 and Z2AudioLib work
* check1stDynamicWave matched
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