| Age | Commit message (Collapse) | Author |
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* obj_zramark done except weaks
* setup fixes
* obj_sWallShutter done
* firewood2 done
* remove asm
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* some cc doc
* document dCcD material types
* work on d_a_obj_brg
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* d_a_obj_lv5yiblltray done
* remove asm
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* d_a_e_yd_leaf done
* d_a_e_ph OK
* remove asm
* some e_ph doc
* match dBgS_Acch, fix f_op_actor_mng weak funcs
* dBgS_Acch done
* cleanup dBgS Chk TUs
* d_a_obj done
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* attempt on daItemKantera_c
* format cpp
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* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
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* work on kankyo / d_a_bg_obj
* d_a_bg_obj work / kytag09 and kytag11 OK
* remove asm
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All credit goes to randomsalience
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* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
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* e_ym / obj_volcball wip. obj_mgate done
* remove asm
---------
Co-authored-by: root <root@DESKTOP-BTVP2BC>
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* setup TU
* JASResArcLoader OK
* d_a_obj_stoneMark work
* some funcs in d_a_obj_stoneMark
* many changes
* quat, d_a_obj_stone, d_a_alink, fix python script, tidy makefile
* d_file_select functions + pr cleanup
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* setup TU
* daE_YK_HIO_c::daE_YK_HIO_c
* anm_init
* daE_YK_Draw
* pl_check
* damage_check
* action
* daE_YK_Delete
* fly_move
* e_yk_roof
* useHeapInit
* e_yk_wind
* e_yk_chance
* e_yk_return
* e_yk_fly
* e_yk_wolfbite
* e_yk_fight
* e_yk_attack
* e_yk_path_fly
* daE_YK_Execute and daE_YK_Create and float literal prep
* pr cleanup
* rm padding
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* d_a_obj_web0 / d_a_obj_web1
* remove asm
* d_a_set_bgobj
* d_cc_s work
* remove asm
* build fix
* fix tp.py progress check and rel sha1 check
* clean up some bg files
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* d_a_alink pass1 wip
* more d_a_alink work
* remove asm
* more daalink work
* 20% dol code decompiled
* fixed some nonmatchings for building
* a few daalink functions and labeling some HIO data
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* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data
* rename more data
* remove asm / progress
* match all of d_pane_class
* fixes / some dKankyo doc
* bunch of j2d work. d_drawlist / d_attention cleanup
* progress / asm
* cleanup wip
* decompile JStage
* setup some more JStudio structs
* set up d_demo classes
* some d_demo work
* cleanup dolphin os stuff
* some initial dEvent documentation
* some At collision documentation
* match JUTConsole::doDraw
* dbgs work / split up some of d_a_alink into .inc files
* d_a_alink_spinner work
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* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
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* d_meter2 wip
* d_s_play
* d_file_sel_info
* format
* tag_lv5soup / tag_setBall / fix dKyeff
* d_cc_uty
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* J2D structs + print / fix GX + MSL string headers
* remove msl_c/string.h
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* mass mng header
* d_cc_d start
* c_cc_d ok
* tmp commit
* almost, reordering of vtable functions
* progress
* more progress
* cleanup, still non matching
* mark all of d_cc_d as nonmatching to OK
* c_cc_s
* c_cc_s OK
* d_cc_mass_s OK
* cleanup
* gameinfo __sinit, not OK
* a bit of cleanup
* format
* remove asm
Co-authored-by: lepelog <lepelog@users.noreply.github.com>
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* gnd check
* more c_bg_s
* start adding static asserts for size
* Add more size checks
* c_cc
* c_cc progress
* failed implementing cCcD_*Attr
* progress
* format
* try destructor
* data
* remove unused asm
* remove inlineCross
* remove functions that didn't belong there
* naming fix
* match cCcD_SphAttr::CalcAabBox
* cCcD_Stts::ClrTg
* c_cc_s and mass fixes
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* move most d_com_inf_game
* remove temp
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* move d_a_itembase_static
* move d_a_item_static
* moved Z2StatusMgr
* clang
* fixes
* clang?
* move d_save
* move d_meter2_info
* some d_meter2_info fixes
* move most d_a_player
* move d_bg_s stuff
* move c_cc_s stuff
* move d_cc stuff
* move d_attention / d_event / d_stage
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