| Age | Commit message (Collapse) | Author |
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* firewood done, obj_drop mostly done
* obj_tornado done, cleanup obj_tornado2
* tag_camera done
* remove asm
* tag_msg done
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* kytag08 done
* kytag13 almost, cleanup other kytags
* dakytag12 mostly done
* remove asm
* kytag10 done
* kytag01 done
* kytag0 done
* kytag04 done
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* a_d_door_shutter OK
* d_a_door_spiral OK
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* d_menu_ring OK but something is not matchin
* at least matching without NONMATCHING again
* add note
* some docs about items
* fix i_nameID and i_expID
* revert my setBlackWhite change
* remove unused asm
* update progress
* m_Do_graphic functions match but I'm not able to remove data
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* fix f_op_actor_mng inlines
* fix f_pc inlines
* fix d_a_alink weak func signatures
* fix d_com_inf_game inlines
* fix some more inlines
* fix rest of player inlines
* m_Do / JSystem inlines fixed
* fix upstream changes
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* d_a_mirror done
* d_a_ni 99.9% done
* remove asm
* some d_a_ni doc
* progress
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* ~99% matching, few regalloc and ordering issues
* Decomp OK
* Format pass and remove asms
* Updating progress
---------
Co-authored-by: GinNoOokami <noreply>
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* d_a_shop_item OK
* d_a_b_go OK
* d_a_b_gos OK
* remove asm
* some work on d_a_b_oh / d_a_b_zant_sima
* d_a_startAndGoal done
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* Move some J2DPicture inlines to header
* Work on d_menu_dmap
* JASBasicInst OK
* JASCalc cleanup
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d_a_obj_mirror_table (#2057)
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* some fixes in d/s, d_item, d_shop
* fix for dKankyo_DayProc weak generation
* d_cc_uty fix
* some d_name / d_com_inf_game / f_op_actor_mng matches
* fix some player inline virtuals
* remove asm
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* d_bright_check mostly fixed
* d_timer done
* remove asm
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* ovlp_fade / ovlp_fade2 done
* ovlp_fade3 done
* remove asm
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* d_meter2_draw done
* some meter_draw doc
* remove asm
* d_file_sel_info fixed
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* d_meter_string done
* remove asm
* some other d_meter fixes
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* kgate OK, ice_l wip
* d_meter_button done
* remove asm
* d_meter_haihai done
* remove asm
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* link_bottle done
* link_sumou done
* remove asm
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* wip on alink_wolf
* setup procvar unions
* most of d_a_alink_wolf done + some misc
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* Some work on m_do_ext
* Work on m_do_ext
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* almost all of alink_demo done
* remove asm
* decideDoStatus OK
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* initial work on d_a_door_dbdoor00
* dbdoor mostly OK
* finish all functions and header
* remove externs
* remove unused asm
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* d_a_tag_evtarea mostly done, work on d_a_npc
* work on d_a_npc_ash
* work on Z2SoundHandles
* Z2SoundObject, JAUSoundAnimator OK
* Update Progress.md
* work on d_a_tbox
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(#1957)
* d_a_andsw2 OK
* d_a_player cleanup, d_a_alink cleanup and work on d_a_alink_hook
* remove asm
* d_kankyo_wether almost done
* some work on d_kankyo_rain
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* work on d_a_push_door
* d_a_door_push OK
* remove unused asm
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* d_kankyo work / d_particle_copoly OK
* remove asm
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* d_menu_letter first pass
* match more funcs and optimize skill tu
* decompile first rodata sections
* done for now
* remove unused asm
* format d_menu_letter
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* d_k_wmark / d_k_wpillar OK
* make debug buildable / add assert functionality
* add more fop actor enums
* remove asm
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* first pass on d_menu_ring
* d_menu_item_explain mostly OK
* match ptmf's and sinit
* format d_menu_item_explain
* first item wheel pass to pr
* fix seStart calls
* d_menu_item_explain OK
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* some npc work / cleanup
* tag_mhint / grass work
* fix path / remove asm
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