| Age | Commit message (Collapse) | Author |
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* d_a_obj_TvCdlst matching
* d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order) (#2291)
* d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order)
* Three rels equivalent
* Basic documentation for the three rels
* Define explicit constructor for dMdl_obj_c (needed for proper array creation in d_a_obj_klift00)
* Modify d_a_obj_bky_rock to account for new explicit constructor of dMdl_obj_c
* Specify weak func and/or vtable orders for rels in config.py
* Cleanup includes and dol2asm artifacts
* * Fix debug build
* Restore incorrectly removed l_bmdidx
* Fix US retail equivalency
* d_a_obj_Turara equivalent (#2289)
* Initial d_a_obj_Turara work
* More d_a_obj_Turara work
* d_a_obj_Turara equivalent except for weak func order of dEvLib_callback_c dtor
* Updates to d_a_obj_Turara after feedback from Taka
* b_dre equivalent (#2290)
* Update d_a_obj_Turara to remove unnecessary comment based on hatal\'s request
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Co-authored-by: TakaRikka <38417346+TakaRikka@users.noreply.github.com>
* Fix spurious differences when using `ninja diff` (#2294)
* Fix spurious differences when using ninja diff
* Fix some clangd errors/warnings
* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent (#2293)
* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent
* Add simpleCalcMaterial implicit inline to J3DModelData (seen in debug)
* Basic documentation for both actors
* WIP debug build implementations (note TODOs)
* Update configure.py and note weak ordering issues for lv3Water2
* Actually add modified J3DModelData.h & explicitly note fake padding
* Add fopAcM_Register... macros (for debug build) (#2295)
* Update d_a_obj_Tvcdlst to use LIGHT_INFLUENCE after Taka gave feedback
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Co-authored-by: Huitzi <73550465+marwernerh@users.noreply.github.com>
Co-authored-by: TakaRikka <38417346+TakaRikka@users.noreply.github.com>
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent
* Add simpleCalcMaterial implicit inline to J3DModelData (seen in debug)
* Basic documentation for both actors
* WIP debug build implementations (note TODOs)
* Update configure.py and note weak ordering issues for lv3Water2
* Actually add modified J3DModelData.h & explicitly note fake padding
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* Fix spurious differences when using ninja diff
* Fix some clangd errors/warnings
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* Initial d_a_obj_Turara work
* More d_a_obj_Turara work
* d_a_obj_Turara equivalent except for weak func order of dEvLib_callback_c dtor
* Updates to d_a_obj_Turara after feedback from Taka
* b_dre equivalent (#2290)
* Update d_a_obj_Turara to remove unnecessary comment based on hatal\'s request
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Co-authored-by: TakaRikka <38417346+TakaRikka@users.noreply.github.com>
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order) (#2291)
* d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order)
* Three rels equivalent
* Basic documentation for the three rels
* Define explicit constructor for dMdl_obj_c (needed for proper array creation in d_a_obj_klift00)
* Modify d_a_obj_bky_rock to account for new explicit constructor of dMdl_obj_c
* Specify weak func and/or vtable orders for rels in config.py
* Cleanup includes and dol2asm artifacts
* * Fix debug build
* Restore incorrectly removed l_bmdidx
* Fix US retail equivalency
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(#2287)
* Initial d_a_obj_octhashi work
* More d_a_obj_octhashi work
* d_a_obj_octhashi has 100% completion, but rodata doesn't match
* d_a_obj_octhashi equivalent. Would fully match except for cCcD_GStts dtor
* d_a_obj_octhashi update after feedback from Taka and hatal
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* Initial work with daMagLift_c. Almost completely matching except for mode_proc
* mode_proc matching in d_a_obj_magLift.cpp
* First pass of polishing of d_a_obj_magLift
* Further d_a_obj_magLift updates to align with debug build
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* b_gm mostly done
* wip debug / pal building
* fix configure.py
* fix some debug macros / flags
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* checkpoint
* d_a_horse mostly done
* some horse doc
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* d_a_obj_waterPillar + d_a_obj_syRock Equivalent (weak ordering)
* Added fake struct padding
* Added fake Chk inlines to dBgS_Acch
* Added AT_TYPE_100 to cCcD_ObjAtType
* Addressed fakematch
* Deleted fake Chk inlines from dBgS_Acch
* Removed duplicated, but commented, static check for struct size
* Renamed two d_a_obj_waterPillar fields according to comments
* Removed explicit inline keywords & swapped use of PSMTX for debug-friendly MTX
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* cleanup various TUs
* checkpoint
* d_attention doc
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* d_a_obj_cwall almost matching
* d_a_obj_pdoor OK
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* work on kankyo
* some more kankyo work
* kankyo almost done
* kankyo mostly done
* first cleanup pass
* some more renaming
* rename a bunch of kankyo vars
* fix regression
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* d_a_obj_wsStick, d_a_obj_onsenTaru OK
* d_a_obj_pdtile OK
* d_a_obj_stone equivalent
* d_a_npc_lf OK
* Z2SoundMgr OK
* Remove fixed nonmatching comment
* d_a_obj_kantera OK
* Remove unneeded header
* daMyna_c::deleteItem matching
* d_a_obj_crvsteel OK
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* d_a_obj_web0 cleanup
* d_a_obj_yel_bag OK
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* obj_life_container mostly done
* obj_glowSphere done
* kankyo_rain mostly done
* some cleanup
* more kankyo_rain cleanup
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* d_a_obj_cb almost matching
* d_a_obj_bubblePillar OK
* Work on d_a_obj_fchain
* d_a_obj_gb OK
* daTimeFire_c OK
* d_a_obj_toaru_maki OK
* d_a_obj_ten OK
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* daObj_BouMato_c OK
* daObjGraRock_c Matched except template function order
* daBkyRock_c OK
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* some camera/tbox cleanup
* d_bg_w_kcol work
* make item name enum better
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* Work on d_a_obj_lv3Water
* Fix
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* d_a_obj_wood_pendulum done
* Fix setBaseMtx, Vec array
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* d_vibration done
* JUTGamePad done
* cleanup JUTGamePad
* d_menu_window cleanup
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* cleanup f_pc files
* cleanup f_op files
* fix a couple f_op_actor_mng functions
* minor JSystem work
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* work on b_zant
* zant work
* more zant work
* all b_zant functions done
* some doc work
* some more doc work
* d_a_b_zant linked
* fix d_a_b_zant_magic issue
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Co-authored-by: pheenoh <pheenoh@macmini.lan>
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Co-authored-by: pheenoh <pheenoh@macmini.lan>
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Co-authored-by: pheenoh <pheenoh@macmini.lan>
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* zant_magic done
* zant mobile done
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* work on d_a_movie_player
* d_a_demo_item mostly done
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* d_a_tag_statue_evt OK
* Modification according to review
* d_a_obj_waterfall OK
* Document d_a_obj_waterfall
* Found examples of actor in-game
* Differentiated between d_a_obj_waterfall & d_a_tag_waterfall
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* more work on alink
* alink wip
* little more work
* setEyeMove
* 14 left
* auto ground hit
* all d_a_alink functions attempted
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