| Age | Commit message (Collapse) | Author |
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* d_a_obj_lv5yiblltray done
* remove asm
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* all b_ob functions matching, not linked
* oops forgot a couple funcs
* fix some small errors
* some morpheel doc
* remove asm
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* d_a_obj_item 99% done
* item cleanup
* remove asm
* add actor attention dist type enum
* change dist_entry names slightly
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* daE_OctBg_c OK
* Rename data
* Remove comments
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* document / cleanup a good chunk of d_a_b_ds
* fix d_a_b_ds nonmatching file
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* fix f_op_actor_mng inlines
* fix f_pc inlines
* fix d_a_alink weak func signatures
* fix d_com_inf_game inlines
* fix some more inlines
* fix rest of player inlines
* m_Do / JSystem inlines fixed
* fix upstream changes
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* d_a_mirror done
* d_a_ni 99.9% done
* remove asm
* some d_a_ni doc
* progress
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* WIP, about half done
* Decomp OK
* Some more cleanup and first documentation pass
* Cleaning up unused asm
* Fixing static msg object access and a bit more cleanup
* Updating progress
---------
Co-authored-by: GinNoOokami <noreply>
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* d_a_e_yd_leaf done
* d_a_e_ph OK
* remove asm
* some e_ph doc
* match dBgS_Acch, fix f_op_actor_mng weak funcs
* dBgS_Acch done
* cleanup dBgS Chk TUs
* d_a_obj done
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* no_chg_room done
* d_a_e_st_line done
* remove asm
* d_a_e_bi_leaf done
* d_a_e_hb_leaf done
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* TRK full match
* remove trk asm
* ar done
* cleanup some dolphin headers
* more dolphin cleanup
* cleanup / GD fully matched
* almost all of GX fully matched
* GX / Mtx full matched
* most of OS done
* pad done
* most of VI
* remove asm
* forgot couple vec funcs
* couple JUtility matches
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* d_bright_check mostly fixed
* d_timer done
* remove asm
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* ovlp_fade / ovlp_fade2 done
* ovlp_fade3 done
* remove asm
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* wip on alink_wolf
* setup procvar unions
* most of d_a_alink_wolf done + some misc
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* work on alink_cut, alink_horse, alink_hvyboots
* remove asm
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* d_a_tag_evtarea mostly done, work on d_a_npc
* work on d_a_npc_ash
* work on Z2SoundHandles
* Z2SoundObject, JAUSoundAnimator OK
* Update Progress.md
* work on d_a_tbox
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* attempt on daItemKantera_c
* format cpp
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* d_k_wmark / d_k_wpillar OK
* make debug buildable / add assert functionality
* add more fop actor enums
* remove asm
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* remove invalid virtual keywords
* remove duplicate inline
* remove leading 0 in character literals
* add missing public keywords
* fix some struct/class mismatches
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* obj_master_sword work, fix tag_chgrestart
* fmobj mostly done
* some bg documentation
* d_a_obj_usaku OK
* remove asm
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* obj_magLiftRot mostly done, obj_suisya / obj_tgake OK
* remove asm
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* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
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* d_a_tag_chgrestart
* d_a_tag_bottle_item
* deps fix
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* setup TU
* JASResArcLoader OK
* d_a_obj_stoneMark work
* some funcs in d_a_obj_stoneMark
* many changes
* quat, d_a_obj_stone, d_a_alink, fix python script, tidy makefile
* d_file_select functions + pr cleanup
* match many dfile_select_c methods
* m_Do_main OK
* selFileWakuAnm & bookIconAnm
* selCopyFileWakuAnm & copyBookIconAnm
* dataDelEffAnm & dataCopyEffAnm
* selectDataBaseMoveAnmInitSet & selectDataBaseMoveAnm
* dataSelectIn
* _move & dataSelectInit
* match a few more
* comment
* J2DPicture::drawTexCoord
* draw_function
* dScnPly_Create + fix typing on request_of_phase_process_fn
* checkpoint
* checkpoint
* checkpoint
* checkpoint 2 (fixed)
* dFile_select_c::dataSelectAnmSet
* dFile_select_c::selectDataOpenMove
* dFile_select_c::copySelMoveAnmInitSet
* fix brightcheck issues
* rm comments, fix status update
* small mod to pr template
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* Match some nonmatching in d_map_path_dmap
* Match daDsh_c::create
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* d_a_tag_hjump OK
* d_a_scene_exit2 OK
* remove asm
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* Work on d_resorce
* Work on d_a_tag_TWgate
* Work on d_meter_map
* d_tresure OK
* Work on d_vibration
* Work on d_a_npc
* Work on d_a_npc
* Work on d_a_npc
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All credit goes to randomsalience
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