| Age | Commit message (Collapse) | Author |
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* initial work
* All but one function equivalent
* Missed comment that needed to be removed
* initial work
* got to CreateHeap
* d_a_obj_lv6bemos almost equivalent
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* dCamera_c::blureCamera matching
* store progress
* camera store matching (regalloc)
* setEventRecoveryTrans matching
* matched currentEvCamera and runEventRecoveryTrans
* Fix
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* d_a_cstaF done
* d_a_obj_rope_bridge done
* obj_dust
* e_ga done
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* Tiny start on d_a_obj_gra2
* Initial work
* Solid work done
* More work
* work on some rolling functions and deme camera
* Almost all functions worked on
* All functions worked on
* Fixed some BaseNpc functions I broke
* PR Cleanup
* PR cleanup part 2
* Worked on create function
* Worked up to search_bomb
* Work on various action functions
* Almost all functions worked on
* d_a_e_mf equivalent
* Started copying over to d_a_e_dn
* d_a_e_dn almost equivalent, e_mf cleanup
* somehow accidentally took out something from gra2 in a previous commit
* Fixed data layout issue in d_a_e_dn
* PR cleanup
* Took out fopen_enemy_c inheritance
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* jmessage cleanup pass
* more JMessage cleanup
* d_msg_class cleanup
* fix a bunch of gc jpn dol splits
* d_a_npc_prayer pretty much equivalent
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* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* fixups
* check
* fixes 2
* fixes 3
* fixes 4
* fixes 5
---------
Co-authored-by: pheenoh <pheenoh@macmini.local>
Co-authored-by: pheenoh <pheenoh@macmini.lan>
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* b_gg equivalent
* clean up b_gg
* cleanup float literal
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* d_a_cstatue
* fix includes in d_com_inf_game
* remove todos
* create daCstatue_TYPE enum
* name fields and add enums
* fix procCopyRodSwingInit
* apply suggestions
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* d_save debug cleanup / d_s_menu debug
* gameinfo / kankyo struct debug fixes
* pal building ok
* jp building ok
* some tests with jp
* some more pal/jp tests
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* bumpCheck matching
* checkGroundInfo matching
* chaseCamera matching
* lockonCamera attempted
* talktoCamera matching
* subjectCamera, magneCamera matching
* colosseumCamera close, plus various fixes
* towerCamera attempted
* hookshotCamera matching
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* d_a_npc_worm matching
* Rename a_this
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* Started work on d_a_b_mgn
* Finished some of the smaller functions
* A lot of work on the set_Effect methods
* Work on CreateHeap
* Work on calcBloodMove
* Work on setHideSmokeEffect and _delete
* damage_check at 50%
* demo_skip 94% matching
* Work on some execute functions and a couple others
* Worked on last few functions and general cleanup
* Cleanup for pull request
* Last few pr review comments addressed
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* b_gnd equivalent
* fix dEvt_info_c inlines
* fix some more inlines
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* Fix missing arg to JUT_ASSERT
* Fix some MWCC version diff errors
* Compile m_Do_ext, d_demo, actor_mng
* Add VSCode task to quickly switch between versions
* Unlink magLift for debug
* Update the hash of the debug dol
The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.
The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.
The DOL now builds OK.
* Fix all debug REL dtor splits
All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.
* Add genMessage declarations to all HIO subclasses
* Fixing more compilation errors
* m_Do_mtx 100% on debug
Cannot be linked due to weak function name mangling?
* Improve various matches
* Fix all remaining compilation errors
* Fix new compilation errors from main
* Fix retail regression
* Link f_pc_profile_lst
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* e_rdy work
* e_rdy work
* e_rdy work
* e_rdy mostly done
* e_rdy fix hit direction
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* d_a_obj_carry mostly done
* cleanup some acch inlines
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* b_gm mostly done
* wip debug / pal building
* fix configure.py
* fix some debug macros / flags
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* checkpoint
* d_a_horse mostly done
* some horse doc
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* obj_life_container mostly done
* obj_glowSphere done
* kankyo_rain mostly done
* some cleanup
* more kankyo_rain cleanup
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* daObj_BouMato_c OK
* daObjGraRock_c Matched except template function order
* daBkyRock_c OK
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* some camera/tbox cleanup
* d_bg_w_kcol work
* make item name enum better
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* cleanup f_pc files
* cleanup f_op files
* fix a couple f_op_actor_mng functions
* minor JSystem work
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* work on b_zant
* zant work
* more zant work
* all b_zant functions done
* some doc work
* some more doc work
* d_a_b_zant linked
* fix d_a_b_zant_magic issue
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* work on d_a_movie_player
* d_a_demo_item mostly done
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* work on alink grab
* some grab work
* grab almost done
* finish alink grab
* alink_wolf mostly done
* fix cLib_minMaxLimit
* alink guard mostly done
* extract some embedded assets
* extract grass data. wip, alignment wrong
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* d_a_alink work / d_a_obj_lv4digsand done
* d_a_e_s1 matched, not linked
* d_a_e_s1 documentation
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* JAudio2 and Z2AudioLib work
* check1stDynamicWave matched
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* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1)
* Fix build image ref (#2)
---------
Co-authored-by: Luke Street <luke@street.dev>
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* d_a_obj_lv5yiblltray done
* remove asm
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* all b_ob functions matching, not linked
* oops forgot a couple funcs
* fix some small errors
* some morpheel doc
* remove asm
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* d_a_obj_item 99% done
* item cleanup
* remove asm
* add actor attention dist type enum
* change dist_entry names slightly
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