| Age | Commit message (Collapse) | Author |
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* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
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* d_debug_camera mostly done
* update some alink demo stuff
* some misc debug stuff
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* lv4railwall / lv4sand / lv4slidewall done and wii build fix
* fix Mtx** parameters
* add some notes about wii compiler version
* Remove dol2asm include
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* Fix clang union handling (affects all TUs including d_camera.h)
Union members with non-trivial ctors/dtors is undefined behavior and clangd normally throws a fit and refuses to parse the whole union, but it seems to be possible to ifdef the problematic ctors out for non-mwerks compilers and explicitly tell modern compilers to use the defaults instead. Thanks to encounter for this fix.
* Link all TUs that already match on debug
In order to link TUs for debug, most functions seem to need to have their alignment set to 16 in symbols.txt. There are a few hundred functions that seem to be the exception and break when their alignment is set to 16, but I don't know the reason for this.
* Remove some fakematches (nosyminline/sym off) for weak func order in retail
* Fix clang not knowing that MSL_C++ is C++
* Link more debug TUs
* Fix missing PAL split
* Fix wrong slashes being used in includes
* RZDE01_00: Fix incorrect capitalization in config.yml
* Add RZDE01_00 to configure task
* Revert configure.py to use MatchingFor
* Fix PAL splits and symbols, link matching PAL TUs
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* data and class member work
* inline work
* got to SetCoachBlazing
* work on some calc functions
* all functions worked on
* pr cleanup
* more pr cleanup
* coach header cleanup
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* some pal work
* e_hb equivalent
* update config
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* Initial work
* Got to ke_control
* draw function
* tiny execute work
* all functions worked on
* PR cleanup
* Took out static keyword for dDemo_setDemoData
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* some more wii tests/improvements
* merge Z2AudioCS changes
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* wii usa rev0 dol building ok
* wii dol cleanup
* some wii tests
* most rels building
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* Fix debug build
* getDemoIDData matched, fix up various inlines and template classes
* Remove nonmatching comments
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* Fix debug build
* Minor fixes
* Match daAlink_c::getDemoLookActor
* Fix JStudio paths in ShieldD splits
* Fix JStudio not compiling on debug
* Fix JStudio not compiling on retail, add fake header
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* d_save debug cleanup / d_s_menu debug
* gameinfo / kankyo struct debug fixes
* pal building ok
* jp building ok
* some tests with jp
* some more pal/jp tests
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* Fix debug build
* Debug build now takes .alf as input instead of .dol
I had to manually remove the following line from symbols.txt for DTK to work:
```
.data = .sbss:0x8074C97C; // type:object size:0x4 scope:local data:byte
```
After that it built OK, and DTK automatically modified all other lines in symbols.txt.
* Fix pragma in header messing up debug optimization level
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* Basic structure done
* daNpcShoe_Param_c done, class cleaned a bit, ::Create matching, destructor matching
* WIP
* About 70% done
* Fix after merging main
* TU almost done, missing correct rodata ordering, constructor, setMotionAnim, __sinit not matching
* Fix: Apply suggestions
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Co-authored-by: Ttobas <anon@ym.ous>
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* Fix missing arg to JUT_ASSERT
* Fix some MWCC version diff errors
* Compile m_Do_ext, d_demo, actor_mng
* Add VSCode task to quickly switch between versions
* Unlink magLift for debug
* Update the hash of the debug dol
The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.
The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.
The DOL now builds OK.
* Fix all debug REL dtor splits
All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.
* Add genMessage declarations to all HIO subclasses
* Fixing more compilation errors
* m_Do_mtx 100% on debug
Cannot be linked due to weak function name mangling?
* Improve various matches
* Fix all remaining compilation errors
* Fix new compilation errors from main
* Fix retail regression
* Link f_pc_profile_lst
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* Z2LinkMgr work, Z2AudioArcLoader matching
* Z2SeMgr matching
* Z2SpeechMgr2 almost done, Z2SoundHandles matching
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* e_rdy work
* e_rdy work
* e_rdy work
* e_rdy mostly done
* e_rdy fix hit direction
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* d_a_obj_carry mostly done
* cleanup some acch inlines
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* move dolsdk2004 over
* cleanup some temp work
* finish and cleanup gf
* b_bh done
* d_a_e_mb done
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* checkpoint
* d_a_horse mostly done
* some horse doc
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* cleanup various TUs
* checkpoint
* d_attention doc
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* obj_life_container mostly done
* obj_glowSphere done
* kankyo_rain mostly done
* some cleanup
* more kankyo_rain cleanup
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* daObj_BouMato_c OK
* daObjGraRock_c Matched except template function order
* daBkyRock_c OK
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* d_vibration done
* JUTGamePad done
* cleanup JUTGamePad
* d_menu_window cleanup
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* work on d_a_movie_player
* d_a_demo_item mostly done
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* more work on alink
* alink wip
* little more work
* setEyeMove
* 14 left
* auto ground hit
* all d_a_alink functions attempted
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* work on alink grab
* some grab work
* grab almost done
* finish alink grab
* alink_wolf mostly done
* fix cLib_minMaxLimit
* alink guard mostly done
* extract some embedded assets
* extract grass data. wip, alignment wrong
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