| Age | Commit message (Collapse) | Author |
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* daBdoorL5 OK
* Remove dol2asm from d_a_door_dbdoor00
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* Fixed some issues, mostly done besides some data problems in action
* Decomp OK
* Cleanup pass
* Updating progress
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Co-authored-by: GinNoOokami <noreply>
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* daE_OctBg_c OK
* Rename data
* Remove comments
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* work on d_a_tornado_obj
* daObjTrnd2_c OK
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* Decomp OK
* Initial cleanup pass
* Light documenting and formatting pass
* Updating progress
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Co-authored-by: GinNoOokami <noreply>
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* Change daTag_EvtArea_c::chkPointInArea to inline
* d_a_obj_fan OK
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* d_a_e_nest OK
* complete merge
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* d_a_tag_statue_evt OK
* Modification according to review
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* Initial cleanup pass
* Functions OK, TU KO (unknown mismatch in TU with moveProc)
* Documentation pass
* Cleanup and remove asms
* Updating progress
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Co-authored-by: GinNoOokami <noreply>
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* document / cleanup a good chunk of d_a_b_ds
* fix d_a_b_ds nonmatching file
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* fix f_op_actor_mng inlines
* fix f_pc inlines
* fix d_a_alink weak func signatures
* fix d_com_inf_game inlines
* fix some more inlines
* fix rest of player inlines
* m_Do / JSystem inlines fixed
* fix upstream changes
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* d_a_mirror done
* d_a_ni 99.9% done
* remove asm
* some d_a_ni doc
* progress
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* All methods matching
* Some cleanup, stuck on TU match
* d_a_obj_heavySw OK (#2091)
* match functions
* Match TU
* Cleanup
* remove asm and update progress
* d_a_obj_sekizo OK (#2092)
* Test commit.
* Match initBaseMtx and setBaseMtx
* Match Create, Draw. Execute almost matched.
* Match Execute and simpler functions.
* Misc changes for pause.
* Match CreateHeap and Delete. Start cleanup.
* Match create(). Update inherited fopAc_ac_c members.
* Most of sekizo matched, but .data has extra zeros (param_c underutilized?).
* Minor cleanup.
* Remove unused asm and update progress.
* Fix progress.
* Casting and cullMtx feedback.
* Decomp OK, minor cleanup
* Updating progress
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Co-authored-by: GinNoOokami <noreply>
Co-authored-by: Trueffel <106771418+Trueffeloot@users.noreply.github.com>
Co-authored-by: ErraticOocca <161252953+ErraticOocca@users.noreply.github.com>
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* Test commit.
* Match initBaseMtx and setBaseMtx
* Match Create, Draw. Execute almost matched.
* Match Execute and simpler functions.
* Misc changes for pause.
* Match CreateHeap and Delete. Start cleanup.
* Match create(). Update inherited fopAc_ac_c members.
* Most of sekizo matched, but .data has extra zeros (param_c underutilized?).
* Minor cleanup.
* Remove unused asm and update progress.
* Fix progress.
* Casting and cullMtx feedback.
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* match functions
* Match TU
* Cleanup
* remove asm and update progress
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* A bit more cleanup and another small doc pass
* d_a_obj_digsnow OK (#2090)
* Decomp OK
* Cleanup and format pass, removing unused asm
* Updating progress
* Additional cleanup and PR feedback
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Co-authored-by: GinNoOokami <noreply>
* Updating names based on feedback
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Co-authored-by: GinNoOokami <noreply>
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* Decomp OK
* Cleanup and format pass, removing unused asm
* Updating progress
* Additional cleanup and PR feedback
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Co-authored-by: GinNoOokami <noreply>
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* ~99% matching, few regalloc and ordering issues
* Decomp OK
* Format pass and remove asms
* Updating progress
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Co-authored-by: GinNoOokami <noreply>
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* d_a_obj_swBall* work
* ASSERT -> JUT_ASSERT
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* d_a_shop_item OK
* d_a_b_go OK
* d_a_b_gos OK
* remove asm
* some work on d_a_b_oh / d_a_b_zant_sima
* d_a_startAndGoal done
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* Decomp OK
* Cleanup pass, removing unused asm
* Updating progress
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Co-authored-by: GinNoOokami <noreply>
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* bkdoor decomp OK
* Cleanup and document pass
* Updating progress after merge conflict
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Co-authored-by: GinNoOokami <noreply>
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* WIP, about half done
* Decomp OK
* Some more cleanup and first documentation pass
* Cleaning up unused asm
* Fixing static msg object access and a bit more cleanup
* Updating progress
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Co-authored-by: GinNoOokami <noreply>
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* Initial pass of d_a_tag_Lv8Gate, lots to do still
* Another decomp pass, most are close but several nonmatching still
* All functions match, needs final cleanup pass
* Decomp OK
* Format pass and some minor cleanup
* Another minor cleanup pass
* Forgot to format, updating progress doc
* Removing asm files
* Removing empty ctor (not needed for match)
* Implementing PR suggestions
* Tiny bit more cleanup based on PR feedback
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Co-authored-by: GinNoOokami <noreply>
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* Initial pass, 1 nonmatching
* Some cleanup, got the last mostly matching
* d_a_obj_table decomp OK
* Format pass
* Minor cleanup pass
* Removing unused asm files
* Updating a magic number with an appropriate method
* fix compiler zip endpoint (#2077)
* remove dkp dependency (#2078)
* Some changes and cleanup to address PR feedback
* Cleaning up static Create method with Taka's help
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Co-authored-by: GinNoOokami <noreply>
Co-authored-by: TakaRikka <38417346+TakaRikka@users.noreply.github.com>
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* e_arrow done
* remove asm
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* d_a_e_yd_leaf done
* d_a_e_ph OK
* remove asm
* some e_ph doc
* match dBgS_Acch, fix f_op_actor_mng weak funcs
* dBgS_Acch done
* cleanup dBgS Chk TUs
* d_a_obj done
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* set up TU
* d_a_obj_wind_stone OK
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* d_a_obj_lbox
* Remove Asm and Progress
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d_a_obj_mirror_table (#2057)
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* no_chg_room done
* d_a_e_st_line done
* remove asm
* d_a_e_bi_leaf done
* d_a_e_hb_leaf done
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