| Age | Commit message (Collapse) | Author |
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* d_particle almost finished
* Remove dolasm.h include from JKRDvdRipper
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* fix f_op_actor_mng inlines
* fix f_pc inlines
* fix d_a_alink weak func signatures
* fix d_com_inf_game inlines
* fix some more inlines
* fix rest of player inlines
* m_Do / JSystem inlines fixed
* fix upstream changes
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* most of J3DAnmLoader done
* J3D / JKernel / JUTConsole work
* remove asm
* fix build
* dol 50%
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* TRK full match
* remove trk asm
* ar done
* cleanup some dolphin headers
* more dolphin cleanup
* cleanup / GD fully matched
* almost all of GX fully matched
* GX / Mtx full matched
* most of OS done
* pad done
* most of VI
* remove asm
* forgot couple vec funcs
* couple JUtility matches
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* cleanup SSystem files
* MSL_C fully matched
* fix build
* remove asm
* reorganize MSL_C/Runtime libs into more accurate setup
* little more cleanup
* cleanup some MSL headers
* obj_rgate OK
* remove asm
* some rgate documentation
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* d_k_wmark / d_k_wpillar OK
* make debug buildable / add assert functionality
* add more fop actor enums
* remove asm
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* JKRDecomp
* JKRFileFinder
* JKRHeap.h size_t
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* JKRHeap
* d_a_link
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* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
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* Almost match JASBasicInst
* JASDrumSet OK
* Some JAudio2 struct adjustment
* Match JKRHeap::callAllDisposer
* JAISe OK
* Fix setAutoDelete
* JAISound OK
* Match a few functions in linklist
* Few matches in d_a_e_ym
* JUTTexture OK
* Work on JUTGamePad
* Import JUTResource
* Work on JUTResFont::getFontCode
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* Maybe improve JMAEulerToQuat
* JKRFileLoader OK
* JUTCacheFont work
* Match J3DModel::prepareShapePackets
* JUTDirectFile OK
* JUTDirectPrint OK
* Work on JUTProcBar
* Work on JUTResFont
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* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
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OS_MESSAGE_NOBLOCK and OS_MESSAGE_BLOCK
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* MSL_C/string.h
* MSL_C/stdlib.h
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* daalink / z2linkmgr wip
* first cleanup of JASGlobalInstance data
* fix sInstance stuff part 2
* more d_a_alink_swim work
* remove asm
* JMessage work
* remove asm
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* d_a_alink pass1 wip
* more d_a_alink work
* remove asm
* more daalink work
* 20% dol code decompiled
* fixed some nonmatchings for building
* a few daalink functions and labeling some HIO data
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* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data
* rename more data
* remove asm / progress
* match all of d_pane_class
* fixes / some dKankyo doc
* bunch of j2d work. d_drawlist / d_attention cleanup
* progress / asm
* cleanup wip
* decompile JStage
* setup some more JStudio structs
* set up d_demo classes
* some d_demo work
* cleanup dolphin os stuff
* some initial dEvent documentation
* some At collision documentation
* match JUTConsole::doDraw
* dbgs work / split up some of d_a_alink into .inc files
* d_a_alink_spinner work
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* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
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* move remaining old progress
* remove asm
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* moved elf2dol
* removed postprocess.py
* removed vtables.py
* find_unused_asm.py
* removed section2cpp.py
* removed splitter/*
* fixed symbol names due to iconv file rename
* fixed problem building RELs caused by #160
* improved performance of a few python tools
* added new tool for finding conflict when not OK
* added ./tp setup
* don't install dol2asm dependecies with requirements.txt
* format and check for imports
* remove unused tools/difftools.py
* fixed ignore to include elf2dol
* fix compiler patcher
* ok-check now creates the patched compiler at mwcceppc_patched.exe
* Add new command to copy the build folder to the expected folder
* 'make clean' will now only clean main.dol stuff. (added clean_rels and clean_all)
* './tp pull-request' and './tp check' now doesn't include RELs by default. Use '--rels' to include them in the process.
* './tp remove-unused-asm --check' added, exitcode 0==no files, 1==exists files
Co-authored-by: Julgodis <>
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* J2D structs + print / fix GX + MSL string headers
* remove msl_c/string.h
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* OK __ct__15JKRThreadSwitchFP7JKRHeap
* OK createManager__15JKRThreadSwitchFP7JKRHeap
* OK enter__15JKRThreadSwitchFP9JKRThreadi
* OK callback__15JKRThreadSwitchFP8OSThreadP8OSThread
* OK draw__15JKRThreadSwitchFP14JKRThreadName_P10JUTConsole
* OK draw__15JKRThreadSwitchFP14JKRThreadName_
* OK __dt__15JKRThreadSwitchFv
* JKRThread.cpp cleanup
* Fixed tp.py and libelf, changed JUT_ASSERT macro and removed unused .s files.
* Changed JKRThread access specifiers
Co-authored-by: Julgodis <>
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* JSupport streams
* JKRAramArchive
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* J3DUClipper sinit
* sincosTable_ etc
* decompile JMATrigonometric sinit
* f_op_actor_mng
* move f_op_actor_mng and parts of mDo_ext
* J3DSys sinit
* f_op_scene_req
* failed matching attempt for decodeSZS__9JKRDecompFPUcPUcUlUl
* mX -> x
* fix mCull and fopAcM_prm_class members
* fix a few function parameters
* move missing NON_MATCHING
* remove some unneeded data
* turns out that data was not unused
* remove unused asm
* readd asm deleted by accident
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* Makefile: Fix issues with iconv causing it to break under devkitPro / msys
The version of iconv included in devkitPro does not have a -o option,
so replace it with normal shell redirection. Also, SHIFT-JIS does not
have a mapping for ~, so output the Windows CP932 variant instead,
which does. See:
https://en.wikipedia.org/wiki/Tilde#Unicode_and_Shift_JIS_encoding_of_wave_dash
https://en.wikipedia.org/wiki/Code_page_932_(Microsoft_Windows)#Single-byte_character_differences
* Update diff configuration
-Bbinary doesn't seem to work with my copy of
bjdump (it says it can't decode unknown architecture)
Cheese things by using expected/ instead of having
the user place things manually.
* JUTNameTab
* J3DPacket / J3DDrawBuffer
* format
Co-authored-by: lepelog <lepelog@users.noreply.github.com>
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* start JSystem
* JKRAram and JUTGamePad
* started heap and thread
* more JKernel
* mostly finished JKernel
* delete unused asm
* JKRFileFinder
* delete unused asm and match findNextFile
* format
* fix mtx_vec
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