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path: root/libs/SSystem/SComponent/c_cc_d.cpp
AgeCommit message (Collapse)Author
2024-07-22some cc doc and obj_brg work (#2184)TakaRikka
* some cc doc * document dCcD material types * work on d_a_obj_brg
2023-12-25MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)TakaRikka
* cleanup SSystem files * MSL_C fully matched * fix build * remove asm * reorganize MSL_C/Runtime libs into more accurate setup * little more cleanup * cleanup some MSL headers * obj_rgate OK * remove asm * some rgate documentation
2023-09-02setup dolphin VEC/MTX function defines (#1903)TakaRikka
* setup VEC function defines * setup MTX function defines
2023-08-16d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)Pheenoh
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
2023-08-02d_a_obj_swpropeller OK, work on d_kankyo / miscTakaRikka
2023-04-21e_ym / obj_volcball wip. obj_mgate done (#318)TakaRikka
* e_ym / obj_volcball wip. obj_mgate done * remove asm --------- Co-authored-by: root <root@DESKTOP-BTVP2BC>
2022-08-30j2d / map_path work, d_drawlist / d_attention cleanup (#208)TakaRikka
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc * bunch of j2d work. d_drawlist / d_attention cleanup * progress / asm * cleanup wip * decompile JStage * setup some more JStudio structs * set up d_demo classes * some d_demo work * cleanup dolphin os stuff * some initial dEvent documentation * some At collision documentation * match JUTConsole::doDraw * dbgs work / split up some of d_a_alink into .inc files * d_a_alink_spinner work
2022-01-04decompile jstudio-data.cpp (#174)EpochFlame
* decompile jstudio-data.cpp did this earlier for Pikmin 2 * clarify stb-data * clarify fvb-data * formatting * clang-format properly
2021-08-16__sinit_d_com_inf_game_cpp OK (#140)lepelog
* mass mng header * d_cc_d start * c_cc_d ok * tmp commit * almost, reordering of vtable functions * progress * more progress * cleanup, still non matching * mark all of d_cc_d as nonmatching to OK * c_cc_s * c_cc_s OK * d_cc_mass_s OK * cleanup * gameinfo __sinit, not OK * a bit of cleanup * format * remove asm Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-06-12c_cc_d (#132)lepelog
* gnd check * more c_bg_s * start adding static asserts for size * Add more size checks * c_cc * c_cc progress * failed implementing cCcD_*Attr * progress * format * try destructor * data * remove unused asm * remove inlineCross * remove functions that didn't belong there * naming fix * match cCcD_SphAttr::CalcAabBox * cCcD_Stts::ClrTg * c_cc_s and mass fixes
2021-05-02move d_a_itembase_static / d_a_item_static / Z2StatusMgr (#123)TakaRikka
* move d_a_itembase_static * move d_a_item_static * moved Z2StatusMgr * clang * fixes * clang? * move d_save * move d_meter2_info * some d_meter2_info fixes * move most d_a_player * move d_bg_s stuff * move c_cc_s stuff * move d_cc stuff * move d_attention / d_event / d_stage
2021-04-10moved strings + decompile simple store functionsJulgodis
2021-04-08auto decompile more functionsJulgodis
2021-04-08demangle data-symbolsJulgodis
2021-04-07detect more floats/doubles, including from relocationsJulgodis
2021-04-06building RELsJulgodis
2021-04-01__sinit and progress script updateJulgodis
2021-03-31.dead section fixJulgodis
2021-03-30re-generate with bug fixesJulgodis
2021-03-29clang-formatJulgodis
2021-03-28dol2asm OKJulgodis
2021-03-15Fix symbol names (#118)lepelog
* checkpoint * checkpoint * rename f_pc * checkpoint * small symbol rename and fix some fpc symbols * remove unneeded entries from ldscript * simplify ok check, update docker container Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-20delete variables.hPheenoh
2021-01-31remove functions.hPheenoh
2021-01-06Split SComponent (#45)lepelog
* split c_math * split c_angle * split c_API_controller_pad * split c_API_graphic * split c_bg_s_chk * c_bg_s_gnd_chk split * more c_bg split * split c_cc_d * delete asm * split c_cc_s * split c_lib * split c_m2d and c_m3d_g_aab * split c_m3d_g_cir * split c_m3d_g_cps * split rest of c_m3d_g * split c_m3d * split c_malloc * split c_request * split c_sxyz * split and partly decompile c_xyz * format * c_angle.h * begin c_angle decomp * c_angle * progress adding stub classes for SComponent * more c_m3d * remove some asm and format * more m3d headers * more c_angle decomp * c_lib headers * add public to classes * fix csXyz member names * c_sxyz partly OK * move Zero csXyz to c_sxyz header * c_API_graphic * delete some unused asm * move math extern data, decompile some functions * delete unused asm * fix duplicated c_angle.h * fix an inlined function name, add more inlined functions for c_angle.h (currently unused) * format Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-11-26move SComponent and SStandard under SSystem, some dSv_player_config_c methods okunknown