| Age | Commit message (Collapse) | Author |
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* Z2Calc
* port over c_math
* fop_draw_iter
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* move d_a_itembase_static
* move d_a_item_static
* moved Z2StatusMgr
* clang
* fixes
* clang?
* move d_save
* move d_meter2_info
* some d_meter2_info fixes
* move most d_a_player
* move d_bg_s stuff
* move c_cc_s stuff
* move d_cc stuff
* move d_attention / d_event / d_stage
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new-disasm-codecopy
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* checkpoint
* checkpoint
* rename f_pc
* checkpoint
* small symbol rename and fix some fpc symbols
* remove unneeded entries from ldscript
* simplify ok check, update docker container
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* match a few nonmatchings, delete unused asm
* fix missing returns in f_op_actor_iter
* remove obsolete comments
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* some fopAcM_create functions
* a few more functions
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* data for c_angle
* data c_sxyz
* partially migrated c_xyz data
* c_xyz data
* c_xyz data decomp
* c_math data
* c_math data
* c_lib data, some cleanup
* rename some unnamed functions and create header for them
* header for string functions
* format and fix fabsf
* cleanup
* remove more unneded function prototypes
* move fpclassify to math.h
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* fop-actor-mng
* rodata
* more actor mng progress
* actor mng progress
* format
* cleanup
* fix Mtx function signatures
* PR suggestion
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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Some inline helper function of the included files in the header make use
of functions defined within it. This can cause a circular dependency
cycle if said helper functions are ever defined within the classes.
To break this potential cycle, we can use forward declarations.
This also has the benefit of reducing preprocessing overhead a little
bit.
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* decompiled some bgs_chk funcs
* c_m3d_g
* c_math progress
* remove duplicate SComponent headers
* move some variables and decompile a function
* some inlined from debug
* cM3d_2PlaneLinePosNearPos
* fix fabsf and decompile cM3d_CrawVec
* format
* cleanup
* more cleanup
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* c_phase: Make cPhs_Do a little more matching
Still doesn't fully match, but now the branch offsets and everything
else line up.
The load of pUserData still doesn't properly match though.
* c_phase: Make cPhs_Next completely match
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* c_lib: Decomp cLib_memSet and cLib_memCpy
Gets rid of some low-hanging fruit.
* c_lib: Decomp cLib_distanceAngleS
Another super trivial function to make match.
* c_lib: Decomp cLib_targetAngleY overload set
Fairly trivial in terms of matching.
* c_lib: Sate clang-format
I didn't touch this code, but the clang-format pass wants this done, and
so it is.
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* split c_math
* split c_angle
* split c_API_controller_pad
* split c_API_graphic
* split c_bg_s_chk
* c_bg_s_gnd_chk split
* more c_bg split
* split c_cc_d
* delete asm
* split c_cc_s
* split c_lib
* split c_m2d and c_m3d_g_aab
* split c_m3d_g_cir
* split c_m3d_g_cps
* split rest of c_m3d_g
* split c_m3d
* split c_malloc
* split c_request
* split c_sxyz
* split and partly decompile c_xyz
* format
* c_angle.h
* begin c_angle decomp
* c_angle
* progress adding stub classes for SComponent
* more c_m3d
* remove some asm and format
* more m3d headers
* more c_angle decomp
* c_lib headers
* add public to classes
* fix csXyz member names
* c_sxyz partly OK
* move Zero csXyz to c_sxyz header
* c_API_graphic
* delete some unused asm
* move math extern data, decompile some functions
* delete unused asm
* fix duplicated c_angle.h
* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* remove leftover asm: JSUList.s
* d_save_init: decomp
* JMath/random: decomp
* J3DUDL: fixup label
* JAUClusterSound: decomp
* c_API_controller_pad: decomp, elaborate globals/types
* clang-format
* don't add guards to functions.h
* semantic merge of m_cpadInfo stuff
* fix undef symbols
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* f_pc_pause
* f_pc_priority
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* f_op_actor_tag OK
* f_pc_layer_tag OK
* f_pc_layer_iter
* forgot a return
* identation and extern var name comments
* fix struct member name
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* c_bg_w.cpp OK
* JUTFont and JUTResFont partially implemented
Co-authored-by: notyouraveragehooman <65437533+notyouraveragehooman@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* SComponent c_list / c_node
* SComponent: c_tree
* SComponent: start c_phase
* SComponent: c_tag
* SComponent: c_counter
* f_pc_line / f_pc_line_tag
the beginnings of the framework process system
* f_pc_method_tag
* SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter
* f_pc_draw_priority
* f_pc_method_iter
* f_pc_profile
Also add (untested) base header classes for f_pc_base
* f_pc_searcher
* f_pc_create_tag
* f_pc_creator
* f_pc_layer skeleton
* f_pc_method
* f_pc_line_iter
* f_pc_leaf somewhat
* f_pc_delete_tag
* f_pc_create_req
* Fix a few non-matchings
* c_phase: slight additional notes
* c_node: more matching
* fix build
* c_node: One more matching
* f_pc_line_iter: Matching
* f_pc_create_req: a bit more
* f_pc_load, f_pc_deletor partial
* f_pc_executor partial
* f: minor cleanups
* f_pc_executor
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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