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path: root/libs/Z2AudioLib/Z2SeqMgr.cpp
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2024-04-12d_a_e_fz work, doxygen revamp (#2127)Pheenoh
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
2024-02-03Work on Z2EnvSeMgr (#2059)hatal175
2024-01-29Z2SeqMgr mostly done (#2053)Caroline Madsen
2024-01-26Z2Creature mostly done (#2049)Caroline Madsen
2024-01-11Import JASCmdStack, std-vector work, Z2StatusMgr OK (#2029)hatal175
* Import JASCmdStack * Work on std-vector * Z2StatusMgr OK
2023-08-16d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)Pheenoh
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
2023-02-16d_a_alink_swim work / fix JASGlobalInstance (#288)TakaRikka
* daalink / z2linkmgr wip * first cleanup of JASGlobalInstance data * fix sInstance stuff part 2 * more d_a_alink_swim work * remove asm
2022-07-04d_menu_save / pane_class / rename some data (#205)TakaRikka
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc
2021-09-30Z2AudioMgr / various JAudio setup (#152)TakaRikka
* audioMgr setup * bunch of JAudio setup
2021-06-12move / fix bunch of stuff (#133)TakaRikka
* fix some class structures / d_event wip * d_event wip * move gamepad stuff * move m_Do_main * move d_bomb / partial m_Do_reset * format * remove asm * add Z2SoundID enum * move some Z2 classes * fix * move more Z2 stuff * fix fopAc_ac_c more
2021-04-10moved strings + decompile simple store functionsJulgodis
2021-04-08demangle data-symbolsJulgodis
2021-04-06building RELsJulgodis
2021-04-01__sinit and progress script updateJulgodis
2021-03-31.dead section fixJulgodis
2021-03-30re-generate with bug fixesJulgodis
2021-03-29clang-formatJulgodis
2021-03-28dol2asm OKJulgodis
2021-03-15Fix symbol names (#118)lepelog
* checkpoint * checkpoint * rename f_pc * checkpoint * small symbol rename and fix some fpc symbols * remove unneeded entries from ldscript * simplify ok check, update docker container Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-20delete variables.hPheenoh
2021-01-25Z2AudioLib: Migrate declarations out of functions.h to respective files (#96)LC
Removes the strong dependency on a single header file and moves declarations to their respective header file. This allows for making dependencies explicit in cpp files and other headers, and also makes it much easier to track where everything related to a particular component is. This change also creates a few header files that previously didn't exist, making it much nicer for people implementing things, as they won't need to create the header file, it'll just be there ready to go. Ideally functions.h wouldn't even be a thing, as this header adds a lot of preprocessing overhead due to its size, and will continue to grow significantly larger over the lifespan of the project, which can also impact the performance of editors that do dependency lookups and context-aware syntax highlighting.
2021-01-21Z2AudioLib misc decomp (#75)Erin Moon
* Z2SoundHandles: decomp portions * start decomping: Z2SpeechMgr2, Z2SoundHandles * Z2SoundHandles::stopAllSounds(): ok * Z2SoundHandles::getHandleUserData(): ok * Z2SoundInfo: header * Z2SoundObjBase::framework(): ok * Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok * Z2SoundObjBase::~Z2SoundObjBase(): ok * Z2SoundObjBase::stopOK(): ok * Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose() * clang-format * Z2SoundObjBase::dispose(): ok * JAISound::operator->(): null assert * JAIAudience: stub * Z2SoundObject::{init, deleteObject, isAlive}: ok * Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this) * start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init() * Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok * Z2MultiSeMgr::resetMultiSePos(): ok * Z2WolfHowlMgr.h: decls * Z2SoundStarter: move to decls and fix postprocess.py symbol pass * Z2AudioArcLoader: decls * Z2SoundObjMgr: ok some fns - deleteEnemyAll() - isTwilightBattle() - setGhostEnemyState() additionally elaborates parts of the Z2Creature hierarchy * delete unused .s files and add tool to find them (only runs on linux) * run clang-format * postprocess.py: comment out debugging * add python step to ok-check workflow * address review comments * address review comments Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com> Co-authored-by: Pheenoh <pheenoh@gmail.com> Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-06Z2AudioLib: split (#64)Erin Moon
* Z2AudioLib: split - Z2SpeechMgr2 - Z2Audience - Z2EnvSeMgr - Z2SoundMgr - Z2AudioMgr - Z2Creature - Z2SoundStarter - Z2WolfHowlMgr - Z2SoundObject - Z2SoundObjMgr - Z2SoundInfo - Z2AudioArcLoader - Z2AudioLib - Z2SoundHandles - Z2LinkMgr: finish splitting - Z2SceneMgr: finish splitting - Z2SeqMgr: finish splitting * merge fix Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-26run clang-formatPheenoh
2020-12-13Z2StatusMgr (#24)TakaRikka
* split Z2SeMgr / begin split of Z2SeqMgr * Z2StatusMgr ok most of Z2StatusMgr done, rest split * name some class members * name some Z2SceneMgr vars Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-09-05organize files, update makefile, add CI checks, begin adding d_save.cppunknown