| Age | Commit message (Collapse) | Author |
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* J3D debug work
* Clean up JSystem GXColor ctors, remove a couple fakematches
* Update symbols.txt
* Fix res include syntax
* Remove fakematch that isn't necessary anymore
* Fix some Shield regressions
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* match lots of debug for d_a_obj_movebox
* the rest of the debug work
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* fix functions not returning values
* implement functions that should return values
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* cleanup and documentation
* PR cleanup
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* menu_fmap2d debug progress
* match debug for d_menu_fmap2D
* fix broken function
* fix weird shield mismatch
* fix other shield mismatch
* fix suggestions
* fix func for wii version
* match func for all versions
* remove cast from saveBitLabels
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* Match daNpcBlueNS_c::_Execute
* Cleanup loop
* d_a_npc_blue_ns OK
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* Improving compatibility with standard cpp compiler
* Add __REGISTER macro for non mwcc compatibility
* Fix for PR comments
* fix missing define for revolution
* Simplifying cSAngle conversion
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* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
* d_kankyo debug almost matching
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* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
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* Fix functionvalue weak func order
* Add script to help diffing weak function order
* Improve alink weak func order (44 -> 15)
* Improve m_Do_ext weak order (12 -> 7)
* Remove old hack
* Fix d_a_tbox weak func order
* Fix d_a_npc_ks weak func order
* Fix error when trying to diff weak func order for ShieldD due to hidden function alignment gap symbols
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* initial work
* documentation
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* Fix missing line numbers for debug
* Fix horse inlines and HIO
* Match daHorse_c::setEffect
* Improve a few debug matches
* Match daHorse_c::checkHorseNoMove (half fake)
* Update configure.py
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* resolve illegal jump past declaration/initializer
* pr comments
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* Debug matches
* Match daAlink_c::procGrassWhistleWait
* Match JASAramStream::channelProc
* More debug matches
* Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines
* Fix some fakematches
* Fix gameinfo player info not being a struct
* Update bug comments
* Fix procids in alink
* d_a_scene_exit OK
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* d_a_e_dn work
* PR cleanup and more documentation
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* d_a_npc_kn debug work
* d_a_npc_kn pr comments
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* Match daNpcF_Lookat_c::adjustMoveDisAngle
* Match daNpc_ykM_c::reset and daNpc_ykW_c::reset
* Fakematch daNpcThe_c::main gameInfo load
* Update configure.py
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* d_a_obj_brakeeff fmt
* d_a_obj_brakeeff debug equivalent
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* d_a_obj_damcps initial
* d_a_obj_damcps guard
* d_a_obj_damcps pr comments
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* consistent cullbox usage
* d_a_obj_waterPillar debug work so its not a regression
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* Fix HIO load order in daHoZelda_c::searchBodyAngle
* Fix regression in daHoZelda_c::createHeap
Apparently the HIO class being constructed having an explicit ctor breaks the compiler ability to branchlessly optimize the false/true return afterwards. Without an explicit ctor the compiler is able to optimize it successfully, which breaks the match.
* Fix HIO load order in daNpc_ykW_c::setAttnPos
* Remove false version diff
* Update configure.py
* Remove old comment
* Fix alink HIO members being private
* alink: Fix HIO loads in 3 retail functions and almost all debug functions
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* Some variable names for hookshot and moved some values
* Revert using data.inc file
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* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
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* daAlink_c::jointControll OK
* daalink debug work
* checkpoint
* fix casting
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* remaining functions + fixes round 1
* fixes round 2
* fixes round 3
* fixes round 4
* revert getNeckAimAngle for now
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* d_a_npc_moir OK
* Remove old comment
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* Match d_a_obj_crvgate debug
* d_a_obj_crvgate remove this->
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* do draw, smbindeffect, isdelete, delete, most of heapinit
* Fix lowercase hex
* fix style
* Add spaces after if
* Do most of drop and carry
* Almost done
* Finish normal
* Get functions to mostly regalloc + a few compiler quirks.
* fix up comments
* Fix all issues and get everything to 100
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* Misc debug matches
* Fix JASBasicWaveBank weak func order
* Remove more dol2asm stuff, fix missing includes
* Some data fixes
* Update comments
* d_file_sel_warning is already OK
* Fix Z2 splits
* Fix movebox namespace
* Fix inlining issue in m_Do_ext
* Fix Z2 splits for P and J
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* debug almost equivalent
* PR cleanup
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* d_a_obj_ihasi debug equivalent
* ihasiD JUT_ASSERT
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* d_a_obj_carry matching
* d_a_obj_carry::execute() debug matching
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* Link b_mgn
* tbox equivalent
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* d_a_e_mk_bo ShieldD work
* PR comments
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* Remove d_a_npc3.cpp
This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.
* d_a_npc debug almost matching
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