| Age | Commit message (Collapse) | Author |
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* kytag08 done
* kytag13 almost, cleanup other kytags
* dakytag12 mostly done
* remove asm
* kytag10 done
* kytag01 done
* kytag0 done
* kytag04 done
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* a_d_door_shutter OK
* d_a_door_spiral OK
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* Decomp OK
* Initial cleanup pass
* Light documenting and formatting pass
* Updating progress
---------
Co-authored-by: GinNoOokami <noreply>
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* d_menu_skill OK
* remove asm and update progress
* work on multiple files
* remove asm
* update progress
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* fix f_op_actor_mng inlines
* fix f_pc inlines
* fix d_a_alink weak func signatures
* fix d_com_inf_game inlines
* fix some more inlines
* fix rest of player inlines
* m_Do / JSystem inlines fixed
* fix upstream changes
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* some fixes in d/s, d_item, d_shop
* fix for dKankyo_DayProc weak generation
* d_cc_uty fix
* some d_name / d_com_inf_game / f_op_actor_mng matches
* fix some player inline virtuals
* remove asm
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* TRK full match
* remove trk asm
* ar done
* cleanup some dolphin headers
* more dolphin cleanup
* cleanup / GD fully matched
* almost all of GX fully matched
* GX / Mtx full matched
* most of OS done
* pad done
* most of VI
* remove asm
* forgot couple vec funcs
* couple JUtility matches
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* cleanup SSystem files
* MSL_C fully matched
* fix build
* remove asm
* reorganize MSL_C/Runtime libs into more accurate setup
* little more cleanup
* cleanup some MSL headers
* obj_rgate OK
* remove asm
* some rgate documentation
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* Some GX work
* GXFrameBuf work
* Import GXAttr functions and enums
* Import most of GXTev
* Import most of GXPixel
* Import GXFifo
* Import some of GXInit
* Import and work on GXTransform
* Import GXPerf
* A little work on GXTexture
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* d_envse OK, work on kankyo_rain
* remove asm
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(#1957)
* d_a_andsw2 OK
* d_a_player cleanup, d_a_alink cleanup and work on d_a_alink_hook
* remove asm
* d_kankyo_wether almost done
* some work on d_kankyo_rain
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* d_kankyo work / d_particle_copoly OK
* remove asm
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* d_k_wmark / d_k_wpillar OK
* make debug buildable / add assert functionality
* add more fop actor enums
* remove asm
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* kytag00 work
* d_a_vrbox2 close to done
* rename cPhase enum values
* some enums from noclip / kankyo doc
* remove asm
* use macro
* uncomment ok-check.yml
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* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
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* work on kankyo / d_a_bg_obj
* d_a_bg_obj work / kytag09 and kytag11 OK
* remove asm
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* JPAEmitter OK + header reorganization
* libelf: silence repeated relocation warning
* Work on d_particle
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* Maybe improve JMAEulerToQuat
* JKRFileLoader OK
* JUTCacheFont work
* Match J3DModel::prepareShapePackets
* JUTDirectFile OK
* JUTDirectPrint OK
* Work on JUTProcBar
* Work on JUTResFont
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* d_event_manager OK, d_kankyo rain WIP
* Match createTimg
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* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
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* d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK
* some std header setups
* f_pc / profile cleanup
* setup cull data
* remove asm
* d_a_suspend OK
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* MSL_C/string.h
* MSL_C/stdlib.h
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* d_ky_thunder OK + misc build fixes
* d_scope mostly done
* some m_Do_graphic wip
* remove asm
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* some f_op / d_insect cleanup
* rename some vars according to tww
* d_a_dmidna OK
* remove asm
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* getLayerNo_common_common finally matched
* dolphin ai / ar / card work from prime decomp
* work on dolphin dvd / dsp / db
* more dolphin os work
* si work
* remove asm
* build fix
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* d_a_alink pass1 wip
* more d_a_alink work
* remove asm
* more daalink work
* 20% dol code decompiled
* fixed some nonmatchings for building
* a few daalink functions and labeling some HIO data
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* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data
* rename more data
* remove asm / progress
* match all of d_pane_class
* fixes / some dKankyo doc
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* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
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* d_meter2 wip
* d_s_play
* d_file_sel_info
* format
* tag_lv5soup / tag_setBall / fix dKyeff
* d_cc_uty
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* d_eye_hl / d_kankyo_wether wip
* more d_kankyo_wether + format
* remove asm
* some d_kankyo wip
* fix dccs vtable
* some m_Do_graphic / d_meter2_draw work
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* more simple J2D/J3D funcs
* JPABaseShape constructor
* fmt
Co-authored-by: lepelog <25211966+lepelog@users.noreply.github.com>
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