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2025-11-17wii building OK / m_Do_graphic debug work (#2815)TakaRikka
* wii building OK + m_Do_graphic debug work * d_meter_HIO debug cleanup * wii m_Do_graphic stuff * tag_attack_item OK, mirror_chain almost * fix build * mg_fshop matching
2025-11-09Debug work + some retail regalloc fixes (#2787)LagoLunatic
* Debug work + some retail regalloc fixes * Use AUDIO_INSTANCES in places it's missing, link d_a_e_bee * Link m_Do_machine * Fix clang putting other includes before the pchs * Link some more debug TUs that already match
2025-11-03lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost (#2768)TakaRikka
* lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost * fix builds * obj_lv6egate done
2025-10-28kankyo / m_do_ext debug stuff (#2759)TakaRikka
* kankyo debug work * finish draw packets
2025-10-19m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)TakaRikka
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
2025-09-28Fix JUT_ASSERT and several other macros (#2711)LagoLunatic
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
2025-09-27Remove unnecessary externs (#2705)LagoLunatic
2025-09-25d_debug_camera mostly done (#2695)TakaRikka
* d_debug_camera mostly done * update some alink demo stuff * some misc debug stuff
2025-09-21d_a_obj_bemos equivalent (#2679)Howard Luck
* checkpoint * e_wb changes * checkpoint * small fix * d_a_obj_bemos equivalent * add comment, fix other version symbols * fixes for hatal
2025-09-17More miscellaneous TU improvements (#2665)Max Roncace
2025-09-04some J3D/misc cleanup (#2628)TakaRikka
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
2025-09-03d_camera improvements (part 1) (#2623)Max Roncace
* Rename several dCamera_c fields * Refactor mWork to generic buffer instead of union * d_camera match improvements * Implement several dCamera_c functions * Remove d_camera.h from PCH The symbol names in d_camera indicate that this header wasn't included in the PCH (as they're compiled directly in d_camera.cpp).
2025-08-27Start linking some TUs on debug and PAL (#2612)LagoLunatic
* Fix clang union handling (affects all TUs including d_camera.h) Union members with non-trivial ctors/dtors is undefined behavior and clangd normally throws a fit and refuses to parse the whole union, but it seems to be possible to ifdef the problematic ctors out for non-mwerks compilers and explicitly tell modern compilers to use the defaults instead. Thanks to encounter for this fix. * Link all TUs that already match on debug In order to link TUs for debug, most functions seem to need to have their alignment set to 16 in symbols.txt. There are a few hundred functions that seem to be the exception and break when their alignment is set to 16, but I don't know the reason for this. * Remove some fakematches (nosyminline/sym off) for weak func order in retail * Fix clang not knowing that MSL_C++ is C++ * Link more debug TUs * Fix missing PAL split * Fix wrong slashes being used in includes * RZDE01_00: Fix incorrect capitalization in config.yml * Add RZDE01_00 to configure task * Revert configure.py to use MatchingFor * Fix PAL splits and symbols, link matching PAL TUs
2025-08-24Add a precompiled header for RELs (#2597)Max Roncace
2025-08-12d_a_npc_coach work (#2579)Carco_21
* data and class member work * inline work * got to SetCoachBlazing * work on some calc functions * all functions worked on * pr cleanup * more pr cleanup * coach header cleanup
2025-08-10Misc framework fixes (#2578)Max Roncace
2025-08-10e_hb equivalent / some pal work (#2577)TakaRikka
* some pal work * e_hb equivalent * update config
2025-07-11d_a_demo00 work (#2525)Carco_21
* Initial work * Got to ke_control * draw function * tiny execute work * all functions worked on * PR cleanup * Took out static keyword for dDemo_setDemoData
2025-07-01some more wii tests/improvements (#2512)TakaRikka
* some more wii tests/improvements * merge Z2AudioCS changes
2025-06-27add wii usa rev0 support (#2505)TakaRikka
* wii usa rev0 dol building ok * wii dol cleanup * some wii tests * most rels building
2025-06-26m_Do_ext almost matching (#2500)Max Roncace
2025-06-01Sakuita rope Matching (#2470)hatal175
* Change dComIfGp_getAttention to return a pointer * d_a_obj_sakuita_rope Matching
2025-05-25d_menu_dmap mostly done (#2456)TakaRikka
* d_menu_dmap mostly done * d_npc_lib equivalent * m_Do_printf matching
2025-04-17Daswc (#2398)hatal175
* swball cleanup * daSwc00_c OK * Revert change in configure - we'll handle rel/dol changes in seperate PR
2025-04-13Various alignments to debug + matching TUs (#2391)hatal175
2025-04-06GCN pal / jpn support, some debug work (#2375)TakaRikka
* d_save debug cleanup / d_s_menu debug * gameinfo / kankyo struct debug fixes * pal building ok * jp building ok * some tests with jp * some more pal/jp tests
2025-04-01d_camera work (#2369)Caroline Madsen
* bumpCheck matching * checkGroundInfo matching * chaseCamera matching * lockonCamera attempted * talktoCamera matching * subjectCamera, magneCamera matching * colosseumCamera close, plus various fixes * towerCamera attempted * hookshotCamera matching
2025-03-22Debug version now builds OK and all_source compiles (#2343)LagoLunatic
* Fix missing arg to JUT_ASSERT * Fix some MWCC version diff errors * Compile m_Do_ext, d_demo, actor_mng * Add VSCode task to quickly switch between versions * Unlink magLift for debug * Update the hash of the debug dol The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment. The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol. The DOL now builds OK. * Fix all debug REL dtor splits All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds. * Add genMessage declarations to all HIO subclasses * Fixing more compilation errors * m_Do_mtx 100% on debug Cannot be linked due to weak function name mangling? * Improve various matches * Fix all remaining compilation errors * Fix new compilation errors from main * Fix retail regression * Link f_pc_profile_lst
2025-02-10copy dolsdk2004 to tp / b_bh + e_mb done (#2299)TakaRikka
* move dolsdk2004 over * cleanup some temp work * finish and cleanup gf * b_bh done * d_a_e_mb done
2025-01-31Fix false pointer relocations in data breaking shiftability (#2296)LagoLunatic
* Fix false pointer relocations in data breaking shiftability * Update matDL_dis.py from tww * remove debug prints from matDL build script * matDL build rule: Allow specifying global/local scope * Use asset extraction for ShieldD * Set mode `+x` on executable Python scripts * set `+x` on matDL_dis
2025-01-19most of JHostIO / m_Do_hostIO done (#2288)TakaRikka
2025-01-16wip debug / pal building, b_gm mostly done (#2285)TakaRikka
* b_gm mostly done * wip debug / pal building * fix configure.py * fix some debug macros / flags
2024-12-29d_stage linked and one function in m_do_ext matched (#2272)Trueffel
2024-12-29various matches / cleanup (#2271)TakaRikka
* cleanup various TUs * checkpoint * d_attention doc
2024-12-24kankyo mostly done (#2269)TakaRikka
* work on kankyo * some more kankyo work * kankyo almost done * kankyo mostly done * first cleanup pass * some more renaming * rename a bunch of kankyo vars * fix regression
2024-12-02d_vibration / JUTGamePad matched + linked (#2256)TakaRikka
* d_vibration done * JUTGamePad done * cleanup JUTGamePad * d_menu_window cleanup
2024-11-29some cleanup of f_pc/f_op files (#2254)TakaRikka
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
2024-11-01J3DMatBlock, J3DMaterialFactory work (#2233)Caroline Madsen
2024-10-31more misc. cleanup (#2232)Caroline Madsen
2024-10-26d_camera work (#2226)Caroline Madsen
2024-10-16Reintroduce missing changes from pull request #2200 (#2213)hatal175
* Reintroduce missing changes from pull request #2200 * m_Do_audio OK
2024-10-15J3D work (#2212)Caroline Madsen
2024-10-10switch to dtk setup (#2203)TakaRikka
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
2024-06-04Work on J3DMatBlock (#2164)hatal175
2024-05-24d_a_e_vt mostly done (#2158)TakaRikka
2024-04-26d_a_npc_zra mostly done, misc npc work (#2140)Caroline Madsen
2024-04-12d_a_e_fz work, doxygen revamp (#2127)Pheenoh
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
2024-04-08m_Do_graphic mostly OK (#2122)Caroline Madsen
2024-03-30Match all funcs in d_menu_ring (#2113)Trueffel
* d_menu_ring OK but something is not matchin * at least matching without NONMATCHING again * add note * some docs about items * fix i_nameID and i_expID * revert my setBlackWhite change * remove unused asm * update progress * m_Do_graphic functions match but I'm not able to remove data
2024-03-19remove "duplicated" inlines (#2099)TakaRikka
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes