| Age | Commit message (Collapse) | Author |
|
|
|
* d_a_e_cr_egg done
* e_cr done
|
|
* d_a_ppolamp OK
* Remove include
* d_a_tag_Lv6Gate OK
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Starting work
* First few functions worked on
* Data work
* So many inlines!!!
* All sumou action functions worked on
* started demo work
* demo functions worked on
* Almost all functions worked on
* Work on some param function stuff
* all functions worked on
* Cleanup and enums
* Hopefully fixed d_a_alink breaks
* PR cleanup
|
|
* Initial work
* Got to ke_control
* draw function
* tiny execute work
* all functions worked on
* PR cleanup
* Took out static keyword for dDemo_setDemoData
|
|
|
|
|
|
* d_a_e_rd equivalent
* mark e_rd as equivalent in configure py
* Change pointer names
* d_a_e_rdy: e_rdy_tkusa equivalent
* d_a_e_rdy: demo_camera and daE_RDY_Execute matching
* Forgot to remove NONMATCHING from daE_RDY_Execute
* d_a_e_rdy equivalent
Thanks very much, Hyenate!
|
|
* beautify_anm_data v2.0
* d_a_obj_magLiftRot matching
|
|
|
|
* beautify_anm_data v2.0
* d_a_npc_besu 50% done
* d_a_npc_besu 70% done
* d_a_npc_besu until wait + indent fix
* d_a_npc_besu equivalent!
* Mark d_a_npc_besu as equiv in configure py
|
|
|
|
|
|
* d_meter2_info equivalent
* Match daMP_Reader
* d_a_e_fs equivalent
|
|
* d_a_arrow matching
* d_a_demo_item Matching
* Change e_ba_class class to hold fopEn_enemy_c
|
|
* some more wii tests/improvements
* merge Z2AudioCS changes
|
|
* d_a_bg_obj equivalent + misc
* More Z2LinkMgr Matches
|
|
* Added enums for b_gg, b_gos, and b_mgn
* Added enum for d_a_b_tn (might have more work for it)
* b_yo and b_zant enum work
* more enum work
* fixed mgn match break
|
|
* Work on create function
* More create work
* Work on useHeapInit
* anm_init work
* got to some of the action functions
* got to damage function
* Got to damage_check
* got through about half of demo_camera
* work on execute function
* Finished functions. Added animation enum (still needs work)
* Finished functions. Added animation enum (still needs work)
* variable name cleanup
* Took out comment that i forgot to remove
* More cleanup
* PR cleanup and enum work
* Even more enum work
* Ever so slight more enum work
* Took out padding that could removed
* forgot to remove ;
|
|
* d_a_obj_mhole Matching
* Update daObjMHole_HIO_c field names
* Update d_a_obj_mhole.cpp
Made requested fixes to d_a_obj_mhole.
|
|
* d_a_obj_gra2 equivalent
* Address PR comments
|
|
|
|
|
|
|
|
* wii usa rev0 dol building ok
* wii dol cleanup
* some wii tests
* most rels building
|
|
|
|
|
|
* dCamera_c::blureCamera matching
* store progress
* camera store matching (regalloc)
* setEventRecoveryTrans matching
* matched currentEvCamera and runEventRecoveryTrans
* Fix
|
|
|
|
* d_a_cstaF done
* d_a_obj_rope_bridge done
* obj_dust
* e_ga done
|
|
|
|
|
|
* d_a_e_gi equivalent
* fix
|
|
* Improve some J2DPictureEx matches
+ other minor debug improvements
* Fix JASTrack::channelStart
|
|
* Tiny start on d_a_obj_gra2
* Initial work
* Solid work done
* More work
* work on some rolling functions and deme camera
* Almost all functions worked on
* All functions worked on
* Fixed some BaseNpc functions I broke
* PR Cleanup
* PR cleanup part 2
* Worked on create function
* Worked up to search_bomb
* Work on various action functions
* Almost all functions worked on
* d_a_e_mf equivalent
* Started copying over to d_a_e_dn
* d_a_e_dn almost equivalent, e_mf cleanup
* somehow accidentally took out something from gra2 in a previous commit
* Fixed data layout issue in d_a_e_dn
* PR cleanup
* Took out fopen_enemy_c inheritance
|
|
* Fix debug build
* Add more J3D_ASSERTs
* Move J3DShapeMtx to correct header for assert
* Add VSCode task for ninja changes_all
|
|
|
|
* jmessage cleanup pass
* more JMessage cleanup
* d_msg_class cleanup
* fix a bunch of gc jpn dol splits
* d_a_npc_prayer pretty much equivalent
|
|
* Fix debug build
* getDemoIDData matched, fix up various inlines and template classes
* Remove nonmatching comments
|
|
* Starting work
* Over halfway done
* Work on action and damage functions
* Almost equivalent
* PR cleanup
|
|
* Tiny start on d_a_obj_gra2
* Initial work
* Solid work done
* More work
* work on some rolling functions and deme camera
* Almost all functions worked on
* All functions worked on
* Fixed some BaseNpc functions I broke
* PR Cleanup
* PR cleanup part 2
|
|
|
|
* Work on d_a_obj_flag3
* Fix JASBasicWaveBank::incWaveTable
* Match JASBNKParser::Ver0::createBasicBank
|