| Age | Commit message (Collapse) | Author |
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* msg_scrn_3select done
* remove asm
* d_msg_scrn_jimaku done
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* first d_menu_ring documentation pass
* some more docs
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* d_a_obj_item 99% done
* item cleanup
* remove asm
* add actor attention dist type enum
* change dist_entry names slightly
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* kytag3 done
* remove asm
* fix d_envse
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* kytag08 done
* kytag13 almost, cleanup other kytags
* dakytag12 mostly done
* remove asm
* kytag10 done
* kytag01 done
* kytag0 done
* kytag04 done
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* a_d_door_shutter OK
* d_a_door_spiral OK
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* WIP commit, about halfway done
* More progress, fixed up some issues
* Most functions match, minor issues in draw/create, dtor needs particle work
* Forgot to remove NONMATCHING define
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Co-authored-by: GinNoOokami <noreply>
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* mostly fix TVec3 ctors
* d_a_tag_firewall done
* remove asm
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* obj_chest all functions matchin
* obj_chest OK & some renaming
* update progress & remove asm
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* Decomp OK
* Initial cleanup pass
* Light documenting and formatting pass
* Updating progress
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Co-authored-by: GinNoOokami <noreply>
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* d_menu_fishing documentation pass
* some changes on d_menu_ring and d_menu_skill
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* d_menu_ring OK but something is not matchin
* at least matching without NONMATCHING again
* add note
* some docs about items
* fix i_nameID and i_expID
* revert my setBlackWhite change
* remove unused asm
* update progress
* m_Do_graphic functions match but I'm not able to remove data
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* document / cleanup a good chunk of d_a_b_ds
* fix d_a_b_ds nonmatching file
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* d_menu_skill OK
* remove asm and update progress
* work on multiple files
* remove asm
* update progress
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* fix f_op_actor_mng inlines
* fix f_pc inlines
* fix d_a_alink weak func signatures
* fix d_com_inf_game inlines
* fix some more inlines
* fix rest of player inlines
* m_Do / JSystem inlines fixed
* fix upstream changes
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* d_menu_skill OK
* remove asm and update progress
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* d_a_shop_item OK
* d_a_b_go OK
* d_a_b_gos OK
* remove asm
* some work on d_a_b_oh / d_a_b_zant_sima
* d_a_startAndGoal done
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* WIP, about half done
* Decomp OK
* Some more cleanup and first documentation pass
* Cleaning up unused asm
* Fixing static msg object access and a bit more cleanup
* Updating progress
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Co-authored-by: GinNoOokami <noreply>
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* Move some J2DPicture inlines to header
* Work on d_menu_dmap
* JASBasicInst OK
* JASCalc cleanup
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* d_a_e_yd_leaf done
* d_a_e_ph OK
* remove asm
* some e_ph doc
* match dBgS_Acch, fix f_op_actor_mng weak funcs
* dBgS_Acch done
* cleanup dBgS Chk TUs
* d_a_obj done
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* set up TU
* d_a_obj_wind_stone OK
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* no_chg_room done
* d_a_e_st_line done
* remove asm
* d_a_e_bi_leaf done
* d_a_e_hb_leaf done
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* some fixes in d/s, d_item, d_shop
* fix for dKankyo_DayProc weak generation
* d_cc_uty fix
* some d_name / d_com_inf_game / f_op_actor_mng matches
* fix some player inline virtuals
* remove asm
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* msg_scrn_light done
* update include paths
* some cleanup
* fix build
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* d_msg_scrn_light ok
* d_msg_scrn_kanban OK
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* most of J2DPicture done
* fix GXSetTexCoordGen
* some j3d work
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