From 4fb3af91b8aff0b9042affa4d430aa3375199973 Mon Sep 17 00:00:00 2001 From: LagoLunatic Date: Fri, 28 Nov 2025 00:34:18 -0500 Subject: Various small matches (#2879) * Misc debug matches * Fix JASBasicWaveBank weak func order * Remove more dol2asm stuff, fix missing includes * Some data fixes * Update comments * d_file_sel_warning is already OK * Fix Z2 splits * Fix movebox namespace * Fix inlining issue in m_Do_ext * Fix Z2 splits for P and J --- src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/JSystem/J3DGraphLoader') diff --git a/src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp b/src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp index ddd7c61d12..c6601ec64e 100644 --- a/src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp +++ b/src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp @@ -150,7 +150,7 @@ J3DMaterial* J3DMaterialFactory::createNormalMaterial(J3DMaterial* i_material, i BOOL ind_flag = (i_flags & 0x1000000) ? TRUE : FALSE; if (i_material == NULL) { i_material = new J3DMaterial(); - JUT_ASSERT_MSG(269, i_material, "Error : allocate memory."); + J3D_ASSERT_ALLOCMEM(269, i_material); } i_material->mColorBlock = J3DMaterial::createColorBlock(color_flag); i_material->mTexGenBlock = J3DMaterial::createTexGenBlock(texgen_flag); @@ -252,14 +252,14 @@ J3DMaterial* J3DMaterialFactory::createPatchedMaterial(J3DMaterial* i_material, u32 i_flags) const { if (i_material == NULL) { i_material = new J3DPatchedMaterial(); - JUT_ASSERT_MSG(430, i_material, "Error : allocate memory."); + J3D_ASSERT_ALLOCMEM(430, i_material); } bool bVar1 = i_flags & 0x3000000 ? true : false; i_material->mColorBlock = J3DMaterial::createColorBlock(0x40000000); i_material->mTexGenBlock = new J3DTexGenBlockPatched(); - JUT_ASSERT_MSG(440, i_material->mTexGenBlock, "Error : allocate memory."); + J3D_ASSERT_ALLOCMEM(440, i_material->mTexGenBlock); i_material->mTevBlock = new J3DTevBlockPatched(); - JUT_ASSERT_MSG(442, i_material->mTevBlock, "Error : allocate memory."); + J3D_ASSERT_ALLOCMEM(442, i_material->mTevBlock); i_material->mIndBlock = J3DMaterial::createIndBlock(bVar1); i_material->mPEBlock = J3DMaterial::createPEBlock(0x10000000, getMaterialMode(i_idx)); i_material->mIndex = i_idx; -- cgit v1.2.3