From f891887626e36b991b0e8afd4e6b995c3d1a4540 Mon Sep 17 00:00:00 2001 From: LagoLunatic Date: Sun, 13 Apr 2025 23:54:57 -0400 Subject: d_stage cleanup (#2392) --- src/d/d_msg_flow.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/d/d_msg_flow.cpp') diff --git a/src/d/d_msg_flow.cpp b/src/d/d_msg_flow.cpp index 10f6120434..17bbdf12a5 100644 --- a/src/d/d_msg_flow.cpp +++ b/src/d/d_msg_flow.cpp @@ -1611,11 +1611,11 @@ int dMsgFlow_c::event020(mesg_flow_node_event* flow_node, fopAc_ac_c* actor) { int prm0 = getParam(flow_node->params); daPy_py_c* player = daPy_getPlayerActorClass(); dStage_roomDt_c* room = dComIfGp_roomControl_getStatusRoomDt(fopAcM_GetRoomNo(actor)); - stage_actor_data_class* actor_data = room->getPlayer()->mEntries; + stage_actor_data_class* actor_data = room->getPlayer()->m_entries; for (int i = 0; i < room->getPlayerNum(); i++, actor_data++) { - if ((u8)actor_data->mAngle.z == prm0) { - player->setPlayerPosAndAngle(&actor_data->mSpawnPos, player->current.angle.y, 0); + if ((u8)actor_data->base.angle.z == prm0) { + player->setPlayerPosAndAngle(&actor_data->base.position, player->current.angle.y, 0); break; } } -- cgit v1.2.3