From 25d51079a315a7e8e1b745f06ca857b2c48cf532 Mon Sep 17 00:00:00 2001 From: TakaRikka <38417346+TakaRikka@users.noreply.github.com> Date: Tue, 19 Mar 2024 04:31:53 -0700 Subject: remove "duplicated" inlines (#2099) * fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes --- src/d/d_path.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/d/d_path.cpp') diff --git a/src/d/d_path.cpp b/src/d/d_path.cpp index 8617013943..91b124607c 100644 --- a/src/d/d_path.cpp +++ b/src/d/d_path.cpp @@ -20,7 +20,7 @@ dPath* dPath_GetRoomPath(int path_index, int room_no) { dStage_dPath_c* path; if (room_no == -1) { - path = i_dComIfGp_getStage()->getPath2Inf(); + path = dComIfGp_getStage()->getPath2Inf(); } else { dStage_roomStatus_c* roomSt = dComIfGp_roomControl_getStatusRoomDt(room_no); if (roomSt == NULL) { @@ -43,7 +43,7 @@ dPath* dPath_GetNextRoomPath(dPath const* p_path, int room_no) { dStage_dPath_c* path; if (room_no == -1) { - path = i_dComIfGp_getStage()->getPath2Inf(); + path = dComIfGp_getStage()->getPath2Inf(); } else { dStage_roomStatus_c* roomSt = dComIfGp_roomControl_getStatusRoomDt(room_no); if (roomSt == NULL) { -- cgit v1.2.3