From 0b0fdd1f60193d1e3e610326cc2cf2a7b558d366 Mon Sep 17 00:00:00 2001 From: Huitzi <73550465+marwernerh@users.noreply.github.com> Date: Mon, 9 Mar 2026 21:33:31 -0400 Subject: Actor status consolidation & process profile definition editing (#3117) * Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic --------- Co-authored-by: LagoLunatic --- src/d/d_save.cpp | 190 +++++++++++++++++++++++++++---------------------------- 1 file changed, 95 insertions(+), 95 deletions(-) (limited to 'src/d/d_save.cpp') diff --git a/src/d/d_save.cpp b/src/d/d_save.cpp index 01bdb19ddf..52daf21404 100644 --- a/src/d/d_save.cpp +++ b/src/d/d_save.cpp @@ -27,12 +27,12 @@ static u8 dSv_item_rename(u8 i_itemNo) { switch (i_itemNo) { - case fpcNm_ITEM_OIL_BOTTLE_2: - return fpcNm_ITEM_OIL_BOTTLE; - case fpcNm_ITEM_RED_BOTTLE_2: - return fpcNm_ITEM_RED_BOTTLE; - case fpcNm_ITEM_OIL2: - return fpcNm_ITEM_OIL; + case dItemNo_OIL_BOTTLE_2_e: + return dItemNo_OIL_BOTTLE_e; + case dItemNo_RED_BOTTLE_2_e: + return dItemNo_RED_BOTTLE_e; + case dItemNo_OIL2_e: + return dItemNo_OIL_e; default: return i_itemNo; } @@ -56,11 +56,11 @@ void dSv_player_status_a_c::init() { mSelectEquip[i] = 0; } - mSelectEquip[COLLECT_CLOTHING] = fpcNm_ITEM_WEAR_CASUAL; - mSelectEquip[COLLECT_SWORD] = fpcNm_ITEM_NONE; - mSelectEquip[COLLECT_SHIELD] = fpcNm_ITEM_NONE; - mSelectEquip[COLLECT_SMELL] = fpcNm_ITEM_NONE; - mSelectEquip[B_BUTTON_ITEM] = fpcNm_ITEM_NONE; + mSelectEquip[COLLECT_CLOTHING] = dItemNo_WEAR_CASUAL_e; + mSelectEquip[COLLECT_SWORD] = dItemNo_NONE_e; + mSelectEquip[COLLECT_SHIELD] = dItemNo_NONE_e; + mSelectEquip[COLLECT_SMELL] = dItemNo_NONE_e; + mSelectEquip[B_BUTTON_ITEM] = dItemNo_NONE_e; mWalletSize = WALLET; mMaxMagic = 0; mMagic = 0; @@ -293,8 +293,8 @@ void dSv_player_last_mark_info_c::setWarpItemData(const char* i_name, const cXyz void dSv_player_item_c::init() { for (int i = 0; i < MAX_ITEM_SLOTS; i++) { - mItems[i] = fpcNm_ITEM_NONE; - mItemSlots[i] = fpcNm_ITEM_NONE; + mItems[i] = dItemNo_NONE_e; + mItemSlots[i] = dItemNo_NONE_e; } } @@ -316,51 +316,51 @@ u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const { if (i_checkCombo) { for (int i = 0; i < SELECT_ITEM_NUM; i++) { if ((i_slotNo == dComIfGs_getSelectItemIndex(i) || i_slotNo == dComIfGs_getMixItemIndex(i)) && - dComIfGs_getMixItemIndex(i) != fpcNm_ITEM_NONE) + dComIfGs_getMixItemIndex(i) != dItemNo_NONE_e) { u8 select_item = mItems[dComIfGs_getSelectItemIndex(i)]; u8 mix_item = mItems[dComIfGs_getMixItemIndex(i)]; // Get Bomb arrow check: Bow + Normal Bombs - if ((select_item == fpcNm_ITEM_BOW && mix_item == fpcNm_ITEM_NORMAL_BOMB) || - (mix_item == fpcNm_ITEM_BOW && select_item == fpcNm_ITEM_NORMAL_BOMB)) { - return fpcNm_ITEM_BOMB_ARROW; + if ((select_item == dItemNo_BOW_e && mix_item == dItemNo_NORMAL_BOMB_e) || + (mix_item == dItemNo_BOW_e && select_item == dItemNo_NORMAL_BOMB_e)) { + return dItemNo_BOMB_ARROW_e; } // Get Bomb arrow check: Bow + Water Bombs - if ((select_item == fpcNm_ITEM_BOW && mix_item == fpcNm_ITEM_WATER_BOMB) || - (mix_item == fpcNm_ITEM_BOW && select_item == fpcNm_ITEM_WATER_BOMB)) { - return fpcNm_ITEM_BOMB_ARROW; + if ((select_item == dItemNo_BOW_e && mix_item == dItemNo_WATER_BOMB_e) || + (mix_item == dItemNo_BOW_e && select_item == dItemNo_WATER_BOMB_e)) { + return dItemNo_BOMB_ARROW_e; } // Get Bomb arrow check: Bow + Bomblings - if ((select_item == fpcNm_ITEM_BOW && mix_item == fpcNm_ITEM_POKE_BOMB) || - (mix_item == fpcNm_ITEM_BOW && select_item == fpcNm_ITEM_POKE_BOMB)) { - return fpcNm_ITEM_BOMB_ARROW; + if ((select_item == dItemNo_BOW_e && mix_item == dItemNo_POKE_BOMB_e) || + (mix_item == dItemNo_BOW_e && select_item == dItemNo_POKE_BOMB_e)) { + return dItemNo_BOMB_ARROW_e; } // Get Hawkeye check - if ((select_item == fpcNm_ITEM_BOW && mix_item == fpcNm_ITEM_HAWK_EYE) || - (mix_item == fpcNm_ITEM_BOW && select_item == fpcNm_ITEM_HAWK_EYE)) { - return fpcNm_ITEM_HAWK_ARROW; + if ((select_item == dItemNo_BOW_e && mix_item == dItemNo_HAWK_EYE_e) || + (mix_item == dItemNo_BOW_e && select_item == dItemNo_HAWK_EYE_e)) { + return dItemNo_HAWK_ARROW_e; } // Get Rod w/ bee larva - if ((select_item == fpcNm_ITEM_FISHING_ROD_1 && mix_item == fpcNm_ITEM_BEE_CHILD) || - (mix_item == fpcNm_ITEM_FISHING_ROD_1 && select_item == fpcNm_ITEM_BEE_CHILD)) { - return fpcNm_ITEM_BEE_ROD; + if ((select_item == dItemNo_FISHING_ROD_1_e && mix_item == dItemNo_BEE_CHILD_e) || + (mix_item == dItemNo_FISHING_ROD_1_e && select_item == dItemNo_BEE_CHILD_e)) { + return dItemNo_BEE_ROD_e; } // Get Rod w/ coral earring - if ((select_item == fpcNm_ITEM_FISHING_ROD_1 && mix_item == fpcNm_ITEM_ZORAS_JEWEL) || - (mix_item == fpcNm_ITEM_FISHING_ROD_1 && select_item == fpcNm_ITEM_ZORAS_JEWEL)) { - return fpcNm_ITEM_JEWEL_ROD; + if ((select_item == dItemNo_FISHING_ROD_1_e && mix_item == dItemNo_ZORAS_JEWEL_e) || + (mix_item == dItemNo_FISHING_ROD_1_e && select_item == dItemNo_ZORAS_JEWEL_e)) { + return dItemNo_JEWEL_ROD_e; } // Get Rod w/ worm - if ((select_item == fpcNm_ITEM_FISHING_ROD_1 && mix_item == fpcNm_ITEM_WORM) || - (mix_item == fpcNm_ITEM_FISHING_ROD_1 && select_item == fpcNm_ITEM_WORM)) { - return fpcNm_ITEM_WORM_ROD; + if ((select_item == dItemNo_FISHING_ROD_1_e && mix_item == dItemNo_WORM_e) || + (mix_item == dItemNo_FISHING_ROD_1_e && select_item == dItemNo_WORM_e)) { + return dItemNo_WORM_ROD_e; } // This block will only run on the Wii version @@ -370,9 +370,9 @@ u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const { if (dComIfGs_getSelectItemIndex(i) == 0 && dComIfGs_getMixItemIndex(i) == 0) { - dComIfGs_setSelectItemIndex(i, fpcNm_ITEM_NONE); - dComIfGs_setMixItemIndex(i, fpcNm_ITEM_NONE); - return fpcNm_ITEM_NONE; + dComIfGs_setSelectItemIndex(i, dItemNo_NONE_e); + dComIfGs_setMixItemIndex(i, dItemNo_NONE_e); + return dItemNo_NONE_e; } } // Uncertain combination item===>%d, %d\n @@ -384,7 +384,7 @@ u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const { return mItems[i_slotNo]; } - return fpcNm_ITEM_NONE; + return dItemNo_NONE_e; } void dSv_player_item_c::setLineUpItem() { @@ -398,12 +398,12 @@ void dSv_player_item_c::setLineUpItem() { int slot_idx = 0; for (int i = 0; i < 24; i++) { - mItemSlots[i] = fpcNm_ITEM_NONE; + mItemSlots[i] = dItemNo_NONE_e; } for (int i = 0; i < 23; i++) { u8 current = i_item_lst[i]; - if (mItems[current] != fpcNm_ITEM_NONE) { + if (mItems[current] != dItemNo_NONE_e) { mItemSlots[slot_idx] = current; slot_idx++; } @@ -415,7 +415,7 @@ u8 dSv_player_item_c::getLineUpItem(int i_slotNo) const { return mItemSlots[i_slotNo]; } - return fpcNm_ITEM_NONE; + return dItemNo_NONE_e; } void dSv_player_item_c::setBottleItemIn(u8 curItemIn, u8 newItemIn) { @@ -425,7 +425,7 @@ void dSv_player_item_c::setBottleItemIn(u8 curItemIn, u8 newItemIn) { for (int i = 0; i < 4; i++) { if (curItemIn == mItems[i + SLOT_11]) { setItem(i + SLOT_11, newItemIn); - if (newItemIn == fpcNm_ITEM_HOT_SPRING) { + if (newItemIn == dItemNo_HOT_SPRING_e) { dMeter2Info_setHotSpringTimer(i + SLOT_11); } @@ -441,13 +441,13 @@ void dSv_player_item_c::setBottleItemIn(u8 curItemIn, u8 newItemIn) { void dSv_player_item_c::setEmptyBottleItemIn(u8 i_itemNo) { i_itemNo = dSv_item_rename(i_itemNo); - setBottleItemIn(fpcNm_ITEM_EMPTY_BOTTLE, i_itemNo); + setBottleItemIn(dItemNo_EMPTY_BOTTLE_e, i_itemNo); } void dSv_player_item_c::setEmptyBottle() { for (int i = 0; i < 4; i++) { - if (dComIfGs_getItem((u8)(i + SLOT_11), true) == fpcNm_ITEM_NONE) { - dComIfGs_setItem((u8)(i + SLOT_11), fpcNm_ITEM_EMPTY_BOTTLE); + if (dComIfGs_getItem((u8)(i + SLOT_11), true) == dItemNo_NONE_e) { + dComIfGs_setItem((u8)(i + SLOT_11), dItemNo_EMPTY_BOTTLE_e); return; } } @@ -455,7 +455,7 @@ void dSv_player_item_c::setEmptyBottle() { void dSv_player_item_c::setEmptyBottle(u8 i_itemNo) { for (int i = 0; i < 4; i++) { - if (dComIfGs_getItem((u8)(i + SLOT_11), true) == fpcNm_ITEM_NONE) { + if (dComIfGs_getItem((u8)(i + SLOT_11), true) == dItemNo_NONE_e) { dComIfGs_setItem((u8)(i + SLOT_11), i_itemNo); return; } @@ -467,7 +467,7 @@ void dSv_player_item_c::setEquipBottleItemIn(u8 curItemIn, u8 newItemIn) { if (dComIfGs_getSelectItemIndex(curItemIn) >= SLOT_11 && dComIfGs_getSelectItemIndex(curItemIn) <= SLOT_14) { - if (newItemIn == fpcNm_ITEM_HOT_SPRING) { + if (newItemIn == dItemNo_HOT_SPRING_e) { dMeter2Info_setHotSpringTimer(dComIfGs_getSelectItemIndex(curItemIn)); } @@ -479,7 +479,7 @@ void dSv_player_item_c::setEquipBottleItemIn(u8 curItemIn, u8 newItemIn) { } void dSv_player_item_c::setEquipBottleItemEmpty(u8 curItemIn) { - setEquipBottleItemIn(curItemIn, fpcNm_ITEM_EMPTY_BOTTLE); + setEquipBottleItemIn(curItemIn, dItemNo_EMPTY_BOTTLE_e); } u8 dSv_player_item_c::checkBottle(u8 i_itemNo) { @@ -496,7 +496,7 @@ u8 dSv_player_item_c::checkBottle(u8 i_itemNo) { BOOL dSv_player_item_c::checkInsectBottle() { for (int i = 0; i < 24; i++) { - if (dComIfGs_isItemFirstBit(fpcNm_ITEM_M_BEETLE + i) && + if (dComIfGs_isItemFirstBit(dItemNo_M_BEETLE_e + i) && !dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[0x191 + i])) { return TRUE; } @@ -508,7 +508,7 @@ u8 dSv_player_item_c::checkEmptyBottle() { u8 bottleNum = 0; for (int i = 0; i < BOTTLE_MAX; i++) { - if (mItems[i + SLOT_11] == fpcNm_ITEM_EMPTY_BOTTLE) { + if (mItems[i + SLOT_11] == dItemNo_EMPTY_BOTTLE_e) { bottleNum++; } } @@ -520,7 +520,7 @@ void dSv_player_item_c::setBombBagItemIn(u8 i_curBomb, u8 i_newBomb, bool i_setN if (i_curBomb == mItems[i + SLOT_15]) { setItem(i + SLOT_15, i_newBomb); - if (i_setNum == true && i_newBomb != fpcNm_ITEM_BOMB_BAG_LV1) { + if (i_setNum == true && i_newBomb != dItemNo_BOMB_BAG_LV1_e) { dComIfGs_setBombNum(i, dComIfGs_getBombMax(i_newBomb)); } @@ -539,7 +539,7 @@ void dSv_player_item_c::setBombBagItemIn(u8 i_curBomb, u8 i_newBomb, u8 i_bombNu if (i_curBomb == mItems[i + SLOT_15]) { setItem(i + SLOT_15, i_newBomb); - if (i_setNum == 1 && i_newBomb != fpcNm_ITEM_BOMB_BAG_LV1) { + if (i_setNum == 1 && i_newBomb != dItemNo_BOMB_BAG_LV1_e) { if (i_bombNum > dComIfGs_getBombMax(i_newBomb)) { i_bombNum = dComIfGs_getBombMax(i_newBomb); } @@ -557,17 +557,17 @@ void dSv_player_item_c::setBombBagItemIn(u8 i_curBomb, u8 i_newBomb, u8 i_bombNu } void dSv_player_item_c::setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum) { - setBombBagItemIn(fpcNm_ITEM_BOMB_BAG_LV1, i_newBomb, i_setNum); + setBombBagItemIn(dItemNo_BOMB_BAG_LV1_e, i_newBomb, i_setNum); } void dSv_player_item_c::setEmptyBombBagItemIn(u8 i_newBomb, u8 i_bombNum, bool i_setNum) { - setBombBagItemIn(fpcNm_ITEM_BOMB_BAG_LV1, i_newBomb, i_bombNum, i_setNum); + setBombBagItemIn(dItemNo_BOMB_BAG_LV1_e, i_newBomb, i_bombNum, i_setNum); } void dSv_player_item_c::setEmptyBombBag() { for (int i = 0; i < 3; i++) { - if (dComIfGs_getItem((u8)(i + SLOT_15), true) == fpcNm_ITEM_NONE) { - dComIfGs_setItem((u8)(i + SLOT_15), fpcNm_ITEM_BOMB_BAG_LV1); + if (dComIfGs_getItem((u8)(i + SLOT_15), true) == dItemNo_NONE_e) { + dComIfGs_setItem((u8)(i + SLOT_15), dItemNo_BOMB_BAG_LV1_e); return; } } @@ -575,10 +575,10 @@ void dSv_player_item_c::setEmptyBombBag() { void dSv_player_item_c::setEmptyBombBag(u8 i_newBomb, u8 i_bombNum) { for (int i = 0; i < 3; i++) { - if (dComIfGs_getItem((u8)(i + SLOT_15), true) == fpcNm_ITEM_NONE) { + if (dComIfGs_getItem((u8)(i + SLOT_15), true) == dItemNo_NONE_e) { dComIfGs_setItem((u8)(i + SLOT_15), i_newBomb); - if (i_newBomb != fpcNm_ITEM_BOMB_BAG_LV1) { + if (i_newBomb != dItemNo_BOMB_BAG_LV1_e) { if (i_bombNum > dComIfGs_getBombMax(i_newBomb)) { i_bombNum = dComIfGs_getBombMax(i_newBomb); } @@ -614,16 +614,16 @@ void dSv_player_item_c::setWarashibeItem(u8 i_itemNo) { void dSv_player_item_c::setRodTypeLevelUp() { switch (mItems[SLOT_20]) { - case fpcNm_ITEM_BEE_ROD: { - mItems[SLOT_20] = fpcNm_ITEM_JEWEL_BEE_ROD; + case dItemNo_BEE_ROD_e: { + mItems[SLOT_20] = dItemNo_JEWEL_BEE_ROD_e; break; } - case fpcNm_ITEM_WORM_ROD: { - mItems[SLOT_20] = fpcNm_ITEM_JEWEL_WORM_ROD; + case dItemNo_WORM_ROD_e: { + mItems[SLOT_20] = dItemNo_JEWEL_WORM_ROD_e; break; } - case fpcNm_ITEM_FISHING_ROD_1: { - mItems[SLOT_20] = fpcNm_ITEM_JEWEL_ROD; + case dItemNo_FISHING_ROD_1_e: { + mItems[SLOT_20] = dItemNo_JEWEL_ROD_e; break; } } @@ -635,27 +635,27 @@ void dSv_player_item_c::setRodTypeLevelUp() { void dSv_player_item_c::setBaitItem(u8 i_itemNo) { switch (i_itemNo) { - case fpcNm_ITEM_BEE_CHILD: { - if (dComIfGs_isItemFirstBit(fpcNm_ITEM_ZORAS_JEWEL)) { - mItems[SLOT_20] = fpcNm_ITEM_JEWEL_BEE_ROD; + case dItemNo_BEE_CHILD_e: { + if (dComIfGs_isItemFirstBit(dItemNo_ZORAS_JEWEL_e)) { + mItems[SLOT_20] = dItemNo_JEWEL_BEE_ROD_e; } else { - mItems[SLOT_20] = fpcNm_ITEM_BEE_ROD; + mItems[SLOT_20] = dItemNo_BEE_ROD_e; } break; } - case fpcNm_ITEM_WORM: { - if (dComIfGs_isItemFirstBit(fpcNm_ITEM_ZORAS_JEWEL)) { - mItems[SLOT_20] = fpcNm_ITEM_JEWEL_WORM_ROD; + case dItemNo_WORM_e: { + if (dComIfGs_isItemFirstBit(dItemNo_ZORAS_JEWEL_e)) { + mItems[SLOT_20] = dItemNo_JEWEL_WORM_ROD_e; } else { - mItems[SLOT_20] = fpcNm_ITEM_WORM_ROD; + mItems[SLOT_20] = dItemNo_WORM_ROD_e; } break; } - case fpcNm_ITEM_NONE: { - if (dComIfGs_isItemFirstBit(fpcNm_ITEM_ZORAS_JEWEL)) { - mItems[SLOT_20] = fpcNm_ITEM_JEWEL_ROD; + case dItemNo_NONE_e: { + if (dComIfGs_isItemFirstBit(dItemNo_ZORAS_JEWEL_e)) { + mItems[SLOT_20] = dItemNo_JEWEL_ROD_e; } else { - mItems[SLOT_20] = fpcNm_ITEM_FISHING_ROD_1; + mItems[SLOT_20] = dItemNo_FISHING_ROD_1_e; } break; } @@ -761,37 +761,37 @@ void dSv_player_item_max_c::init() { for (int i = 0; i < 7; i++) { mItemMax[i] = 30; } - setBombNum(fpcNm_ITEM_NORMAL_BOMB, 30); - setBombNum(fpcNm_ITEM_WATER_BOMB, 15); - setBombNum(fpcNm_ITEM_POKE_BOMB, 10); + setBombNum(dItemNo_NORMAL_BOMB_e, 30); + setBombNum(dItemNo_WATER_BOMB_e, 15); + setBombNum(dItemNo_POKE_BOMB_e, 10); mItemMax[7] = 0; } void dSv_player_item_max_c::setBombNum(u8 i_bombType, u8 i_maxNum) { switch (i_bombType) { - case fpcNm_ITEM_NORMAL_BOMB: + case dItemNo_NORMAL_BOMB_e: mItemMax[NORMAL_BOMB_MAX] = i_maxNum; return; - case fpcNm_ITEM_WATER_BOMB: + case dItemNo_WATER_BOMB_e: mItemMax[WATER_BOMB_MAX] = i_maxNum; return; - case fpcNm_ITEM_POKE_BOMB: + case dItemNo_POKE_BOMB_e: mItemMax[POKE_BOMB_MAX] = i_maxNum; } } u8 dSv_player_item_max_c::getBombNum(u8 i_bombType) const { u8 lv_multiplier = 1; - if (dComIfGs_isItemFirstBit(fpcNm_ITEM_BOMB_BAG_LV2)) { + if (dComIfGs_isItemFirstBit(dItemNo_BOMB_BAG_LV2_e)) { lv_multiplier = 2; } switch (i_bombType) { - case fpcNm_ITEM_NORMAL_BOMB: + case dItemNo_NORMAL_BOMB_e: return (u8)(mItemMax[NORMAL_BOMB_MAX] * lv_multiplier); - case fpcNm_ITEM_WATER_BOMB: + case dItemNo_WATER_BOMB_e: return (u8)(mItemMax[WATER_BOMB_MAX] * lv_multiplier); - case fpcNm_ITEM_POKE_BOMB: + case dItemNo_POKE_BOMB_e: return (u8)(mItemMax[POKE_BOMB_MAX] * lv_multiplier); default: return 0; @@ -1752,9 +1752,9 @@ int dSv_info_c::memory_to_card(char* card_ptr, int dataNum) { } // If have the lantern and Slot 1 in the item wheel is blank - if (dComIfGs_isItemFirstBit(fpcNm_ITEM_KANTERA) && dComIfGs_getItem(SLOT_1, 1) == fpcNm_ITEM_NONE) { + if (dComIfGs_isItemFirstBit(dItemNo_KANTERA_e) && dComIfGs_getItem(SLOT_1, 1) == dItemNo_NONE_e) { // Set Slot 1 to Lantern and fetch current oil - dComIfGs_setItem(SLOT_1, fpcNm_ITEM_KANTERA); + dComIfGs_setItem(SLOT_1, dItemNo_KANTERA_e); current_lantern_oil = dComIfGs_getOil(); // Set oil to oil gauge backup @@ -1804,7 +1804,7 @@ int dSv_info_c::memory_to_card(char* card_ptr, int dataNum) { // Now that we've saved, reset slot if needed if (tmp_lantern_check == true) { - dComIfGs_setItem(SLOT_1, fpcNm_ITEM_NONE); + dComIfGs_setItem(SLOT_1, dItemNo_NONE_e); dComIfGs_setOil(current_lantern_oil); } @@ -1844,13 +1844,13 @@ int dSv_info_c::card_to_memory(char* i_cardPtr, int i_dataNum) { dComIfGs_setKeyNum(6, 0); - if (dComIfGs_getItem(SLOT_9, true) == fpcNm_ITEM_W_HOOKSHOT) { - dComIfGs_setItem(SLOT_10, fpcNm_ITEM_W_HOOKSHOT); - dComIfGs_setItem(SLOT_9, fpcNm_ITEM_NONE); + if (dComIfGs_getItem(SLOT_9, true) == dItemNo_W_HOOKSHOT_e) { + dComIfGs_setItem(SLOT_10, dItemNo_W_HOOKSHOT_e); + dComIfGs_setItem(SLOT_9, dItemNo_NONE_e); } - if (dComIfGs_getItem(SLOT_9, true) == fpcNm_ITEM_HOOKSHOT && dComIfGs_getItem(SLOT_10, true) == fpcNm_ITEM_W_HOOKSHOT) { - dComIfGs_setItem(SLOT_9, fpcNm_ITEM_NONE); + if (dComIfGs_getItem(SLOT_9, true) == dItemNo_HOOKSHOT_e && dComIfGs_getItem(SLOT_10, true) == dItemNo_W_HOOKSHOT_e) { + dComIfGs_setItem(SLOT_9, dItemNo_NONE_e); } dComIfGs_setLineUpItem(); -- cgit v1.2.3