From 5c83d2532c610dc9eb5fb4f36c250174c79964e4 Mon Sep 17 00:00:00 2001 From: lepelog Date: Fri, 19 Feb 2021 16:51:02 +0100 Subject: Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115) * data for c_angle * data c_sxyz * partially migrated c_xyz data * c_xyz data * c_xyz data decomp * c_math data * c_math data * c_lib data, some cleanup * rename some unnamed functions and create header for them * header for string functions * format and fix fabsf * cleanup * remove more unneded function prototypes * move fpclassify to math.h --- src/d/d_save/d_save.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/d/d_save/d_save.cpp') diff --git a/src/d/d_save/d_save.cpp b/src/d/d_save/d_save.cpp index 0b9f93475a..95a49856e9 100644 --- a/src/d/d_save/d_save.cpp +++ b/src/d/d_save/d_save.cpp @@ -2,10 +2,10 @@ #include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h" #include "d/d_com/d_com_inf_game/d_com_inf_game.h" #include "d/d_save/d_save_init/d_save_init.h" +#include "msl_c/string.h" #include "os/OS.h" extern "C" { -char* strcpy(char*, const char*); int dStage_roomControl_c_NS_getZoneNo(int); u32 getBombNum__21dSv_player_item_max_cCFUc(u8); u8 dComIfGs_getBottleMax(void); @@ -32,7 +32,6 @@ void getVibration__19dSv_player_config_cFv(void); void init__10dSv_save_cFv(void); void isEventBit__11dSv_event_cCFUs(void); void isFirstBit__21dSv_player_get_item_cCFUc(void); -void memcpy(void*, const void*, int); void offEventBit__11dSv_event_cFUs(void); void onEventBit__11dSv_event_cFUs(void); void setBombNum__24dSv_player_item_record_cFUcUc(void); @@ -371,8 +370,8 @@ u8 dSv_player_item_c::getItem(int item_idx, bool isComboItem) const { return 0xFF; } } - // 合成アイテム不定===>%d, %d\n - // Uncertain combination item===>%d, %d\n + // ACes聁%d, %d\n + // Uncertain combination item%d, %d\n OSReport_Error(lbl_80379234 + 9, item_id_2, item_id_1); } } -- cgit v1.2.3