/asm/d/d_ev_camera/
../
U__7cSGlobeFRC7cSAngle.s
V__7cSGlobeFRC7cSAngle.s
__ami__4cXyzFRC3Vec.s
__apl__4cXyzFRC3Vec.s
__as__4cXyzFRC4cXyz.s
__as__7cSGlobeFRC7cSGlobe.s
__ct__4cXyzFRC4cXyz.s
__sinit_d_ev_camera_cpp.s
abs__4cXyzCFv.s
attentionPos__9dCamera_cFP10fopAc_ac_c.s
bSplineEvCamera__9dCamera_cFv.s
bspTransEvCamera__9dCamera_cFv.s
checkMidnaRide__9daPy_py_cCFv.s
checkNoDraw__9daMidna_cCFv.s
dComIfGp_saveCameraPosition__FiP4cXyzP4cXyzfs.s
digHoleEvCamera__9dCamera_cFv.s
directionOf__9dCamera_cFP10fopAc_ac_c.s
eyePos__9dCamera_cFP10fopAc_ac_c.s
fixedFrameEvCamera__9dCamera_cFv.s
fixedFramesEvCamera__9dCamera_cFv.s
fixedPositionEvCamera__9dCamera_cFv.s
fopAcM_GetID__FPCv.s
func_8008FA94.s
func_80097810.s
gameOverEvCamera__9dCamera_cFv.s
getItemEvCamera__9dCamera_cFv.s
getShadowTalkAtnPos__9daAlink_cFv.s
hintTalkEvCamera__9dCamera_cFv.s
loadEvCamera__9dCamera_cFv.s
maptoolIdEvCamera__9dCamera_cFv.s
peepHoleEvCamera__9dCamera_cFv.s
positionOf__9dCamera_cFP10fopAc_ac_c.s
possessedEvCamera__9dCamera_cFv.s
restorePosEvCamera__9dCamera_cFv.s
rollingEvCamera__9dCamera_cFv.s
setFlag__9dCamera_cFUl.s
stbWaitEvCamera__9dCamera_cFv.s
stokerEvCamera__9dCamera_cFv.s
styleEvCamera__9dCamera_cFv.s
tactEvCamera__9dCamera_cFv.s
talktoEvCamera__9dCamera_cFv.s
transEvCamera__9dCamera_cFi.s
twoActor0EvCamera__9dCamera_cFv.s
useItem0EvCamera__9dCamera_cFv.s
useItem1EvCamera__9dCamera_cFv.s
watchActorEvCamera__9dCamera_cFv.s