#ifndef JSGLIGHT_H #define JSGLIGHT_H #include "JSystem/JStage/JSGObject.h" #include "dolphin/gx/GXStruct.h" namespace JStage { enum TELight { TELIGHT_0, TELIGHT_1, TELIGHT_2, TELIGHT_3, }; /** * @ingroup jsystem-jstage * */ struct TLight : public TObject { /* 80280D28 */ virtual ~TLight() = 0; /* 80280D88 */ virtual s32 JSGFGetType() const; /* 80280D90 */ virtual bool JSGGetLightType() const; /* 80280D98 */ virtual void JSGSetLightType(JStage::TELight); /* 80280DC4 */ virtual void JSGGetPosition(Vec*) const; /* 80280DC8 */ virtual void JSGSetPosition(Vec const&); /* 80280D9C */ virtual GXColor JSGGetColor() const; /* 80280DB0 */ virtual void JSGSetColor(GXColor); /* 80280DB4 */ virtual void JSGGetDistanceAttenuation(f32*, f32*, GXDistAttnFn*) const; /* 80280DB8 */ virtual void JSGSetDistanceAttenuation(f32, f32, GXDistAttnFn); /* 80280DBC */ virtual void JSGGetAngleAttenuation(f32*, GXSpotFn*) const; /* 80280DC0 */ virtual void JSGSetAngleAttenuation(f32, GXSpotFn); /* 80280DCC */ virtual void JSGGetDirection(Vec*) const; /* 80280DD0 */ virtual void JSGSetDirection(Vec const&); }; }; #endif /* JSGLIGHT_H */