#ifndef JSGSYSTEM_H #define JSGSYSTEM_H #include "JSystem/JStage/JSGObject.h" namespace JStage { enum TEObject { /* 0x0 */ OBJECT_UNDEFINED, /* 0x1 */ OBJECT_UNK1, /* 0x2 */ OBJECT_ACTOR, /* 0x3 */ OBJECT_CAMERA, /* 0x4 */ OBJECT_AMBIENT, /* 0x5 */ OBJECT_LIGHT, /* 0x6 */ OBJECT_FOG, }; /** * @ingroup jsystem-jstage * */ struct TSystem : public TObject { /* 80280E90 */ virtual ~TSystem() = 0; /* 80280EF0 */ virtual s32 JSGFGetType() const; /* 80280EF8 */ virtual int JSGFindObject(JStage::TObject**, char const*, JStage::TEObject) const; /* 80280F00 */ virtual bool JSGCreateObject(char const*, JStage::TEObject, u32); /* 80280F08 */ virtual void JSGDestroyObject(JStage::TObject*); /* 80280F0C */ virtual bool JSGGetSystemData(u32); /* 80280F14 */ virtual void JSGSetSystemData(u32, u32); }; }; #endif /* JSGSYSTEM_H */