#ifndef D_A_L7OP_DEMO_DR_H #define D_A_L7OP_DEMO_DR_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_acch.h" /** * @ingroup actors-unsorted * @class daL7ODR_c * @brief * * @details * */ class daL7ODR_c : public fopAc_ac_c { public: typedef void (daL7ODR_c::*actionFn)(); void setAction(actionFn); void action(); void setDrAction(actionFn); void dr_action(); void mtx_set(); int draw(); void wait(); void pl_walk(); void setZoomOutCamPos(cXyz&, cXyz&, f32); void dr_wait(); void dr_fly(); int execute(); int _delete(); int CreateHeap(); BOOL check_start(); int create(); /* 0x568 */ dBgS_AcchCir mAcchCir; /* 0x5A8 */ dBgS_ObjAcch mAcch; /* 0x780 */ request_of_phase_process_class mPhase; /* 0x788 */ mDoExt_McaMorfSO* mpModelMorf; /* 0x78C */ Z2CreatureEnemy mSound; /* 0x830 */ cXyz field_0x830; /* 0x83C */ cXyz mDemoCamEye; /* 0x848 */ cXyz mDemoCamCenter; /* 0x854 */ u8 field_0x854[0x858 - 0x854]; /* 0x858 */ actionFn mAction; /* 0x864 */ actionFn mPrevAction; /* 0x870 */ actionFn mDrAction; /* 0x87C */ actionFn mPrevDrAction; /* 0x888 */ int field_0x888; /* 0x88C */ int field_0x88c; /* 0x890 */ int field_0x890; /* 0x894 */ u32 mShadowKey; /* 0x898 */ f32 field_0x898; /* 0x89C */ f32 field_0x89c; /* 0x8A0 */ f32 field_0x8a0; /* 0x8A4 */ f32 field_0x8a4; /* 0x8A8 */ u8 field_0x8A8[0x8B4 - 0x8A8]; /* 0x8B4 */ u8 field_0x8b4; /* 0x8B5 */ u8 field_0x8b5; /* 0x8B6 */ u8 field_0x8b6; /* 0x8B7 */ u8 field_0x8b7; }; STATIC_ASSERT(sizeof(daL7ODR_c) == 0x8b8); #endif /* D_A_L7OP_DEMO_DR_H */