#ifndef D_A_B_YO_ICE_H #define D_A_B_YO_ICE_H #include "SSystem/SComponent/c_phase.h" #include "Z2AudioLib/Z2Creature.h" #include "f_op/f_op_actor.h" #include "d/d_bg_s_gnd_chk.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" class daB_YO_c; /** * @ingroup actors-enemies * @class daB_YOI_c * @brief Blizzeta Second Phase Ice Block * * @details Snowpeak Ruins dungeon boss second phase ice blocks. * */ class daB_YOI_c : public fopEn_enemy_c { public: int draw(); void setActionMode(int, int); void damage_check(); void setOperate(int); void setWeight(u8); void setBreakIceEffect(); void setWallBreakIceEffect(); void setApperEffect(); void setApperEffect2(); void setLandingEffect(); void executeFirst(); cXyz getSingleFallPos(); void executeRiseUp(); void executeSingleFall(); void executeYose(); void executeYoseFall(); void executeDemoRevival(); void executeDamage(); void executeDeath(); void crack_execute(); void action(); void mtx_set(); void cc_set(); int execute(); int _delete(); int CreateHeap(); cPhs_Step create(); daB_YOI_c(); void setSubNumber(int i_subNumber) { mSubNumber = i_subNumber; } private: /* 0x5AC */ request_of_phase_process_class mPhase; /* 0x5B4 */ J3DModel* mpModel; /* 0x5B8 */ Z2Creature mCreatureSound; /* 0x648 */ Z2SoundObjSimple mSoundObj; /* 0x668 */ daB_YO_c* mpBlizzeta; /* 0x66C */ cXyz mFallTarget; /* 0x678 */ csXyz mWobbleAngle; /* 0x680 */ f32 mScaleF; /* 0x684 */ f32 mYoseSpeed; /* 0x688 */ f32 mCcOffset; /* 0x68C */ int mIcicleNo; /* 0x690 */ int mSubNumber; /* 0x694 */ int mAction; /* 0x698 */ int mMode; /* 0x69C */ s16 mTargetAngleX; /* 0x69E */ s16 mAngleSpeedY; /* 0x6A0 */ u16 mIFrameTimer; /* 0x6A4 */ int mTimer1; /* 0x6A8 */ int mTimer2; /* 0x6AC */ u8 mInitAction; /* 0x6AD */ bool field_0x6ad; /* 0x6AE */ u8 mDeleteTimer; /* 0x6B0 */ J3DModel* mpCrackModel; /* 0x6B4 */ cXyz mpCrackPos; /* 0x6C0 */ f32 mCrackAlpha; /* 0x6C4 */ s16 mpCrackAngleY; /* 0x6C8 */ dBgS_GndChk mGndChk; /* 0x71C */ dCcD_Stts mCcStts; /* 0x758 */ dCcD_Cyl mCcCyl0; /* 0x894 */ dCcD_Cyl mCcCyl1; /* 0x9D0 */ dCcD_Cyl mCcCyl2; /* 0xB0C */ dCcU_AtInfo mAtInfo; /* 0xB30 */ u32 mParticleKey; /* 0xB34 */ u32 mAppearKey; /* 0xB38 */ bool mHIOInit; enum Action { /* 0 */ ACT_FIRST, /* 1 */ ACT_RISE_UP, /* 2 */ ACT_DEMO_REVIVAL, /* 3 */ ACT_SINGLE_FALL, /* 4 */ ACT_YOSE, /* 5 */ ACT_YOSE_FALL, /* 6 */ ACT_DAMAGE, /* 7 */ ACT_DEATH, }; }; STATIC_ASSERT(sizeof(daB_YOI_c) == 0xB3C); #endif /* D_A_B_YO_ICE_H */