#ifndef D_A_B_ZANT_SIMA_H #define D_A_B_ZANT_SIMA_H #include "d/d_bg_w.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daB_ZANTS_c * @brief Zant (Goron Mines Phase) * * @details Palace of Twilight dungeon boss. This is the actor used during the Goron Mines part of the fight. * */ class daB_ZANTS_c : public fopAc_ac_c { public: int draw(); void action(); int execute(); int _delete(); int CreateHeap(); int create(); /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ J3DModel* mpModel; /* 0x574 */ mDoExt_brkAnm* mpBrkAnm; /* 0x578 */ mDoExt_btkAnm* mpBtkAnm; /* 0x57C */ u32 mPlayerID; /* 0x580 */ u32 mBossID; /* 0x584 */ u8 mSinkTimers[2]; /* 0x586 */ bool mSinkPlayer; /* 0x587 */ bool mSinkZant; /* 0x588 */ f32 mHeight; /* 0x58C */ csXyz mRotation; /* 0x594 */ Mtx mMtx; /* 0x5C4 */ dBgW* mpBgW; }; STATIC_ASSERT(sizeof(daB_ZANTS_c) == 0x5C8); #endif /* D_A_B_ZANT_SIMA_H */