#ifndef D_A_DOOR_PUSH_H #define D_A_DOOR_PUSH_H #include "d/actor/d_a_player.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_com_inf_game.h" /** * @ingroup actors-doors * @class daDoorPush_c * @brief Push Door * * @details * */ class daDoorPush_c : public dBgS_MoveBgActor { public: enum act_e { WAIT_e, OPEN_e, SCENE_CHG_e, }; enum action_e { ACTION_OPEN_WAIT_e = 1, ACTION_ORDER_EVENT_e, }; void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); int create1st(); int Execute(Mtx**); void action(); void init_modeWait(); void modeWait(); void event_proc_call(); void actionOpenWait(); void actionOrderEvent(); void actionEvent(); int demoProc(); void rotateInit(); int rotate(); void setGoal(); int Draw(); int Delete(); void setAction(u8 i_action) { mAction = i_action; } u32 getSceneNo() { return fopAcM_GetParamBit(this, 4, 6); } // private: /* 0x5A0 */ request_of_phase_process_class mPhaseReq; /* 0x5A8 */ J3DModel* mpModel[2]; /* 0x5B0 */ dBgW* mpDoorBgW; /* 0x5B4 */ Mtx mDoorMtx; /* 0x5E4 */ Mtx mActorMtx; /* 0x614 */ cXyz mXyz[2]; /* 0x62C */ u8 field_0x62c[2]; /* 0x62E */ u8 field_0x62e[2]; /* 0x630 */ s16 field_0x630[2]; /* 0x634 */ s16 field_0x634[2]; /* 0x638 */ u8 field_0x638; /* 0x639 */ u8 mIndex; /* 0x63A */ s16 field_0x63a[2]; /* 0x63E */ u8 field_0x63e[2]; /* 0x640 */ u8 mAction; /* 0x641 */ u8 field_0x641; /* 0x644 */ s32 field_0x644; /* 0x648 */ u8 field_0x648; /* 0x649 */ u8 field_0x649; /* 0x64A */ s16 field_0x64a; /* 0x64C */ s16 field_0x64c; /* 0x64E */ s16 field_0x64e[2]; /* 0x654 */ cXyz mPosition; }; STATIC_ASSERT(sizeof(daDoorPush_c) == 0x660); #endif /* D_A_DOOR_PUSH_H */