#ifndef D_A_E_CR_EGG_H #define D_A_E_CR_EGG_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" /** * @ingroup actors-enemies * @class e_cr_egg_class * @brief Bombskit Egg * * @details * */ class e_cr_egg_class { public: /* 0x000 */ fopEn_enemy_c enemy; /* 0x5AC */ request_of_phase_process_class phase; /* 0x5B4 */ u8 field_0x5b4; /* 0x5B5 */ u8 field_0x5b5; /* 0x5B8 */ J3DModel* model; /* 0x5BC */ Z2Creature sound; /* 0x64C */ s16 lifetime; /* 0x64E */ s16 action; /* 0x650 */ s16 mode; /* 0x652 */ s16 timers[2]; /* 0x656 */ s16 field_0x656; /* 0x658 */ u8 field_0x658[0x65C - 0x658]; /* 0x65C */ dBgS_AcchCir acchcir; /* 0x69C */ dBgS_ObjAcch acch; /* 0x874 */ dCcD_Stts ccStts; /* 0x8B0 */ dCcD_Sph ccSph; /* 0x9E8 */ dCcU_AtInfo atInfo; }; STATIC_ASSERT(sizeof(e_cr_egg_class) == 0xa0c); #endif /* D_A_E_CR_EGG_H */